Stellaris
ST: New Horizons
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Actualizare: 9 oct. 2020 @ 12:42

NHV 2010 ST:Picard Expansion - (4f224a3e)


ST:Picard Expansion!

Content
- The Zhat Vash added as a unique mechanic to the Romulan Empire.
- You can now recruit high ranking leaders into the Zhat Vash or the Tal'Shiar
- The Zhat Vash will actively work against anyone looking to invest in cybernetic and synthetic research.
- The mysterious worlds of Aia & Coppelius added to the map.
- The organic androids have been added as a new late game addition, complete with planet and plenty of potential.
- New leaders, Seven of Nine, Hugh, Bruce Maddox, Altan Inigo Soong, Soji & Dahj Asha make their debut
- The Borg Reclamation Project joins the mod as a new institution.


Ships
- La Sirena (model provided by venutech & updated by Walshicus)


Events
- The Admonition is now available to experience and hopefully live through.
- The Borg Artifact, a mysterious Borg Cube has appeared in Romulan space which could have an impact across the Quadrant
- Romulan Supernova, the Romulan sun is miss-behaving can you save the Romulan Star Empire's homeworld from destruction.
- One of your primary colonies has been subject to an unprovoked attack in the new The Children of Mars story event.
- At the end of the 24th Century a legend steps up and builds a crew to shape the future of a new species and prevent the potential end of all organic life - inspired by the events of ST:PIC season 1.


3D
- The Borg Artifact (model by Grinsel)
- Ships - Son'a & Bajoran Ship Sets added to the game (models thanks to Kharak & Walshicus)
- Ships - California & Olympic Class ships added into the roster (models thanks to SNW)


New Events
- "Nemesis" - The Reman Rebellion can now occur which can lead into a possible Nemesis event and maybe even the formation of a free Reman state.
- "Demons 2.0" - Demons event and Terra Prime chain has been re-written and improved allowing for a complete Terra Prime playthrough (Written by Felis)
- "Wolf 359" - The Borg will now determine if another power is a threat and launch a terrifying Assimilation Cube on a course for the home-world, will this result in a new Wolf 359 or assimilation..
- "First Contact" - Experience our take on the 1996 classic Star Trek First Contact
- "Borg Rebellion" - A number of quality of life improvements made to the Unimatrix Zero event chain.
- Acamarian Gatherers Event - story and code by Lukaus
- "the Bajoran Occupation" - now playable for both the fans of Cardassians and the Bajorans
- re-live the events of the DS9 opener The Emissary.
- The Android - A secondary chance for this event to fire in the event it is missed the first time
- Second Contact Missions, as seen in ST:Lower Decks now make an appearance. Sometimes its better to send in the underdogs!
- The Dominion now uniquely interact with foreign nations envoys
- Hirogen and Hunter Species Thematic Population Control (by Armaman)


Events
- Xenophobic & some may describe them as "mad" nations now have the late game ability to detonate stars and destroy systems to protect their own borders. (Written by Armaman)
- The Federation Council Member worlds may now object if they are forced into a war which goes against their ethics
- Existing Federation Member Worlds may not be quite so pleased when you try to bring in new states that have radically different views from them.
- Relic Hunters by Armaman - A whole new set of mechanics for Relics, allowing you to buy and sell relics on the black market, hire mercenaries to acquire relics for you, but be aware races will not take kindly to this! (Created by Armaman)
- Hur'Q - The Hur'Q, as collectors and curators of primitive cultures, now have a livestock mechanic - a species can be curated and displayed in the capital or museum world and produce various resources based on species trait (created by Armaman)


