Stellaris
ISBS: Doomsday Weapons & Ships
Показані результати 41–50 із 54
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Оновлено: 11 серп. 2016 о 6:29

Fixed several compatibility issues with ISB - Balance

Оновлено: 10 серп. 2016 о 23:27

Updated for 1.2.4 compatibility.

Оновлено: 5 серп. 2016 о 6:39

  • Added Titan / Leviathan for Fallen Empire ship cultures. Unbidden should be coming soon
  • AI tweaked to aggressively research new ships.

Оновлено: 5 серп. 2016 о 0:46

  • Added Sun Crusher for Plantoids
  • Fixed Titan / Leviathan engine exhaust. Ships should look a lot better now.

Оновлено: 4 серп. 2016 о 15:17

  • Updated for 1.2.3 compatibility
  • Tweaked Avian / Molluscoid Titan models
  • Added Titan / Leviathan for Plantoids

Оновлено: 28 лип. 2016 о 11:01

  • IMPORTANT - Fleet Power calculations halved. This change is intended to avoid value overflow issues making the AI do stupid things. The displayed FP of pretty much everything has been reduced to ~50% of what they were before, but their actual strength is unchanged
  • Added German localizations (HUGE thanks to Son of the Stars again!)
  • Fixed Forced Assimilation bug with worlds that are being colonised.
  • Greatly increased Doomsday Weapon influence cost.

Оновлено: 23 лип. 2016 о 11:05

v1.4 - Introducing the Erebus

Erebus
  • A massive super-carrier that manufactures and launches fully-autonomous combat drones during battle.
  • The Erebus launches one drone squadron (10 drones) every 25 days during combat. The drone squadrons last for 90 days, after which they will automatically self-destruct.
  • Designed to destroy enemy fleet support vessels and expose their super-capital ships.
  • ~44k minerals, 2800 days to build. You will probably need mineral silos to store enough minerals.
  • Might be OP right now, will probably need to be balanced properly.
  • Known issues:
    • Drone squadron destruction spams fleet alerts.

General Changes
  • Titans, Leviathans and Erebus now have significant armour penalties to reduce effectiveness of armour stacking. Shield and HP bonus increased to compensate.
  • Time limit for switching policies reduced to 3 years.

New Doomsday Weapons
  • Deployed by either Titans or Avatars, these weapons of mass destruction allows you to annihilate enemy planets and populations at a cost.

  • Nanite Deconstructors - Every month, any planet being bombarded with less than 10% hp and a Titan / Avatar size ship in system will have 3 buildings destroyed. This will continue until bombardment stops or there are no buildings left.

  • Mind Control Stimulants - Every month, any planet being bombarded with less than 10% hp and a Titan / Avatar size ship in system will gain a -10% happiness, +20% ethics divergence modifier. The modifier will last for 2 years.

  • Primal Mutation - Every month, any planet being bombarded with less than 10% hp and a Titan / Avatar size ship in system will have one population killed and converted into 2 xenomorph armies under your control. The armies will automatically attack the planet. This doomsday weapon costs 700 energy per use.

  • Forced Assimilation - Every two months, any planet being bombarded with less than 10% hp and a Titan / Avatar size ship in system will have one population relocated to a suitable planet under your control. The relocated population will have its ethos changed to match your Empire. This doomsday weapon costs 250 energy / 500 minerals per month.\n\nYou have to bombard the planet for two consecutive months for assimilation to occur. The process will be cancelled if you do not have any free space on your planets for a new population.

  • More doomsday weapons coming! Post suggestions if you have any ideas for new weapons.

Оновлено: 17 лип. 2016 о 6:36

Redid defines to increase mod compatibility. It should now be a lot more compatible with mods like FFU that change system scale. However, there will still be some graphical glitches.

Оновлено: 15 лип. 2016 о 23:42

Mod is now updated for full compatiblity with New Ship Classes & More. The AI will build ships from both mods for more epic space battles! Huge thanks to Captain for working together to make them compatible

Оновлено: 15 лип. 2016 о 0:32

  • Fixed bug with using the Avatar on empty planets within your borders
  • Removed modification of vanilla file 00_country_types.txt
  • Added modification of vanilla files 00_strike_craft.txt and standard_ship_behaviors.txt to fix ship behaviors.
  • Renamed defines file to prevent possible conflicts.