Stellaris

Stellaris

ST: New Horizons
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更新于:2021 年 5 月 31 日 下午 1:58

更新于:2021 年 5 月 1 日 下午 3:27

NHV 2105 Scorpio Expansion - (e4057e)
Hotfix
Fix - Undine Mastery of the Fluid Parasite spawn issue. Bug was preventing the continuation of the Undine story arc.
Fix - Undine Story limited to canon maps (milky way galaxy)
Fix - Double planet class for bio worlds.
Fix - Undine Administrator jobs now advance in number over the capital progression.
Fix - Cardassian capital set up.
Fix - Dual version of species have been smished back into a single species once again!
Fix - Countries will no longer spawn with Great House ships
Fix - Undine have a replacement Ascension Perk to replace "The Flesh is weak"
Fix - Bio worlds count to the habitable survey
Fix - Start message for non-English languages.
Fix - Undine Thruster Tech. Undine Ships now have unique equipable thrusters
Fix - Undine Unique shields added to their shipsets.
Fix - Corillian Remnant first contact spamming
Fix - Undine Civil War crash when you have won the war.
Fix - Undine crisis fleet scaling adjustments
Fix - Borg adaption notification spam
Fix - Borg Unicomplex expansion has been fixed.
Fix - Borg First Contact Localisation errors have been correctly assimilated and part of the collective.
Fix - Grazerite Portraits have been fixed.
Fix - CTD when the Xindi probe is destroyed and the North Star colony was discovered during the Expanse.
Fix - Unable to fully survey primitive planets
Fix - A number of Undine jobs and buildings have been added
Fix - Numerous non-undine events have been restricted for story reasons
Fix - Undine colonies now have appropriate colony types
Fix - Undine can now convert planets via a decision
Fix - UFP research focus has been updated to be available from both the yearly event and science window
Fix - Various localisation errors and translations

更新于:2021 年 4 月 25 日 下午 12:42

NHV 2104 Scorpio Expansion - (dc5399)


Experience the Undine Infestation Crisis for the 1st time in our Scorpio Expansion:

