Stellaris

Stellaris

[2.1] Stellar Expansion
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Opdatering: 5. juli 2016 kl. 23:37

2016-07-06:
Balancing adjustments and a new tech. Sorry, some numbers were just a little too high.

New Technologies: Protocol Droids: Rare, Industry +1 Influence +10% Trade Attractiveness +10% Trust Gain Changed Buildings: Satramene Infusion Plant: Empire-Unique -5% Xenophobia on Planet and Empire (-5%) +10% Trade Attractiveness +10% Trust Gain Changed Technologies: Psi Diplomatic Corps Rare, Psionic +2 Influence +20% Trade Attractiveness (-10%) +20% Trust Gain (-10%)

Opdatering: 5. juli 2016 kl. 20:54

2016-07-05:
Mod has been renamed - Stellar Expansion!

For those of you familiar with my Minecraft work, you'll get the significance of that.

Why rename it though? Internally the code has been modularized to split off features that players may want individually or may not want at all. How and when exactly this split will happen is yet to be determined. Suffice it to say FTL Improvements and Terraforming will definitely be available separately.

As far as this patch, let's try and address Influence a bit - it's a problem.

New Buildings: Diplomatic Hub +1 Influence +15% Ethics Divergence (Yes, this is intentional!) Requires Planetary Capital Requires 15 Pops **Will NOT automatically be built by sectors, due to divergence. New Technologies: Galactic Prominence: +1 Influence Unlocks Building: Diplomatic Hub Changed Technologies: Intensive Ecological Engineering New Worlds -5% Terraforming Cost (-5%) -5% Tile Blocker Cost (-5%) -5% Tile Blocker Time (-5%) Repeatable (5x)

2016-07-04a:
More stuff!

New Buildings: Neutronium Manufactory Empire-Unique +10% Energy Credits on Planet and Empire +25% Research Speed (Materials) New Technologies: Social: Battlefield Leadership: Military Theory +15% Army Morale Adaptive Training Regimen: Military Theory +5% Army Build Speed Repeatable (10x) Procurement Optimization: Military Theory -5% Army Build Cost Repeatable (5x) Applied Military Logistics: Military Theory -5% Army Upkeep Repeatable (5x) Changed Mechanics: Atmospheric Purification now costs 2500 Energy. Gaia Terraformation now costs 2500 Energy.

2016-07-04:
Initial release.

New Buildings: Satramene Infusion Plant: Empire-Unique -10% Xenophobia on Planet and Empire +10% Trade Attractiveness +10% Trust Gain Zro Diffusion Station: Empire-Unique +25% Planet Fortification Toughness on Planet and Empire +50% Planet Sensor Range on Planet and Empire +25% Research Speed (Psionics) New Technologies: Engineering: Adaptive Fleet Construction Voidcraft -5% Ship Build Cost -5% Ship Upgrade Cost Repeatable (5x) Adaptive Offworld Construction: Voidcraft -5% Spaceport Module Cost -5% Spaceport Build Cost -5% Frontier Outpost Cost -5% Mining Station Cost -5% Terraforming Station Cost -5% Military Station Cost Repeatable (5x) Shipyard Assembly Coordination: Voidcraft +5% Ship Build Speed Repeatable (10x) Applied Fleet Logistics: Materials 5% Ship Repair Speed -5% Ship Repair Cost -5% Ship Upkeep Cost Repeatable (5x) Physics: Deep Scanning Algorithms: Computing +10% Anomaly Discovery Chance -10% Anomaly Failure Chance Hypernavigation Optimization (FTL: Hyperlane ONLY): Particles -0.05% FTL Windup Time Repeatable (5x) Warp Field Optimization (FTL: Warp ONLY): Field Manipulation +20% Warp Range +20% Warp Speed -10% Warp Cooldown Repeatable (5x) Society (Diplomacy): Psi Diplomatic Corps: Rare, Psionic +2 Influence +30% Trade Attractiveness +30% Trust Gain Xeno Negotiations: Statecraft +15% Trade Attractiveness Xeno Confidence: Statecraft +15% Trust Gain Society (Terraforming): Atmospheric Purification: New Worlds Allows Tomb and Toxic Worlds to be terraformed into habitable ones. (15 years, 2250 Energy, combined 6 liquid/gas) Habitable World Terraforming: New Worlds Allows Barren, Cold Barren, Frozen, and Molten worlds to be terraformed into habitable ones. (20 years, 3000 Energy, 3 liquid/gas) Gaia World Terraforming: New Worlds Allows habitable worlds to be terraformed into Gaia worlds. (15 years, 2250 Energy, 2 liquid/gas, Engos Vapor, Pitharan Dust) Intensive Ecological Engineering: New Worlds -10% Terraforming Cost -10% Tile Blocker Cost -10% Tile Blocker Time Repeatable (5x)

Opdatering: 5. juli 2016 kl. 20:43

Project re-creation to fix a launcher naming bug. Old project is now deprecated.

Apologies for the inconvenience.