Arma 3
Lingor/Dingor Island
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Uppdatering: 25 nov, 2018 @ 11:42

Changelog
=========
3.9.1
- improved satellite map details
- improved vegetation (old dark trees/bushes replaced with Apex counterparts)
- improved grass and jungle clutter
- fixed: vegetation removed from the road section up on North
- fixed: river area up on NW
- fixed: easier entrance to the underground bunker
- added: couple of new detailed areas
- fixed: grass removed from water in some parts of the map
- added: excavation site
- added: helipads near research labs
- added: some river settlements have new docks

Uppdatering: 17 nov, 2018 @ 13:33

- finally: all new Apex vegetation! (DLC is not required)
- massive improvement of lighting and satellite image of the map
- new huge sectors to explore with lot of details
- new town Mirasol on NW with a new unpaved runway
- burned down villages: Jodido and unnamed one
- added scrapyard
- large sector is now GAL training facility with two mock villages
- 3 new research bases for sci-fi scenarios (Deidre, Scarlett, *censored*)
- one research base is abandoned and long forgotten
- added bio storage facility Marika
- added couple of invisible roads (for AI pathing)
- added iron gates by poolpunk (thank you!)
- added bunker objects by Sahbazz (thank you!)
- fixed incorrect runway numbers at FOB Eddie (greetz to the legend: wld427!)
- various smaller fixes, too many to mention here

Uppdatering: 31 mar, 2017 @ 23:42

3.82
- fixed several displaced road pieces
- removed some underwater stuff not supposed to be there
- fixed heights and missing ending road piece NW of Calamar
- additional terrain smoothing
- mirrored all fixes to Dingor Island

Uppdatering: 24 feb, 2017 @ 22:39

3.81
- substantial terrain smoothing & various improvements
- removed CUP CWA dependency (buildings error popup)
- built four new bridges, rivers are now inter-connected (great for boat patrols)
- rebuilt the central river area, new remote settlement on an isle
- fixed long bridges so vehicles don't sink into the asphalt
- added: Dingor - alternative desert version map!
- fixed rally path (increased visibility)
- added more docks to settlements
- enabled dust effects for vehicles and units
- replaced wrong in/out signs for town of Vidora

Uppdatering: 11 dec, 2016 @ 18:33

Uppdatering: 11 dec, 2016 @ 18:30

Uppdatering: 10 dec, 2016 @ 17:23

- fixed runway numbers at Aeropuerto Sargento (near Calamar)
- smoothed out terrain
- improved satellite texture
- fixed displaced road pieces at several places
- added three flag texture locations to readme file
- removed submerged camp from Medlina
- added Municipal office to Calamar
- moved start date to non full-moon day/night
- replaced several palm tree types with new ones (tnx CypeRevenge & Ben Rampling)
- several smaller fixes

Uppdatering: 6 jul, 2016 @ 2:36