Content - Undine Vanguard has been added as a unique playable option, with unique techs and outlook on the galaxy (A separate event structure will play out if they are AI)
Content - Undine Shipset has been added, models from Grinsel
Content - Undine unique planet killing weaponary - the planet destroyer and the planet infester, which can turn your once lovely planet into a bio-world fit only for the Undine.
Events - Unique events for the Undine including mastary of the Fluidic realm. Take the Undine to become masters of Fluidic Space to invaders of the Milky Way.
Content - Undine Terradome Station - model from Kharak
Content - Unique buildings and jobs for the Undine species.
Borg Fluidic Space Crisis:
Content - The Fluidic Space event chain for Borg has been overhauled.
Content - Rewards for probing Fluidic Space have been updated. There are two unique bonuses to acquire, and a powerful repeatable tech boost... if you don't provoke the locals, that is.
Content - Rewards may require paying some of your stored research to acquire.
Content - Reward 1 is a build-speed boost across your empire.
Content - Reward 2 enables the construction of Subcomplexes anywhere in your space (at approximately double the cost and build time).
Content - Reward 3 is a repeatable base monthly tech increase.
Content - You can now see the rewards you get for probing fluidic space.
Content - The crisis now ties in with the playable Undine species.
Content - Triggering the crisis will open fluidic rifts in your space.
Content - Undine crisis fleets now include planet destroyers.
Content - Undine are immune to assimilation. Later content may offer a story chain in this regard.
Borg Adaptation 3.5:
NOTE: You will need to start a new game for these changes to apply. Sorry
Fix - Borg Adaptation now works for Borg Cooperative and Unimatrix Zero
Fix - Adaptation should not be as performance intensive
Balance - Adaptation is now a per-ship debuff, triggered as Borg and enemy ships are destroyed or disengage. (NOTE: This debuff will NOT be visible on the affected ships, for currently unknown reasons. They do work, however).
Content - Adaptation debuff lasts 120 days. We're working on a way to let the player better know when their fleets are Borg-ready again.
Content - The chance of the debuff applying is approximately equal to the Borg's Tech Analysis % against the enemy empire.
Content - The chance is locked out for the duration that you have anti-adaptation countermeasures up.
Content - The chance is very high if you have an assimilated Admiral from the target empire.
Content - Borg and their rebels are now their own type of country (to enable the solution above); this may produce unusual game behavior in edge cases. As always, please report any bugs.
Fix - Borg do not use adaptation against each other.
Balance - Borg Tech Analysis (which controls how fast adaptation occurs), now decays in larger chunks, but only each time you complete a tech research (instead of a small amount per month).(edited)
Content - Borg leaders have unique role names now. (A consequence of the country type change).
Balance - Borg Adaptive Plexus component has been re-nerfed (to 20/30/40/50% armor pen reduction, from 40/60/80/100)
Borg Rebellion:
Fix - Borg Rebels no longer require food for their crew-producing job.
Fix - Borg crew producing job (now called Drone Liberator) produces more crew than normal.
Balance - Borg Rebel starting resource boosts last longer and decay in stages.
Fix - Borg Rebel starting resource boost also adds Consumer Goods and Dilithium.
Content - Borg Rebellion will continue to stir up rebel drone armies annually each year the civil war is still in effect. This also partially extends their resource boosts, to keep them in the fight for the duration of the war.
Other Content:
Balance - Tech Tier 11 (Picard Era) Tech level added to help balance the new ships. Including a number of new T11 components and weapons. More will be added in future patches & T11 tech is rare.
Content - Starbase Support Craft Mechanics - Build the support craft facility on starbases to construct the small, but agile shuttles, runabouts or fighters to defend your starbase. But.. use them tactfully as you can only place so many at once.
Content - Science Divisions, UFP, Romulans, Klingons & Dominion all get a unique science division built via a megastructure. Other countries will be able to build the structure, but do not yet have access to the division agency.
Content - As Dominion, replacing a country's ruler with a changeling is now more effective.
Content - Changelings that do not otherwise have jobs will now be employed as generic Changeling Infiltrators. These boost your empire's trust cap and trust growth (unrelated to the targeted infiltration mechanic). No more forcing the Great Link to use birth control.
Content - Fan favorite Starbase Regula One added as the Federation observation outpost design
Content - Leaders who reach level 5+ and retirement age maybe offered the choice to change career, retire or move into teaching.
Balance - Opinion modifiers towards subjects of allies and allies of overlords have been added. If you have an alliance with someone, you will view their subjects more favorably, and they will reciprocate. (This will aid in forming alliances with empires that view you very positively, but are neutral / have conflicting ethos with one of your pathetic, useless subjects).(edited)
Content - New Trill Symbiosis Commission Agency unique for the Trills. Manage the Trill symbiont and host relationship
Balance - Warscore from occupation is worth a little bit more. Wars will end slightly faster (most notably for the AI) as a result.
Events - New anomaly event based on the VOY episode the twisted available for Delta Quadrant species & includes a Undine variant - created & written by Orion88
Events - Benev Selec investigate strange goings on the surface of planet Benev Selec (written by Orion88)
Events - Shades of Grey Event - Inspired by the Shades of Grey TNG episode (Written by Orion88)
Events - The great Tribble Hunt, got trouble with Tribbles? Then the hunt is for you. Includes a unique variant for our brave Klingon Warriors.
Events - Silver Blood Anomaly, inspired by ST:VOY (written by Orion88)
Events - Updated Q tips based on community feedback
Content - The El'Aurians have joined the galaxy ready to listen, serve your drinks and in the future blow up a sun or two.
Fixes:
Fix - A number of ships updated for DX11 compat.
Fix - Final stage Federation transwarp tech does not fail randomly.
Fix - Selay Battlecruiser gfx fix
Fix - Odyssey-Class section names
Fix - Klingon Naval Museum retirement options fixed
Fix - Kelpien Brightest Star mission now correctly available via Warp Primitives screen.
Fix - Samaritan Snare event no longer fires for the Pakleds
Fix - Enterprise E decomission flag not removed if disbanded, which was preventing the build of the Enterprise-F
Fix - Pakleds added to smaller Alpha/Beta Maps & moved to a more canonical location(edited)
Fix - Major CTD and freeze when the Klingon-Cardassian Alliance forms at the same time as other major activity.
Fix - Federation Class is now correctly retired at the appropriate time
Fix - Bajoran Occupation/Resistance Trigger will no longer fire unexpectedly.
Fix - Missing crew loc and icons Federation Class
Fix - Krenim Cruiser Textures
Fix - Selaya/Kumari Federation formation ship exploit
Fix - Yeager Refit section template is now different from the base Intrepid.
Fix - Trill leaders now have a greater chance to spawn with a symbiont.
Fix - Klingon & Houses opinion modifier is not set so high.
Fix - Klingon Great Houses will no longer be so happy for you to 'request' resources.
Fix - Julian Bashir will no longer spawn as a random species
Fix - ST:Pic event chain will now close when completed to avoid situation

