Stellaris

Stellaris

((( NSC3 - Season 1 )))
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Update: 20 Apr, 2017 @ 1:42pm

April 20, 2017 - v5.0.6 - Minor Bugfix Patch
  • Fixed coding errors that prevented the Dimensional Horror from becoming a Playable Guardian.
  • First attempt to fix getting the Technosphere as a Playable Guardian via the peaceful solutions.
  • Fixed coding so that Technosphere Playable Guardian events should receive description text for both war/peaceful means.

Update: 18 Apr, 2017 @ 6:03pm

April 18, 2017 - v5.0.5 - Minor Bugfix Patch
  • Fixed coding bug from Banks that prevented Governor's Masion from producing any Influence.

Update: 18 Apr, 2017 @ 11:38am

April 18, 2017 - v5.0.4 - Minor Bugfix Patch
  • Added additional "postpone" times for Playable Guardians. Players can now select 1 year, 5 years, 10 years, 20 years, or 50 years to wait.
  • Fixed localisation error for Pirate Carrack Galleon in the Playable Guardian Repository.
  • Removed "special reward" warning for Guardian Spawn Chance Event since it was never added.

Update: 17 Apr, 2017 @ 9:46am

April 17, 2017 - v5.0.3 - Minor Bugfix Patch
  • Removed the Advanced AI coding temporarily until we can verify that it is working properly with Banks.
  • Added English localisation files for all languages so at least all text will appear in every game in English.
  • Reduced the range of the EWAR Sensor Array from 200 to 150 for balance.
  • Fixed the Corvette M1S1 section, it now has the correct weapon slots.
  • Reduced Cruise Missile range from 250 to 165 for balance.
  • Changed the Technosphere Playable Guardian event so that the player can now get their own Technosphere even with the peaceful resolution.
  • Fixed Cruise Missile cooldown time which was not calculating properly. The missile now has a total cooldown of 9 seconds in the game, and averages around 30 DPS.

Update: 16 Apr, 2017 @ 11:38am

April 16, 2017 - v5.0.2 - Minor Bugfix Patch
  • Fixed reported issues with the ruler traits.
  • Fixed the errors with Observation Station contruction.
  • Fixed a minor coding issue with the Playable Guardians.
  • Fixed an error with the Kinetic Barrage having 50% tracking.
  • Fixed the HQ station so that it now gives the correct 40% fleet capacity bonus.
  • Adjusted the Cruise Missile to have a 60 second cooldown, a slower speed, lower accuracy, and lower evasion for balance.

Update: 15 Apr, 2017 @ 9:34pm

April 15, 2017 - v5.0.1 - Minor Bugfix Patch
  • Fixed several localisation errors.
  • Fixed Cruise Missiles overwriting Marauder Missiles.
  • Fixed Cruise Missile firing rate.
  • Fixed Fleet Capacity for Destroyers and Frigates (Destroyers are 2 and Frigates are 3).
  • Slight adjustment to the Buildable Planet placement coding.

