Starbound

Starbound

Frackin' Universe
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Päivitys: 19.8.2016 klo 21.07

Last Update for 7 days. I'm going on vacation!

4.11 RC 0.12
------------------------------
Volcanic primeval got a facelift

Reworked tidewater into the now dark biome that it is

Added more liquds to strangesea options

Orbital liquids display better

Added ceiling mounted sprinkler to the vanilla farm table. Unlocked with durasteel bar

***All energy packs and protective packs as well as several other effect-based items now appear in the Matter Assembler under the new Pack section****

Batteries are now stackable

Lowered vanilla mist frequency

Monster Plate armor now unlocks, rather than being entirely loot-reliant and can be found in the clothing fabricator

New Arc Smelter from Pursuerofdarkness! Fantastic!!!
New Solar Panel and Solar Array from Pursuerofdarkness! Sexy!!!
New Quantum Generator from Pursuer of Darkness! Radical!!!

Numerous new woodencraftables from the now defunct StargazersVault mod that were too great for early tier/farming builds to not save and include. Wheelbarrows, wood storage sheds, merchant wagons and more away. All available at your default Wood Working bench right from character creation.

battery-fullness check added to quantum generator/reactor code. (renbear)


From @Jeadbe:
==Changes==
--made tidewater floors use its own parallax (also made that parallax
look like a rocky version of the ocean floor parallax)
--changed hot magmatiles to turn into cooled volcano rock on contact
with water
--changed flower crop to produce primarily petals instead of ludicrous
amounts of seeds
==Fixes==
--stopped extraction lab from producing 21 iron ore from rusty metal
--removed unused (?), duplicate tidewater floor images

Päivitys: 18.8.2016 klo 21.26

Volcanic primeval got a facelift

Reworked tidewater into the now "dark" biome that it is

Added more liquids to strangesea options, including beer and honey

Orbital liquids display better, with some new color tweaks

horizon liquid sprites tweaked

Added ceiling mounted sprinkler to the vanilla farm table. Unlocked with durasteel bar

***All energy packs and protective packs as well as several other effect-based items now appear in the
Matter Assembler under the new Pack section****


Batteries are now stackable!

New Arc Smelter from Pursuitofdarkness!

Lowered vanilla mist frequency! lets see if this helps the lag some of you suffer

Päivitys: 18.8.2016 klo 6.05

planet Threat Levels in orbit are a bit more indicative of their actual difficulty as compared to t1.

Specifically, the new threat levels display in more clear colors, with new names slightly jiggled around:




"Harmless (I)", -aqua
"Low (II)", -teal
"Moderate (III)", - green
"Risky (IV)", - yellow
"Dangerous (V)", - yellow/orange
"Extreme (VI)", - orange
"Lethal (VII)", - red
"Impossible (VIII)", - redder
"Immeasurable (IX)", -reddest
"Unknown" - unchanged




Päivitys: 17.8.2016 klo 15.13

crewmembergas should no longer try to spawn with no pants

Päivitys: 17.8.2016 klo 14.59

- Re-tiered and re-solar-systemed all FU biomes. They should be easier to find but in specific places now, akin to vanilla SB. Note that all tiers are “varied” but not nearly as widely ranged as before. Rather than say, Tier3-6, a biome might be tier 3-4. This should help gate things in a more logical fashion. Moon distribution remains as it was, however. It was varied enough that I didn’t see a reason to swap things out.

This does NOT mean you need to reset your universe, but if you do you'll have cleaner results overall. But it is most assuredly not mandatory.

Any inconsistencies or impossibly-hard-to-find biomes are mostly ironed out now. Everything has a home. You just need to figure out what that home is!

Vanilla systems have many less FU biomes, which should make it easier to find those as well.


- Huge, Immense and Mega sized worlds now only occur in the mid to end-mid zones in a system. Frozen and Scorching worlds are never immense.


- Metallic Moons are no longer only moons and are now referred to as CyberSpheres

- Crystal Moons are no longer only moons

- Hunter crew members renamed, and given weapons that will produce hunting loot that they are capable of using (they suck with bows)

- Weakened the ABSURDLY overpowered (accidental i swear) rat-things. A t2 monster should not be doing 156 damage on a hit!

- Fixed missing shieldregen effect for beetlesprout

- Bone, steel-bone, chitin, reptilian armor recipes reworked

- Densinium armor should be remarkably more difficult to produce

Päivitys: 15.8.2016 klo 21.15

fixes duplicate mythicalcomb description causing crash

Päivitys: 15.8.2016 klo 20.50

new Battery sprites from the wonderful pursuerofdarkness. I think you'll like them a lot.

new tree crom Arc_Empyreus which you will find in haunted and black slime bog sub-biomes

Rhapsody tossed in some more text changes

swapped several bits of powered stations to fullbright so you can see them better in the dark. This is especially useful on the power sensors.

arm cannons reworked and rebalanced

some apiary tweaks from Renbear

Päivitys: 15.8.2016 klo 5.35

increased windup time on generated monster attacks while im at it.


Now generated monsters should be a lot less of a headache as you'll have time to prepare to dodge their attacks. Previously they were all 0.1 second windups.


Now they run from 0.1 to 0.35 depending on the attack. Average is 0.2 seconds.

Päivitys: 15.8.2016 klo 5.19

drastically reduced all generated monster special attack damage, or reduced their spray volumes, etc. In general, they should not be capable of *utterly eradicating you* before you can move.

Päivitys: 15.8.2016 klo 5.08

Fleshleech ink spray significantly weakened

Stations will no longer draw power when there's a "leftover" in their input slot. (1-4 items, too few to process)

Powered centrifuges were erroneously listed in the fourth tab of the MA. This moves them to the "powered stations and components" tab.

Small apiary text and unlock corrections.

vmite description fix. Was referring to an item so old I've never seen it.


mooshi, hen, and other naturally spawning farm animals in FU are no longer persistent, and you can stab them in the face with sharp things or shoot them in the head if you so desire.