Stellaris
ST: New Horizons
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Aktualizacja: 18 października 2019 o godz. 10:35

Major Changes

The Terran Empire is now a larger force to be reckoned with, with new vessels such as the powerful Charon class Mobile Throne, as well as proper paintjobs for all their ships showcasing Terran might.

Flagships added: These unique Federation (and Terran) science vessels have the ability to survey and outfit weapons upon themselves, making them powerful vessels. Only one can be constructed at a time.

Planet Diversity added, to stop the spam of modifiers on species habitability traits. Terraforming is now slightly more restrictive.

AI Improvements - Old AI budgets torn out, and brand new ones put in in their place. The AI is insanely better now. No more commercial zone spam from them!

Galaxy Generation changed - Habitable planets now scale properly with the habitability slider, and are more balanced throughout the galaxy.

Ship speed rework - Ships now travel across systems much faster, but decrease in speed whilst in combat to maintain the maneuverability of Trek battles.

District and building rework - Planet districts and buildings have been reworked fully. Six districts are available for construction on planets now, including trade, administration and research. Districts no longer provide jobs, but instead provide boosts to current jobs which improve as technology increases. Buildings are the sole source of jobs now, with multiple farms, power plants or mines being available for construction. For example, farm districts now provide stackable increases to farmer jobs, such as increased food or population growth. Whilst one district will only provide a small boost, multiple districts will increase it substantially!
New Content and Changes

3D: All Terran Empire ships and stations now feature signature decals.
3D: New Gorn Shipset
Balance: Changes to occupation armies, hirogen occupation armies now collect trophies (luxuries)
Balance: Defense pods and other mobile defensive platforms are now somewhat more potent.
Balance: Overhaul colony types, adding many more. Colony types are also more descriptive, accurate to the colony in question and beneficial.
Balance: Re-adjusted starting conditions to all species in the game, streamlining minor and major species.
Change: Incorporated performance enhancement triggers on all jobs
Change: Strategic resources have been adjusted and streamlined - Dilithium is just one resource now, and Duranium replaces neutronium. Luxuries are now available
Content: Added a memorial for Aron Eisenberg on Ferenginar
Content: Added Imperial Starfleet museum.
Content: Added multiple new planet-unique deposits, as well as two new rare deposits - Iconian gateways and Pergium layers.
Content: Added new species-specific jobs, including merciless Terran Imperial Marines
Content: Added the mighty Charon class, the mobile throne of the Terran Empire.
Content: All ships rescaled to reflect in-universe comparative sizes.
Content: Capital planets of numerous species now have more unique buildings and deposits
Content: Dozens of new building icons, especially for Borg.
Content: Dozens of new deposits, with new icons and localization
Content: Federation Hero Ships - Special combat capable science vessels, designed to be the forefront of exploration
Content: Greatly expanded and re-arranged namelist for numerous species. A lot of work has been put to add more diversity to Starfleet ship names.
Content: ground-to-space batteries have been re-introduced, and are now better than ever!
Content: Hundreds of new technology icons
Content: Many data modules will now display your ship's length and mass
Content: Many new planet specialisations, including commercial worlds, embassy worlds and resort worlds, all available via decision.
Content: Mirror Jonathan Archer now enjoys the company of Porthos as well.
Content: More fighter based weapons and hangars available on vessels.
Content: New planetary UI
Content: Numerous new civics
Content: Players may now build a hangar bay on their planet, creating a small, yet powerful and expensive contingent of aerial defensive fighters to help ward off enemy invasions.
Content: Rework of the Xindi and Defiant event chains
Content: Smarter planet generation - Warmer planets closer to the suns, colder planets further out from the star.
Content: The federation light cruiser archetyp has been re-balanced, and several ship sizes have been adjusted
Content: The Modi'in recon cruiser, Section 31 advanced ship, is now available as a special reward.
Content: The nomadic Hirogen may now colonize terrestial planets - and make them into hunting reserves
Content: The Vaadwaar and Turei may now construct their very own subspace corridors, zipping across the galaxy in the Underspace.
Content: Various new female and male greetings have been added by multiple voice actors, for species such as the nausicaan, trabe, hirogen, garidian, devore, benzite, pralor, cravic, tamarian, gorn, romulan, krenim, vulcan, vidiian, voth, suliban, andorian and tellarite.
Content: Xindi Shipset updated, Arboreal and Aquatic ships added. Xindi Weapon and Probe rextured.
Content: you now have multiple ways to exploit your slaves - put them in labor camps, slave colonies, subject them to experimentation or extract the truth out of them
Event: Dangerous tech can now be actually very dangerous
Event: Locate and reconstruct the pieces of the ancient bioweapon known as the Abronath
Event: Minor updates to Cardassian, Klingon, Tellarite and Andorian leader events to improve performance, and stop them firing too often.
Event: The Alpha/Beta Quadrant Maps now have a midgame single Borg Cube crisis that threatens the quadrant.
Event: Undine Crisis - More challenging and new reward
Events: 'Demons' should trigger more commonly
Events: Added Mirror coup events - Upstarts and possibly known hero leaders will fight your admirals in combat... and if victorious their enthusiasm for coups might endanger your Emperor.
Events: Borg Subcomplexes are now destroyed on capture, the same as the Unicomplex.
Events: Celebrate 'First Contact Day' in style with the first of our new community written edict events
Events: Celebrate the Romulan Farmers Festival of Eitreih'hveinn (Community Edict Event)
Events: Expedition Events - 3 year missions to 'deep space' to level up and keep your scientists busy
Events: Experiment with the dangers of AI, face the consequences or reap the rewards of this dangerous technology
Events: Explore a series of stories surrounding a single ship and its crew lost in the Delta Quadrant, can you bring them home safely or succumb to the perils of this distant space?
Events: Find, aid & interact with the mysterious "Tin Man" / Gomtuu
Events: Garidians can now suffer discontent among the Plebeian class during their early years (community event)
Events: Iconian Probe dig site
Events: Kot'Baval - get the bloodwine flowing and celebrate this Klingon specific edict (inspired by our community events team)
Events: Mirror Invasion - The Tholians can now invade rather than the Terran or Klingon Cardassian Alliances.
Events: More hero leaders can now appear from the Academy, or work their way up ruthlessly in the Terran Empire
Events: More hero leaders can now appear from the Academy, or work their way up ruthlessly in the Terran Empire
Events: Skorr event outcomes adjusted, should have a higher chance of success
Events: The diplomatic conference at 'Babel One' could form the basis of a Federation, or the shattering of any hope of peace.
Events: The Terran Empire now has new unique leaders ('Smiley' O'Brien) and a few traits for flavour, as well as portraits for many leaders.
Events: War mini event - Capture strategic Outposts & Systems for strategic rewards (ALL)
Events: War mini event - Recruit an enemy defector mid war (Fed Hero ship compatible)
Events: War mini event - Rescue a crew trapped behind enemy lines (Fed variant)
Events: War mini event - Rescue a crew trapped behind enemy lines (non-Fed only)
Feature: New observation missions for Fed

