Stellaris
((( NSC3 - Season 1 )))
Affichage des entrées 211-220 sur 371
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Mis à jour le : 24 oct. 2017 à 17h09

Emergency Bugcatch Fix, Round X:

Removed the overwrites of the Cruiser and Battleship Assembly yards as they seemed to be causing issues.

Mis à jour le : 15 oct. 2017 à 11h23

Emergency Bugcatch Fix, Round IX:

1. Updated coding so that NSC Portraits are usable in the new "archtype" system of Patch 1.8.2.
2. Corrected bugs that caused the AI Challenge Feature to randomly CTD if using Extreme level or above.

Mis à jour le : 1 oct. 2017 à 17h55

Emergency Bugcatch Fix, Round VIII:

Fixed numerous minor issues. Yes, we're at that point now.

Mis à jour le : 30 sept. 2017 à 13h20

Emergency Bugcatch Fix, Round VII:

Added the appropriate tech to the prerequisites for the Spitfire Battleship segments, so you actually require the tech to unlock the all small-weaponry segments.

Fixed long standing issue where the Battleship Assembly Yard could become available (Spaceport Level 6) before the actual Battleship (Battleship tech).

Mis à jour le : 28 sept. 2017 à 19h22

Emergency Bugcatch Fix, Round VI:

Fixed the Playable Guardian Reward message constantly repeating.

Mis à jour le : 27 sept. 2017 à 18h17

Emergency Bugcatch Fix, Round V:

1. Fixed the "Civilian Aura Bug" by changing the aura slot into a lab slot. This should keep the bonuses to Civilian Ships only. The Science bonuses will now solely be for the Science ship/cruiser as any upgrade science lab slot. Hope people notice.

2. Crystallis mod support added to the AI Challenge Feature and descriptions for the NSC Component choice at game start.

Mis à jour le : 26 sept. 2017 à 10h16

Emergency Bugcatch Fix, Round IV:

Fixed the Enigmatic Fortress solved flag to restore mod compatibility.

Mis à jour le : 26 sept. 2017 à 10h13

Bad Upload

Mis à jour le : 26 sept. 2017 à 9h55

Emergency Bugcatch Fix, Round IV:

Updated the Species Appearances so that all the "empty" tabs are at the bottom.

Mis à jour le : 26 sept. 2017 à 7h42

Emergency Bugcatch Fix, Round III:

1. Nerfed the "unstoppable" Wraith so hopefully it is no longer so invincible (WIP).
2. Updated the AI Ship Class Budget properly for the Light Carrier/Strike Cruiser switch.
3. Reduced the tech weights of ship class techs and certain ship class upgrades so they will hopefully appear more often for the player.