Content
- Species - Malon added with unique waste management event chain
- The Dominion can now expand its reaches by adding members of its alliances into the mighty Dominion either with diplomacy or by force
- New Edict for the Dominion who can now exert extra pressure on the Jem'Hadar to increase shipbuilding during war time.
- New edicts and polices available for the Dominion, to boost their game play options.
- Terra Prime Outcome now successfully converts UE into the Terra Prime Faction and back (Written by Felis).
- The Holy Order of the Kinshaya have been added as a minor empire complete with their animosity with the Klingon Empire.
- Transferred to an alien world from Greece in the 3rd century BC, Centaurians make a reappearance in the mod
- Celebrate Lower Decks with new Leaders for late game - D'Vana Tendi (and Dog!), Dr T'Ana, Lt Shax & Jack Ransom
- Improve Borg assimilation mechanics


Mirror
- Mirror Defiant Event now uses Legend Ship USS Defiant, which is once again a military ship. Mirror - Mirror updates include new additions & changes made to prime maps.


Mechanics
- Flagships have been reworked giving players the option to pick between Science Flagships and Military Flagships Utopia planitia - is now available to build for Federation & Terran players, where players can build available legendary ships and Flagships.
- Hero leaders have been streamlined and there is now a chance for level 5+ leaders to gain the heroic traits through hard work and skill.
- Borg Colony scope has been updated following community feedback to provide a more realistic consequences. Scoping colonies is now akin to declaring war should your victim be aware of your activities.
- Warp Capable Countries can now be "First Contacted" and will include a new mechanic for limited interaction with them (special country based missions will be added in subsequent releases)
- New decisions to punish or persuade unruly pops to behave - with special options for the Dominion, Cardassians, Terrans & Ferengi.


Setup
- Verteron Array is now present on Mars when the game starts, although it might be a while before the actual terraforming starts


Balancing
- Small increase in tech research speeds to restore research balancing which was a bit too fast. New challenging game mode for Grand Admiral players who enjoy an extra challenge.


Maps
- Alpha Centauri system now comes in 4 different versions that determine which planets in the system are inhabitable(edited)
- Alpha Centauri System updated Maps - Denubula System updated
- Sirius system now comes in 3 different versions.


Fixes
- Distress Call Ambush events, now results in an actual ambush.
- Bajoran Administration building fix
- Blank Systems with no name has been fixed
- Duplicate Tech update has been bug zapped.
- Oh my!! Hikaru Sulu is now fixed and appears in game properly
- Various other leaders portraits fixed or tweaked (including Michael Burnham's mad hair day)
- UFP & Klingon Houses no longer build up hatred towards you on forming coalitions
- Vidiian Starting planet is back to being a desert world.
- Klingons & Cardassians are much less likely to allow foreign species lead their mighty empires... glory to you and your house
- Azati Prime is now a Red Giant
- Denobula System updated to match canon
- Ships remaining locked post distress call mission
- NX-1 now correctly appears as the NX-01
- Workaround for the food deficit not recognising HUMANOID species as BIOLOGICAL
- Engineer trait now give correct particles research speed bonus
- Terra Prime now has appropriate tradition trees
- John Paxton will not lead xenophile faction anymore
- Kriosian Name list - no more nameless Kriosians.
- Orion Trade Union now has the same ethos whether the Megacorp DLC is active or not.
- a number of Hur'Q tech triggers fixed
- Leaders dying of old age on expeditions
- The chase 2nd dig site spawn bug
- Aliens from primitive species won't get killed by xenophobes on Earth anymore


Localisation
- numerous fixes, updates and improvements.

Actualizare: 4 iul. 2020 @ 5:12

"NHV 2006 Into The Mirror, Darkly - (e080fc - Hotfix)"

- fixed a rare CTD in lategame when AI empires take over unicomplexes and try to queue up buildings

Actualizare: 7 iun. 2020 @ 15:49

NHV 2006 Into The Mirror, Darkly - (e080fc)