Aktualizacja: 11 lipca 2019 o godz. 14:17

NHV 1906 The Great Material Continuum - Beta (a7ff41)

Patchnotes :
- Stellaris 2.3.3 Compatibility

- Fix: Turei ethics fixed - no longer are they only militaristic
- Fix: Localisation fixes, including techs which have more than one ship unlocked now show more than one ship
- Fix: Mandates to create energy, mining or farming districts will now complete successfully rather than autofailing
- Fix: Missing damage icon is back
- Fix: Disease events now show correct disease and location
- Fix: Julian Bashir is no longer a random species. Jean-Luc Picard and Benjamin Sisko also graduate the academy now too.
- Fix: Norcadians now assimilate to borg clothing correctly, rather than being fashionable drones
- Fix: Son'a and Husnock starts fixed
- Fix: Planetary Bombardment once against kills pops, much to their dismay.
- Fix: The Excelsior class retires correctly when the Vesta class comes into service.
- Fix: Mirror Invasion no longer has Boxships

- Balance: Scientist +all research speed traits adjusted
- Balance: Espionage stability option reduced in power
- Balance: Borg AI has been improved with new weightings for districts and other improvements. Backup drone job disabled, as it was interfering with priorities.

- QoL: Humans playing races with the pop up two year espionage event can now disable the pop up in policies if wanted

- Feature: Additional names added for many races to namelists from new books, plus Barzans, Talosians and Argelians now have namelists more suitable for their station. Still no word on if Nhan's surname is Bread.
- Feature: Gorn government and civics updated to reflect newest information

Aktualizacja: 21 czerwca 2019 o godz. 8:41

NHV 1906 The Great Material Continuum - Beta (3e36c5)
- Stellaris 2.3.2 compatibility
- Borg AI still WIP in this version

Aktualizacja: 4 czerwca 2019 o godz. 13:20

NHV 1906 The Great Material Continuum - Beta (617931)

-Full Stellaris 2.3.0 compatibility

Mechanics:
-Updated Bajoran Vedek Assembly mechanics to work with Bajoran Orbs as relics.