更新于:2021 年 1 月 26 日 上午 1:54

STNH 2.8.* Hotfix
NHV 2101 ST:Picard Expansion - (bd686c)

Fix - Pakled Starting pop numbers are now corrected
Fix - Klingon House Feud options fixed in the High Council Screens
Fix - Klingon House HQ Spam issue. Workaround for the spamming of shipyards that should belong to the Great Houses (issue should correct automatically within the month)
Fix - Romulan D'Kazanak weapons fix
Fix - New Loading Tips messages now display correctly
Fix - Pakled start messages corrected for Polish & Russian languages.
Fix - Klingon Great Houses will once again Feud & War if the circumstances fit.
Fix - Dis-commendation and Restore honour options now work again for the Klingons.

更新于:2021 年 1 月 24 日 上午 1:43

STNH - January Update

Content Update

Event - Terran "Vengeance" event - what happens when you let Terran Scientists lose with Red Matter and Temporal Anomalies?

Species - Pakled's added as a new playable empire along with unique portraits and a shipset based on ST:Lower Decks
Species - Grazerites & Efrosians join the galaxy and warp-capable primativies. Including unique leaders from Alpha and Beta Canon.
Species - Klingon Great Houses mechanic has been re-worked slightly, which means your great houses now provide more help at times of war (N.b Mechanic is still in Alpha stage and will continue to receive updates)

Borg Specific (Borg Civil War & Invasion Chains)
Content - Civil War now spawns a Subcomplex for the rebels to use as their home base, rather than stealing any of the Collective's planets.
Content - The first time an Empire is targeted by the Invasion, they have the option to investigate something mysterious at their borders. This leads to an early confrontation that, while disastrous, could lead to an advantage against the cube later on.
Content - Borg XP sharing between leaders is back, gated behind the bottom tradition in the Perfection tree. For performance reasons, it is capped at 1000xp per leader per year; it is still significantly powerful nevertheless. Please report any performance issues going forward.

Map - Gamma Vertis system added, along with a certain mysterious silent species

Ships
3D - Yeager Class Refit - some love for one of Trek's stranger looking ships!
3D - Krenim Frigate, Cruiser, Battleship and Time ship added for fans of the Krenim.
3D - TMP era unique ship transport added - introducing the Sydney Class Transport.
3D - TNG+ era construction ship added - losely based on the Wallenberg Design from ST:P
3D - Unique ships for the Selay & Anticans - so they can resume their rivalry in space. Thanks to well known community designer Atolm for use of his designs.
3D - Unique ship set added for the Tzenkethi
3D - Klingons & the Klingon Great Houses now have access to a number of new ship designs based on their appearance in ST:Discovery & updated to fit STNH.
3D - Klingon (Kalalth) & Romulan Empires (D'Kazanak) now have a couple of new Picard Era ships as we look to extend into this new era.
3D - Inquiry Class Heavy Cruiser, Century & Odyssey Class based on the USS Verity from the ST:P series added as late game options for the UFP (Enterprise-F and USS Zheng He added to Utopia Planitia)
3D - Klingon D7 refit from Discovery season 2 added as an optional refit to the classic D7.
3D - USS Vengeance may just make an appearance if you start to mess with the fabric of the universe!
3D - Cardassian late game experimental cruiser - the Obsidian Class added.