Update: 15 Apr, 2017 @ 3:55pm

April 15, 2017 - v5.0.0 - New Save Game is HIGHLY RECOMMENDED
  • New Feature: Playable Guardians - Feature can be turned on or off at the beginning of a campaign, followed by the ability to choose universally or individually each of the main Guardian system's spawn chances (except Enclaves). Basically allows player to "build/grow" own variation of Guardian after defeating it themselves.
  • New Feature: Buildable Planets - Allows the player to build a habitable world in any system. The constructed planet will have a random habitable class (including Gaia), be Size 25, have 100% habitability, and works exactly like any other colonized planet that can have a spaceport and normal buildings. Build time is 10 years at a cost of 20,000 minerals and 200 influence before any discounts. There is no overall limit to the number you can build, and building a planet will not interfere with the construction of other megastructures.
  • New Feature: Advanced AI - Added new AI programming to increase their intelligence, spending habits, diplomacy, and aggressiveness. (This is an experimental feature and will likely be tweaked in the next few updates).
  • New Feature: Added designable mining/research stations (Released in 4.5).
  • New Feature: Added a game start event that allows the player to choose whether they want the AI to match their tech level each year or to remain vanilla.
  • New Weapon: Cruise Missile (Large Slot). A very long range missile that can do heavy damage, but is susceptible to point defense fire.
  • New Weapon: 3rd level Kinetic Artillery Battery with own tech and new muzzle/projectile effects.
  • New Section: Added the L Bow for Destroyers & M1S1 Corvette back in via an unlock tech available after Carrier.
  • New Section: Added new Bow option for the Frigate to equip an all-torpedo loadout.
  • New Section: Added new "Supercarrier" segment options to the Carrier tied to a new tech available after you research Dreadnoughts.
  • New Shipsets: Added Militarist & Pacifist Fallen Empire Shipsets
  • New Shipsets: Added Blue, Yellow, & Magenta Unbidden shipsets
  • New Portraits: Added new Synthetic Portraits, however, due to current coding limitations and compatibility concerns, they will not be "robotic" nor replace the Synthetic Ascension Path's images.
  • Gameplay Change: Fleet Capacity of the Frigate changed from 2 to 3 (for post-Banks coding reasons).
  • Gameplay Change: Fleet Capacity of the Strike Cruiser changed from 6 to 5 (for post-Banks coding reasons).
  • Gameplay Change: Fleet Capacity of the Light Carrier changed from 5 to 7 (for post-Banks coding reasons).
  • Gameplay Change: The Fleet Capacity Bonus on the Headquarters Station has increased from 25% to 40% to help offset the new increased costs of some ships.
  • Gameplay Change: Changed the Pirate Shipset to adjust to if the player has the Leviathans DLC or not. Non-DLC users will have previous shipset layout, DLC owners will now have the Pirate Galleon model as higher tier Capital Ships.
  • Graphic Change: Added back in the vanilla loading screens and removed some NSC loading screens, so players will see a mix of the two when loading.
  • Bugfix: Updated all Fallen Empire shipset to use the actual Fallen Empire transport model rather than Eventship fill in (Released in 4.5).
  • Bugfix: Updated Flagship Death Animations to remove immediate section separation glitch (Released in 4.5).
  • Bugfix: Changed NSC Auxiliary component's AI weight to 1 so that the AI will hopefully choose a wider variety of options
  • Bugfix: Readded defines entries for better fleet formation spacing with the release of Patch 1.5.1.
  • Bugfix: Readded the Flagship, HQ Station, Mining Station, and Power Station bonuses that were lost with the Banks update. Mining/Power Stations bonuses now apply at the start of a new year based on number of stations.
  • Bugfix: Fixed all system ship icons so that each class has their own icon again.
  • Miscellaneous other bugfixes and adjustments to ensure best compatibility with Banks Update.

Update: 7 Apr, 2017 @ 3:04pm

Emegency bugfix update for the broken Wormhole & Observation Stations.

Update: 7 Apr, 2017 @ 1:24pm


April 7, 2017 - v4.5.0 - New Save Game is Required
  • Updated the mod to support the 1.5 patch (Banks).
  • Removed the mod credits from the main screen and placed them on the loading screens instead. The NSC logo is still on the main screen (and it will remain there).
  • All Fallen Empires now use appropriate transport models.



Old save games WILL NOT work any longer, and the mod is no longer compatible with Stellaris 1.4.1. Also, please note that most mods on the workshop have not been updated to support Banks yet, which means a lot of our patches cannot be updated yet. We will work on this and get updates as fast as we can, however it will likely be several days or more for everything to be updated properly. Please be patient as we work on this major update. NSC should now run properly with Banks, and should work fine with Utopia as well (although we have NOT added in anything related to Utopia yet).

Update: 5 Mar, 2017 @ 11:20pm


March 6, 2017 - v4.0.1 - New Save Game is Not Required
  • New Death Animations - All ship classes now feature massive explosions and the ship breaking apart when destroyed. Special thank you to Nessa for making this happen.
  • New loading screens have been added, with special thanks you's and credits listed on the main menu screen.
  • Fixed typo that caused NSC XL weaponry to have missing icons.
  • Downscaled COTV Orbital Station and Unbidden stations in general.
  • Fixed the bug where NSC still showed as version 3.0 in the mod list.