Content:
-Added new building icons, including the Cardassian University of Culat
-Added the Turei as a playable species
-Jonathan Archer now enjoys the company of Porthos
-Vaadwaar starting conditions have been changed. Open stasis pods and restore your planet to its former glory!

Balance:
-Vaadwaar will no longer spawn at game start but as a mid-game crisis.

3D:
-a few terran empire ships now have new and improved decals. For the glory of the Emperor!
-Updated Starfleet Mining Station, Research Station, Drydicj and Defence Station models and textures.
-Updated Starfleet starbase to use multiple visual stages.
-Introduced new "generic 05" full ship/station set based on Tamarian designs.
-Updated textures used on "generic 01" ship set.
-Added several new ships and stations to "generic 02" set based on Talarian designs.
-Added Klingon Mining Station and Research station models.
-Added Ferengi Mining Station and Research station models.
-Added Cardassian Mining Station model.
-Added Terran Empire decals to construction, transport and colony ships, Emette class ships, research stations.
-Promellian Battlecruiser added.
-New normal maps generated for various textures, used across multiple ships.

2D:
-Added Turei portraits.
-Added several new building icons.

Setup:
-Vaadwaur no longer spawn by default when not played by a human, and have altered starting conditions.
-Fix to Kiri Kin Tha sections.

Relics:
-Added Bajoran Orbs as relics to be found.
-Added Sword of Kahless relic from associated event chain.
-Added Kir Shira relic from associated event chain.
-Added colAndor Scrolls relic from associated event chain.
-Added Doomsday Machine Fragment relic as reward.
-Added "Ship Out of Time" anomaly and dig site.
-Updated "Sword of Kahless" event chain to include dig site content.
-Added "Bajoran Orb Quest" events.
-Added "Memorial" anomaly and associated deposits.
-Added "Ancient Ruins" anomaly and dig site to Vaadwaur homeworld.

Other:
-Various improvements to events to utilise pre-trigger efficiencies.
-Various unused events culled to improve efficiency.

Audio:
-Cravic/Pralor VO assigned.

Bug fixes:
-Hive species can no longer found the galactic market
-Cordrazine import option added to the import event.
-All non-organic, non-nomadic species should now properly colonize planets.

Aktualizacja: 3 maja 2019 o godz. 15:23

"NHV 1905 The Great Material Continuum - Beta (617931)"

This patch will require a new game and will be incompatible with existing saves


2D: Additional Borg building icons.
2D: Romulans now use 'master' clothing selector.
3D: New shipset based on Tamarian designs added.
3D: Miradorn Raider, Yridian Destroyer and Amarie Cruiser pirate vessels added.
Sound: Saurian, Barzan and Talosian Voiceover added.
Balance: Adjusting district weights a bit.
Balance: Borg AI will now rapidly expand and build megastructures.
Balance: Borg megastructures cost less influence, now require nanites
Balance: Borg sucomplexes districts have been reworked.
Balance: further adjustments to several major factions start conditions, including the Borg, Voth and Hurq
Balance: Hospitals have been buffed, but now require cordrazine
Balance: Nebula refinery facility has been buffed.
Balance: Tholians now get a small buff to maximum leader age.
Balance: Ketracel White deficit will no longer cause a meaningful impact on non-Dominion players, due to having Jem'Hadar pops.
Bug fix: planet specializations should now work correctly for all specializations.
Bug fix: Dominion genetic engineering traditions should now properly allow for Vorta and Jem'hadar engineering
Bug Fix: Attempt to fix upgrade cost stack overflow issue than can happen with large ships and fleets upgrading.
Bug fix: Computer components ai weights improved.
Bug fix: Resolved Horta job conflict on Janus.
Bug fix: Fixed an edge case where multiple fleets destroying Xindi probes would result in multiple messages.
Content: Added Barzans and Talosians to the game, as planet bound pre-warp species - with unique traits, civics, governments and buildings.
Content: Added the Barzan star system and Talos Star Group to the galaxy map.
Content: Adding unique deposits for Talos IV.
Content: Adding unique underground districts for suitable planets.
Content: New techs improve the benefit gained from doctors
Content: The preachers on Boreth now have a new title - and output.
Content: Added pirate crew components for NPC ship.
Content: new ship designs, models and components for pirate ships - including a pirate corvette, destroyer and cruiser.
Events: "The Crossing" Anomaly.
Events: Improvement to Plague events.
Events: Silicoid and Crystalline species now have their own 'diseases' to deal with. Typically they will suffer plagues far less frequently than biological species.
Events: Improved Q-Tips for Klingons, Romulans and Suliban.
Mechanic: Kobali players will slowly assimilate non-Kobali xeno pops into full Kobali pops over time.
Mechanics: Players can now select the target of some obsidian order and tal shiar espionage attacks.
Mechanics: Players may now more easily change their import priorities on every planet, using a new event interface.
Mechanics: Sector AI now works properly - but is restricted to 'balanced'.
Mechanics: Empires with espionage now have access to espionage funding policies. Counter-espionage funding policies unlocked for empires that are targeted by espionage.