Fixes
Fix - Demon's CTD has now been fixed, which should reduce a number of crashes during early game.
Fix - Small increase to flagship expedition timer. To allow your flagship to reach its destination.
Fix - Bajoran Occupation event should only fire the once. Added options included to help prevent the Bajorans from rebelling.
Fix - Dominion Coalition Integration should work correctly again.
Fix - Federation Class missing fighters re-added.
Fix - Dominion Biannual event targeting improved to avoid edge case problems.
Fix - Klingon / Romulan unity bonus alignment which should allow both empires to grow more naturally.
Fix - Missing trait from secondary Nemesis leader
Fix - Missing Flagship flags added to prevent edge cases from stopping certain flagships being built.
Fix - Voyager/Caretaker trigger clash fix.
Fix - Medical Conference will no longer occur on a Borg world.

BORG UPDATES
Fix - Rebels will automatically land troops on your planets at the start of the civil war rather than instantly stealing them outright. If you have armies on the surface, you might fight them off. Strength of rebel troops (how many armies / planets) increases depending on the scale of the rebellion.
Fix - Adaptation no longer works against Borg rebels. (Unfortunately, it's not yet possible to allow them to use it either).
Fix - Borg Rebels now spawn with correct government details.
Fix - Civil War probabilities updated. Because it's much easier to recover now, the chances of stopping the Civil War from starting is greatly reduced. You now must fight off the rebels most of the time.
Fix - If you switch to playing Borg Rebels, you no longer lose the temporary upkeep reduction that they normally have. NOTE: Borg Rebels are still suffering from some serious long-term problems with their gameplay and economy; switching to them is not recommended until this is fixed at a later date.(edited)
Fix - Timing on the invasion chain has been expanded significantly; it takes much longer between the initial events to actually launch the Assimilation Cube.
Fix - A number of new notification events for both the Borg and the victim to help make the chain more narratively coherent.
Fix - The Assimilation Cube is now better at scaling to the target's fleet power. Expect it to be much harder to fight if you are a powerful empire. It's also going to be harder the second time you face it. However, the Assimilation Cube cannot adapt unless it has Locutus aboard.
Fix - Empires cannot be targeted by the Invasion if they lose their homeworld to the Borg.
Fix - The Assimilation Cube is no longer invulnerable after it captures the target's homeworld. Instead, it loses a lot of its combat capability (since it beamed all its drones to the planet). The victim will generally need to kill it in order to research the "save the homeworld" special project. If the cube is still alive when the homeworld is lost, the Borg get an extra bonus.
Fix - If you want to (but this will be incredibly hard), you can attempt to liberate the homeworld through brute force. If you land enough troops on the planet, you can free your homeworld that way too.
Fix - You will no longer get notifications of the Cube battling fleets while it is in the home solar system (to prevent spam).(edited)
Fix - Borg Invasion Investigation Project should work correctly now.
Borg Mechanics:
Fix - Borg Species Numbering now happens (under the hood) on first contact, rather than upon assimilation. This will fix a number of backend issues with this system. NOTE: Not much can be done with this feature yet until PDX fixes some things with species naming (meaning you won't see numbering in-game except in event text).
Fix - Removed pop-ups for ships self-destructing, and removed the resource-gain and ship-sabotage results. This will greatly reduce the number of pop-ups you get while fighting the Borg, and gives more value (for Borg) to use the Disassembly option when assimilating a ship.
Fix - Ship Assimilation now gives Influence on Disassembly instead of Conversion (and has better resource options).
Fix - Ship Assimilation can now build Spheres.
Fix - All vessels created through Ship Assimilation now use naval capacity.
Fix - Total fleet assimilation no longer triggers on engagement, and now triggers when the Borg fully adapt in battle. Fleets that suffer this fate can no longer total self-destruct (since that was usually a bad option anyway).
Fix - Borg can now flag species with negative traits as Undesirables. (This allows you to kill off any assimilated species with crippling traits, like Kelpiens, and prevent them from growing out of control).
Fix - Corrected a problem with the anti-Tech Analysis edict doing the opposite of what it should have.
Fix - Temporary fix for pop-up spam when conquering a Borg Unicomplex
Fix - Borg Invasion Cube should be better able to punch back (rather than just sit there and take hits).

