Stellaris

Stellaris

Improved Space Battles [Balance]
Viser 31–40 av 85 bidrag
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Oppdatering: 6. des. 2016 @ 2.02

  • Updated for 1.4 compatibility.

Oppdatering: 14. nov. 2016 @ 8.12

  • Fixed a bug with unbidden crisis spawn.

Oppdatering: 14. nov. 2016 @ 6.56

More FE / Crisis changes coming in another update.

Added 3 new spaceport modules - Sentinel Defense System (Class C/D/E) which will greatly increase the combat effectiveness of your spaceports

Weapons
  • Increased missile armour penetration (10% (S) / 20% (L))
  • Greatly increased the HP of strike craft. This should make them a lot more durable and useful in combat.

Technology
  • Reduced the research costs of all mod technologies by ~12%
  • Greatly increased the chance of Titan / Leviathan technologies after 70-100 years. This should make them show up more consistently.

General
  • All 3 Unbidden types will now invade over time once the crisis has begun.

Oppdatering: 14. nov. 2016 @ 6.54

  • Upload Error

Oppdatering: 26. okt. 2016 @ 10.08

  • 1.3.1 Compatibility Patch

Oppdatering: 25. okt. 2016 @ 3.29

  • Fixed an issue with guardian growing stronger over time.
  • Fixed several animation errors.

Oppdatering: 25. okt. 2016 @ 2.26

  • Fixed an issue with duplicate ship designs and inability to select ship sections
  • Added aux modules that boost military station sensor range.
  • Slightly lowered planet war demand costs.

Oppdatering: 24. okt. 2016 @ 14.52

  • Fixed an issue with Titans spawning as part of starting fleet.

Oppdatering: 24. okt. 2016 @ 13.41

Heinlein Compatibility Patch

Weapon Changes
  • All XL weapons now have 100% accuracy.
  • XL weapon mineral costs increased ( +50% for T1 and +100% for T2)
  • Mega / Giga Cannon, Particle / Tachyon Lance : Weapon cooldown increased by 100%. +200% damage. An overall 50% damage boost. Cannon range decreased to 105, Lance range increased to 120.
  • Arc Emitters : +50% damage.
  • Torpedoes : Range reduced to 40. Now ignores 100% shields and 80% armour. +25% damage.
  • Energy Torpedoes : Now ignores 30% armour.
  • Plasma : Range reduced to 35/45/55
  • Lasers: Range increased to 40/55/80. Now deals -10% shield damage (down from -20%)
  • Matter Disintegrators : +10% accuracy
  • Scourge Missiles : Now deals +33% shield damage and ignores 40% armour.

Ship Changes
  • Combat speed of all ships reduced so weapon range is now slightly more important.
  • Corvettes : +5 evasion. -60% shield regen.
  • Destroyers : +5 evasion. -40% shield regen. +40% shields/hp
  • Cruisers : -20% shield regen. +40% shields/hp
  • Battleship : +50% shields/hp
  • Defense stations : +300% base armour, +200% base hp.

General Changes
  • All FEs now spawn with 2 Titans.
  • FE / Crisis ships have been buffed.
  • Guardians now grow stronger with time.
  • More FE / Crisis changes coming!

Oppdatering: 23. aug. 2016 @ 9.51

  • Fixed a bug with Ragnarok building events.