2.7.2 # Hotfixes

Fix:
- Duplicate Janeway, no more temporal incursions from
Captain Janeway... She will now only appear the once
via an event.
- Issue identified with AI building Branch Offices,
they have temporarily disabled to avoid periodic
CTD (crash to desktop)
- Name Lists updated for Vulcan, Tellar & Andorians to
include the canon UFP ship class names should they form
the UFP as leaders
- Tal'Shiar Trait can now be applied to multiple leader
classes, with an appropriate bonus for each
- Embassies grant additional envoys as they did
previously
- Empire Sprawl toned down slightly & increased slightly
for Borg/Cravic/Pralor
Localisation:
- Various Localisation Fixes & updates

Actualizare: 31 mai 2020 @ 12:06

"NHV 2005 Into The Mirror, Darkly - (38807c)"

- bugfixes

Actualizare: 31 mai 2020 @ 11:19

NHV 2005 Into The Mirror, Darkly - (38ea01)

...typo

Actualizare: 31 mai 2020 @ 11:07

NHV 2005 Into The Mirror, Darkly - (38ea01)

2.7.2 # Hotfixes


Fix - Agriculture District spamming should now be hugely reduced
Fix - UFP formation - AI should now always pick Starfleet designs, which will now correctly grant access to Starfleet ships. Humans still have free choice to continue to use UFP founders designs.
Fix - Naval cap - excessive naval cap exploit removed and set to realistic levels
Content - UFP/UE envoys now wear Starfleet uniforms
AI - We've improved the weights used by the AI to ensure that it continues to build more realistically into late game
AI - Megastructure build priority has been been reduced, freeing up spend on more appropriate items
AI - Fleet build - a number of tweaks behind the scenes to ensure the AI upgrades and rebuilds its fleets within the naval cap.

Actualizare: 26 mai 2020 @ 7:27

"NHV 2005 Into The Mirror, Darkly - (9b007e)"

2.7.2 # Hotfix

AI - New building weights implemented to match recommendation from Salvor

Fixes
Fix - AI should declare rivalry less frequently & more appropriately
Fix - Research agreements should be handled properly when joining a Federation
Fix - Romulan post nemesis uniform bug
Fix - Orions should behave more like the slaving despots they are
Fix - Picard era start date adjusted slightly
Fix - Embassy worlds no longer lose their added envoys on upgrade
Fix - Borg Assimilation - Borg no longer receive the wrong pop-up after assimilating a ship
Fix - Borg Assimilation - Fixed error with flag not being removed blocking further assimilations.
Fix - Borg Adaption - Now covers all Borg ships in combat for a short duration
Fix - Borg & Hive species police buildings now aid empire sprawl management in the same way as organic embassies do
Fix - Dominion Empire Sprawl modifiers now added
Fix - The Expanse final victory text will now fire more appropriately.
Fix - Odds of ship exploding when using unsafe jump technology slightly decreased

Actualizare: 19 mai 2020 @ 9:08

NHV 2005 Into The Mirror, Darkly - (f90cb4)

2.7.1 # AI Hotfix

AI - Working with & incorporating many of Salvor's AI improvements (Starnet/STNH AI Improvement mod) to make a number of improvements to the AI behaviour.

Content - Your ruling class & military leaders should now help you manage your empire sprawl and fleet cap better.
Content - Envoy Events - Countries with secret agencies can now assassinate envoys that are causing harm
Content - Hero Missions - more hero missions to send your ships on during peace times, such as responding to distress calls and escorting diplomatic envoys.
Content - New war goal types - Klingons can now declare war to re-claim lost honour
Content - New war goal types - Countries can now go to war as an act of revenge for slights caused by other worlds
Content - added the Ktarians as warp capable primitives

Fix - Borg can now settle status quo, although this is not their preferred approach
Fix - Jump drive penalties such as Spore Drive now cause correctly stated damage
Fix - UI - new game setup FED UI compatibility fix
Fix - Dominion & Borg Polices throwing errors into the logs and adding small performance hit
Fix - Benzite Uniforms - Benzites now wear Starfleet uniforms when part of the UFP
Fix - Caretaker Event - how has improved odds on firing