更新于:2020 年 11 月 24 日 上午 1:15

2.8.1 Compatibility Patch
NHV 2011 ST:Picard Expansion - (8603516)

Patchnotes:
Content - Starship Name List update (thanks to Ael)
Content - Added new abduction bombardment stance for hunters/Vidiians/Hur'Q
Content - Federation Class Heavy Explorer added for Terrans & UFP
Content - Updates to Talaxian and Vaadwaur ship

GFX - Minor icons update

Fix - Terra Prime special project timeout workaround & fix for CTD
Fix - Second Contact mixed up results have now been corrected.
Fix - Agrarian Idyll fix for jobs using this civic
Fix - Fix for Borg sometimes starting without proper drone hive districts
Fix - Fallen empires declaring war before awakening
Fix - Non organic countries will no longer receive food deficit modifier.
Fix - Fix for Borg sometimes starting without proper drone hive districts
Fix - Duplicate Discovery created by Disco chain
Fix - relaxed some of the triggers for the ships available at Utopia to allow more freedom on when they can be built.
Fix - You can now retire the Federation Member world ships via the Naval museum
Fix - Fallen empires declaring war before awakening
Fix - Removed the food deficit modifier from the Borg, Undine & Robotic races
Fix - Vaadwaur hull shine reduced
Fix - Nova Class Science ship now has correct number of slots
Fix - Food deficit modifier should now reduce pop growth for bio pops
Fix - Borg Fallen Empire harassment fixed
Fix - Terran empire now have correct access to all new Starfleet designs (decals pending)
Fix - Issue where Federation council mission is not available to research
Fix - Various ships now appear correctly in Ship designer window
Fix - a number of small QoL Borg fixes
Fix - Children of Mars & Pic S1 fixes
Fix - Utopia Planitia doesn't fire when completing Mars chain

Localisation - various fixes, translations and updates

更新于:2020 年 11 月 15 日 上午 6:07

STNH 2.8 Hotfix - Patch
NHV 2011 ST:Picard Expansion - (78c6bde)

Fix - Terran Empire can now use Utopia Planitia to build legend and Flagships
Fix - UFP now has correct name
Fix - Dominion contemplation tooltips are tooltips, not tootips
Fix - using the Caretaker array to return home will now spawn the correct ship
Fix - Saving the romulan sun by storming the Artifact will now fire the special project
Content - Utopia Planitia now comes complete with McKinley Station
Content - Talaxian Shipset

更新于:2020 年 11 月 14 日 上午 5:31

14th November 2020

2.8 Content and Fixes Patch

NHV 2011 - (f267da2)

New Content:

Ships - Vaadwaur Ship set added to the game
Ships - Cheyenne Class Explorer added to the Federation roster
Ships - New Bajoran Interceptor returns to for fans of those who walk with the prophets.
Ships - New ship section for the Constitution Class ships for fans of the "Discoprise"
Ships - New custom shipset for the Kzinti
Ships - Hirogen Battlecrusier and Frigate added to the Hirgoen roster
Balance - Ascension Perk 'One Vision' has been reduced to 50% ethic attraction but gains Greater than Ourselves edict feature.
Content - Pacifican/Selkie added as a Warp Capable Race

Bug Fixes:
Fix - Trellium D Market Bug
Fix - Borg start game broken portraits
Fix - T'Pol, Gral & Talas cruisers are now available via Utopia Planitia earlier.
Fix - Enterprise-E is now a Sovereign class, rather than a Galaxy
Fix - Refit NX now has a wing of shuttlepods included
Fix - Memory Alpha tech no longer blocks improved labs research
Fix - Large spelling and grammar fixes across the board
Fix - Metal Extraction technology restricted to Borg only as intended
Fix - Defunct kelpien observation station mission removed as event is activated via comms screen
Fix - Great houses no longer have the Pre-warp pop up occurring
Fix - Vidiian portraits now adjust correctly to non Phage versions when Vidiians research phage cure
Fix - Second T'Pol, Gral & Talas constructions no longer lock up Utopia Planitia
Fix - Klingon Houses ships should no longer hang around the shipyard drinking bloodwine
Fix - Klingon Houses have a better impact on performance in late game
Fix - Hutet / Keldon are no longer pretending to be each other
Fix - Romulan and Federation Empire Select Screen and Save Game Screen Uniforms
Fix - Missing and incorrect data icons for certain ships now fixed
Fix - Planetview army icons
Fix - Gomtuu pirate battle fix, event should now continue if you decide to betray poor Gomtuu.
Fix - Demons now gives a long time to complete a number of projects
Fix - Babel One has been moved back a year to avoid clashing with other stories.
Fix - La Sirena and Juggernaught should no longer appear on the ship build menu if not available.
Fix - Terran leaders now have correct portraits
Fix - Bug in the multiplayer GUI screen

Localisation - vast amounts of new translations, fixes and improvements!