Aktualizacja: 19 kwietnia 2019 o godz. 12:50

Rollback because Unknown Crashes

Aktualizacja: 18 kwietnia 2019 o godz. 13:15

"NHV 1904 The Great Material Continuum - Beta (2af3fe)"

Aktualizacja: 18 kwietnia 2019 o godz. 13:10

"NHV 1904 The Great Material Continuum - Beta (2af3fe)"
This patch will require a new game and will be incompatible with existing saves


2D: Additional Borg building icons
Balance: Adjusting district weights a bit.
Balance: Borg AI will now rapidly expand and build megastructures.
Balance: Borg megastructures cost less influence, now require nanites
Balance: Borg sucomplexes districts have been reworked.
Balance: further adjustments to several major factions start conditions, including the Borg, Voth and Hurq
Balance: Hospitals have been buffed, but now require cordrazine
Balance: Nebula refinery facility has been buffed.
Bug Fix: Attempt to fix upgrade cost stack overflow issue than can happen with large ships and fleets upgrading.
Bug fix: Computer components ai weights improved
Bug fix: Resolved Horta job conflict on Janus
Content: Added Barzans and Talosians to the game, as planet bound pre-warp species - with unique traits, civics, governments and buildings.
Content: Added the Barzan star system and Talos Star Group to the galaxy map.
Content: Adding unique deposits for Talos IV.
Content: Adding unique underground districts for suitable planets.
Content: New techs improve the benefit gained from doctors
Content: The preachers on Boreth now have a new title - and output.
Events: "The Crossing" Anomaly
Events: Improvement to Plague events
Mechanic: Kobali players will slowly assimilate non-Kobali xeno pops into full Kobali pops over time.
Mechanics: Players can now select the target of some obsidian order and tal shiar espionage attacks.
Mechanics: Players may now more easily change their import priorities on every planet, using a new event interface
Mechanics: Sector AI now works properly - but is restricted to 'balanced'

Aktualizacja: 4 kwietnia 2019 o godz. 22:49

Initial Upload

Aktualizacja: 31 marca 2019 o godz. 6:19

"NHV 1903 The Great Material Continuum - Beta (b85b49)"

Balance: Removed magnesite costs from improved hull plating
Balance: Increased slave price on the galactic slave market, reduced the liklihood pops would be sold on the market.
Balance: slave colony decision has been improved. Now also offers a unique city district that gives a unique offworld slave enforcer.
Balance: The great link now provides all loyal vorta and jem'hadar viable jobs as part of the dominion
Balance: Cloning Experts now also provide a small amount of ameneties.
Balance: The dominion start has been buffed slightly with an additional source of ketracel white.
Balance: an additional Artificial Ketracel White building level has been added.
Balance: Technology may upgrade Deposit-based ketracel white manufactury with an additional Chemist job.
Balance: Several major factions gain a small admin cap from their starting civics.
Balance: Pop assembly speed increased by 25%
Balance: Tholians/Sheliak/Breen will get an alternative Production Target edict that does not require water-ice.
Balance: Borg and Pralor/Cravic replicator jobs been corrected, were considerably slower than intended.
Balance: Slave colonies gain a small bonus to habitability - Unknown
Balance: Commercial pacts will now grant you +1 latinum each.
Balanace: All major factions starting conditions has been tweaked slightly.

Bug fix: slave colony decision, a unique option for Breen, Sheliak and Tholian, will now work correctly
Bug fix: added missing heavy tunneling phaser weapon
Bug fix: Romulan fighters will now be unlocked by the correct techs
Bug fix: Weapon testing ground decision now works correctly.
Bug fix: Non-organic species will no longer have access to the Farming Subsidies edict.

UI: Maximum number of building slots on planets increased from 20 to 21.

Great Houses should become pirates if the Klingon Empire is vassalised