Actualizare: 13 mai 2020 @ 13:07

NHV 2005 Into The Mirror, Darkly - (e31407)

2.7.1 # Hotfix
Fix - Fix to missing war goal options, no more never ending wars
Fix - War opponents will be more likely to actually battle after declaring war
Fix - Legendary Ships - certain ships can now only be built once their predecessor is retired or destroyed
Fix - Vulcan & Andorians now hold their grudge for a more appropriate time

Actualizare: 12 mai 2020 @ 9:36

Compat Patchnotes 2.7.1:

NHV 2005 Into The Mirror, Darkly - (3984e1)

Content & Features
Species - Ba'ul Species have been added as a new Warp Capable Primitive Race, complete with Kelpian's as their 'prey'
Mirror Universe - players can now choose their Heroic leaders careers as Scientists or Admirals
Mirror Universe - Terran Empire now have their own unique Origin
Event - New anomaly Event - The Brightest Star - rescue a Kelpien who wonders if there is more to life than being prey
Event - Participate in the Great Balance between the Kelpiens and the Ba'ul when you observe their home world
Event - New Event for fans of the Cheronites - The Last Battlefield (Community Event by Felis)
Event - The planet Khitomer is under attack, help defend the planet and former home of Worf or aid the mysterious attackers to in their battle against the Klingons.
Heroes - New Heroes for the Romulan, Dominion, Cardassian and Klingon Empire (Qapla'!!)
Heroes - New empire appropriate hero recruitment messages
Maps - New additions to the smaller maps - tiny alpha & Beta & normal alpha & beta & smaller mirror
Features - The Borg ships may now adapt to your attacks for a temporary defensive buff!
Features - The Borg may now have a small chance of 'assimilating' one of your ships when in combat and converting it to a new Borg vessel

Ships - Introducing the Luna class exploration cruiser - model by metles, adapted for STNH by G-Man
Legend Ships - What would Star Trek be without the named ships that help create the legends
Balance & Gameplay
Envoys - Embassies now give additional envoys at higher levels
AI - Empire personalities tuned
AI - New AII war time defines, should result in the AI making better priority decisions and splitting their fleets more appropriately
AI - Further AI tuning

2.6.3 - Compatibility changes included
2.6.3 - Country Types updates in line with vanilla changes made as part of the 2.6.3 updates
2.6.3 - Localisation changes and updates included

Fix - UI game set up and various front-end fixes
Fix - UI Select Empire Glossary position fix
Fix - UI Ship sizes fix
Fix - UI - empire sprawl UI Bug
Fix - UI - Top bar now shows envoy count
Fix - Various uniform fixes & Missing Discovery Era uniforms for certain species restored
Fix - Primitive & Borg Diplomatic Stance fix which was causing some minor slowdowns
Fix - War Rescue mission location should now provide a more realistic target
Fix - Vassalisation CB should now work as designed
Fix - Missing City Districts on game start resulting in pop unhappiness and homelessness
Fix - Co-operative missing policy fixed
Fix - Borg Edicts should now be only available when appropriate
Fix - Bombardment kill pop chance has been fixed for a number of races
Fix - Inappropriate Civics have been removed from the Borg
Fix - Control Event now spawns during the Discovery Era
Fix - No more tiny fleet encounters
Fix - Archane Deciphering now correctly reflects in game use
Fix - Karstic Planets now modify planets in line with their description
Fix - Borg decisions to remove inactive drones has now been fixed
Fix - Planet modifiers have been fixed, this will remove duplicate sub world classes & restore missing planet effects
Fix - Hero missions are now available to all hero classes (Admirals, Engineers & Scientists)
Fix - UFP formation culture - the UFP members will now be able to correctly select the Starfleet culture if formed during the 'Franklin Era'
Fix - Terra Prime now has a more appropriate Origin

Localisation - 2.7.1 updates and various changes and fixes