更新于:2020 年 11 月 1 日 下午 1:31

STNH 2.8 Compatibility Patch
NHV 2011 Into The Mirror, Darkly - (6ff224)


2.8 Compatibility changes to support changes made from the base game.
Loc - Localisation and GUI compat added.
UI - bugfixes and new icons


New Content:

Event - Dominion War chain - The Cardassians may reach out to the Dominion in the event they lose a war, which could trigger a battle for the Alpha Quadrant!
Content - Efrosians added as a new warp capable species
Content - Endeavour NX06 moved from flagship to Legend ship
Content - Borg Assimilation and adaption mechanics have been upgraded to v2.1! Making the Borg an even more fearsome threat (Content by Xca|iber)
Fixes:

Fix - Commander Ransom's hair is once again as luxurious as he deserved
Fix - failing a hidden dealings event won't lead to losing progress on every observation post in your empire
Fix - The flagship available flag should now be correctly removed when either a military or science flagship is decommissioned or lost in battle.
Fix - Workaround for the PDX add_resource bug has been added to a number of our events & will be further rolled out as we can.
Fix - A number of Dominion leader traits have been fixed or made more appropriate.
Fix - A number of late game CTD fixed when creating event leaders
Fix - Bajoran Battleship no longer appears as a multi-coloured box.
Fix - Borg Cull Unemployed decision to only target assimilated pops as the description states.
Fix - Martial Law decisions to properly reduce Pop Assembly speed.
Fix - Borg/APU Martial Law decisions properly reduce crime and increase stability
Fix - Parliament Class now has consoles as befitting the class
Fix - La Sirena broken build fixed. Will be added as a pirate ship in future patches.
Fix - Utopia Planitia can now be rebuilt if destroyed or if home world is lost
Fix - Terran Empire can now build the Verteron Array once it becomes available.
Fix - Terran Empire Imperial Shipyards will no longer just build the starbase, but now build the usable fleet yards
Fix - The Naval and Ship yards should no longer turn on you when war has been declared
Fix - CTD caused when the Mirror Universe Invasion fleet spawns
Fix - System Denial Localisation issues

更新于:2020 年 10 月 14 日 上午 3:31

"NHV 2010 ST:Picard Expansion - (749c32)"

Hotfixes
Fix - Borg Adaption Mechanics - a number of fixes and bugs reminded that resistance is futile (Many thanks to Xca|iber's hard work)
Fix - Son'a Namelist no longer includes nameless leaders
Fix - Son'a frigate rescaled
Fix - NX-01 refit event will be available to build a year later if you are unable to afford it at the time.
Fix - Kinshaya gov type appearing where it shouldnt
Fix - Missing Planetary punishment effect localisations added to describe what these decisions do.
Fix - Relic purchasing will no longer Spam thanks to a cooldown timer
Fix - "Carrying envoy" trait will time out in line with the special project duration
Fix - Utopia Planitia/ Terran Shipyards will be properly removed when destroyed and allow you to rebuild on certain worlds
Fix - Food deficit modifier no longer thinks everyone is a Borg and will now be removed correctly when going above 0 food.
Fix - Zhat Vash & Desert Sculpting Tech localisation fix
Fix - Bajoran ships now appear in the ship designer window
Fix - Caretaker event hero now joins the possible 'endgame' battle
Fix - War events - rescuing crew from a crashed ship has been tidied up & should perform better
Fix - Kelpians will now change species traits depending on the result of their civil war vs the Ba'ul.
Fix - Krenim Start conditions

Content - Missions to diplomatic conferences may now come with a bit extra risk.
Balancing - UFP formation has been balanced to avoid heafty negative balances and allow the player to recruit early federation heroes.
Localisation - various fixes, updates and added translations