Stellaris

Stellaris

((( NSC3 - Season 1 )))
Viser 61–70 av 370 bidrag
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Oppdatering: 30. juni 2022 @ 5.56

Minor Bugfix Update

Oppdatering: 26. juni 2022 @ 6.13

June 26, 2022 - Season 6, Episode 1: Planting the Flag...ship
Update 17 - Mod Version 6.1.17
New Save Game is Not Required
  • Fixed a major bug that was not allowing Auto Explore to be used on Science Ships.

  • Fixed a bug where Fallen Empire ships were not equipping all of their weapon slots. (FE Ships have been reverted to vanilla for now, they'll likely be improved in NSC3)

  • Fixed a bug where the Destroyer could not use the Precog Picket Computer.

  • Fixed a reported bug where the Starbase AI building was available to build before the proper tech was researched.

  • Fixed missing localisation for one of the Juggernaut sections.

  • Fixed a bug where the Cruiser Missile Core section was appearing twice.

  • Fixed a localisation error that was causing the Cruiser Volley Bow to be called a Missile Bow.

  • Fixed some reactors being allowed on the wrong ship classes.

  • Fixed some thrusters not being allowed on the correct ship classes.

Oppdatering: 16. mai 2022 @ 17.41

May 16, 2022 - Season 6, Episode 1: Planting the Flag...ship
Update 16 - Mod Version 6.1.16
New Save Game is Not Required
  • Fixed a bug where starbases, particularly outposts, had such rapid regeneration that they were nearly indestructible. This was from an old defines edit that never worked and we forgot to delete until it was suddenly fixed in 3.4 and caught us a bit off guard.

  • Fixed some missing NSC2 ship class icons in the system view.

  • Fixed a bug where ship build limits were not working properly. (All ship limits have been returned as they were before 3.4)

  • Increased the Flagship reactor power levels to 35000/60000/95000 to help with other mods adding high power component options.

  • Special Note: The issue with starbase shield modules not adding to the base's shields is a vanila bug and has been reported to Paradox.

  • Special Note: The bug where some weapons are firing from the star is not an NSC2 issue, that is an issue with whatever ship models are being used.

  • And finally, for those who are reporting this NSC2 page to Steam for no valid reason - Paradox is aware that this is happening and is disposing of those reports as they come in. You're wasting your time (but they can see the Steam name of each person who filed a false report, as an FYI).

Oppdatering: 13. mai 2022 @ 19.30

Minor Bugfix Update

Oppdatering: 6. mars 2022 @ 9.40

Minor Bugfix Update

Oppdatering: 6. mars 2022 @ 6.59

Minor Bugfix Update

Oppdatering: 27. nov. 2021 @ 8.56

Minor Bugfix Update

Oppdatering: 18. sep. 2021 @ 6.14

September 17, 2021 - Season 6, Episode 1: Planting the Flag...ship
Update 12 - Mod Version 6.1.12
New Save Game is Not Required
  • Fixed all ship class icons so that they're working properly.

  • Fixed a bug in the Planetary Construction Batallion starbase building where the clearing time modifier wasn't applying.

  • Fixed a bug introduced in the 3.1 update where the Great Khan Flasgship was visible in the ship designer.

  • Fixed a bug in Freebooters where the Khan was not appearing properly.

  • Fixed a typo that made the Strategic Coordination Center unbuildable.

Oppdatering: 17. sep. 2021 @ 15.42

September 17, 2021 - Season 6, Episode 1: Planting the Flag...ship
Update 11 - Mod Version 6.1.11
New Save Game is Not Required
  • Mod updated for Stellaris 3.1. Be aware that it is possible we might have missed something during the update - if we did, please open a bug report ticket on the NSC2 Discord!

  • Removed duplicate Dark Matter reactors from an extra file that wasn't needed.

  • Removed a couple of duplicated NSC2 special weapons.

  • Removed the ability for the Flagship to have evasion (it should not be able to evade anything given its size and power).

Oppdatering: 12. juni 2021 @ 6.38

Minor Bugfix Upload