Stellaris
ST: New Horizons
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Frissítés: 2019. márc. 27. @ 4:09

"NHV 1903 The Great Material Continuum - Beta (b374b4)"

- several global bugfixes

Frissítés: 2019. márc. 24. @ 22:59

"NHV 1903 The Great Material Continuum - Beta (920389)"

Balance: Improved ai district build weights, correcting economic balance
Balance: trade hub starbase modules do not need a colonized planet to construct
Balance: Tweaked borg, pralor, cravik starting conditions. Added forgotten 'HQ' building that boosts initial crew production.
Balance: Hive 'ruler' jobs now produce amenities, while replicator jobs produce less
Balance: Small buff to pop growth edict result
Balance: Improved ai buildings build weights
Balance: Synethic Dilithium Manufacturies have been improved. However, they will now provide raw dilithium instead of processed.
Balance: Slight boost to tech-granted admin cap

Bug fix: terran empire starts with some trellium
Bug fix: new borg fabrication buildings now properly trigger fabrication decisions
Bug fix: disabled a tech that its modifier no longer works - Internal Security Protocols
Bug fix: omega facility can now be built
Bug Fix: Research deposits are now properly marked as 'rare' deposits
Bug fix: megastrucutres and habitats should now be properly limited to one per solar system

Localisation update
Several Minor Fixes
AI Test Update
Better Borg AI

Frissítés: 2019. márc. 20. @ 12:13

"NHV 1903 The Great Material Continuum - Beta (82e7ad)"

- fixing versions #

Frissítés: 2019. márc. 20. @ 12:10

"NHV 1903 The Great Material Continuum - Beta (82e7ad)"

- 2D: Discovery Terran Empire uniforms added
- 2D: Wrath of Khan Terran Empire uniforms added

- Events: Fixes to Maquis events - localisation and ship generation

- Mechanics: Great Houses will become pirates if the Klingon Empire is destroyed.
- Mechanics: Fixed Kobali Necrogenesis trait to be functional.
- Mechanics: Added Kobali jobs and other setup improvements.
- Mechanics: trade routes, collection range and piracy have been restored.
- Mechanics: Borg, Pralor, Cravik and Dominion now use crew mechanic.
- Mechanics: Breen, Sheliak and Tholian may now establish slave colonies on alien planets. Those will protect their rulers - but at a great cost.
- Mechanics: Borg, Pralor and Cravik now have an option to stop population assembly on their planets.
- Mechanics: Pralor and Cravik may now convert M-class planets into Machine planets. Organics may terraform Machine planets back into M-class planets.


- Balance: Starting, upkeep and production values for Dilithium and Crew have been greatly adjusted across the board.
- Balance: Multiple new techs will now increase the naval capacity from pops.
- Balance: various adjustments to buildings, techs and jobs weights to facilitate gameplay.
- Balance: Traffic Control will no longer conflict with other positive support auras.

- Content: The Galactic Forum is now a new and early-game megastructure for you to purchase. Neutronium will become available earlier in the game.
- Content: Borg have access to traditions that unlock better matter fabrication buildings.
- Content: Numerous new and expanded tooltips to faciliate gameplay.
- Content: Added two new ascension perks for players to choose from.

- Localisation Update

- Bug fix: Starbase sensors will now correctly upgrade.
- Bug fix: Ascension perks will now properly grant the +1 starbase facility bonus
- Bug fix: Outpost influence costs on the BOTF map have been corrected
- Bug fix: Yridians are now properly established as a criminal faction if played with the Megacorp DLC, and can establish branch offices without issue.
- Bug fix: Terraform candidate planet modifier has been incorrectly applied and has been removed.
- Bug fix: Several startport import decisions have been corrected and now work properly.

We strongly recommend players will start a new game due to the changes to the game economy and AI.


Frissítés: 2019. márc. 15. @ 11:37

NHV 1903 The Great Material Continuum - Beta (ff809f) - A

- Localisation Update
- Federation Testbox-Ship issue fix

Frissítés: 2019. márc. 7. @ 8:00

NHV 1903 The Great Material Continuum - Beta (ff809f)

- Megastructure costs
- Tweak Tradition update
- AI Tweaks
- Minor Tweaks
- Localization Update
- Buildings progress Fix
- Outpost costs tweak

(- Borg AI currently broken)

Frissítés: 2019. márc. 6. @ 4:13

"NHV 1902 The Great Material Continuum - Beta (537ccb) - B

Hotfix
- tweaks to ai budget
(savegame compatible)

Frissítés: 2019. márc. 5. @ 12:06

"NHV 1902 The Great Material Continuum - Beta (537ccb) - A"

- shipsize bug fixed

Frissítés: 2019. márc. 5. @ 10:25

"NHV 1902 The Great Material Continuum - Beta (537ccb)"


- Tholian EVA suit
- Andorians / Aenar to unified clothing

- Prewarp changes for observation posts.
- Refresh of starbase facilities and modules, in expectation of restoring the old trade system
- Borg (short) version of The Hundred + Vulcan Rebellion uniforms
- Every 5 years tooltip for Chancellor selection
- Refreshing crime events, reducing instant loss of crime enterprise

- Loc update
- Adjusting corporate authority malus
- Jem'hadar requirement upkeep refinement
- Removed fertility preacher ruler trait for borg/pralor/cravic

- Tradition fix
- Deposit fixes
- Neutronium, water, dilithium, trader job import fix
- Trade fixes
- Starbase & Shuttlecraft fixed
- Building fixes
- Job fixes
- multiple habitat bug fixed
- Techtree fixes
- Rom museum fix
- Coalition fleet tax remove fix
- NX project tech fix
- Several minor fixes

Frissítés: 2019. febr. 27. @ 12:14

NHV 1902 The Great Material Continuum - Beta (720029)

- AI Adjustments - AI Fleets should now be built with celerity
- New Borg Models
- Great House mechanics adjusted to fix the malus to damage they were suffering
- Ascension perks adjusted to remove non-useful ones from Borg
- Fallen Empires should no longer constantly try to humiliate the Borg
- Borg assimilation now gives stored tech for assimilating a species
- Buildings that require upkeep (Dilithium Refinery/Pergium etc) should now correctly cease working when resources run out
- Civics adjusted slightly
- Aenar are back on Andoria, tied to the blocker
- Coalition fleet tax removed to tie in with removal of Coalition fleets.
- Localisation fixes and a few events adjusted to account for new rewards