Stellaris

Stellaris

((( NSC3 - Season 1 )))
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Update: 18 May, 2017 @ 5:11pm

Accidental Upload

Update: 11 May, 2017 @ 5:16pm

May 11th, 2017 - v5.1.1 - Energency Bugfix Patch
  • Fixed simple coding error that prevented the Automated Dreadnought ship from appearing in it's system.

Update: 11 May, 2017 @ 11:38am

May 11th, 2017 - v5.1.1 - Minor Bugfix Patch
  • Fixed an issue in the country_types file before Patch 1.6.1 release to hopefully help make the AI declare war. All other fixes with 1.6.1 are probably hard coded.
  • Buffed the HQ Station further due to the overall station buff. The 5 levels of Military Stations (3 vanilla, Battle Fortress, HQ Station) are now: 5K, 10K, 15K, 25K, 65K HP respectively.

Update: 10 May, 2017 @ 12:51pm

May 10, 2017 - v5.1.0 - New Save Game is Not Required
  • If you're using the NSC Formation Customization Addon, it has been updated and must be downloaded and installed again.
  • Changed the Frontier Outposts so that each tier has border beacons that increase in size (20, 25, 30, and 40 respectively.)
  • Set the Frontier Outpost to automatically upgrade itself the same way that mining and research stations do.
  • Fixed the Governor's Mansion building so that it cannot be built at all by the sector AI.
  • Reduced the Governor's Mansion influence production from 1.5 to 1 per building.
  • Governor's Mansion now also produces 1 unity per building.
  • Major change to Mining Bases and Power Stations: Their production bonus has been reduced by half to the colonies in the system, but there is now no limit to how many you can build. Each station costs 2 unity and 1 influence per month to maintain.
  • Flagship flight and combat speed significantly increased by request, to allow it to participate in combat rather than being hung back too far to join a battle before it's over.
NOTE: The localisation files have been changed in this update. Language translations will need to be updated to include the changes.

Update: 9 May, 2017 @ 3:38pm

May 9th, 2017 - v5.0.9 - Patch Update for Patch 1.6 "Adams"
  • Overhaulled ship size file to add Military Station buffs and adjusted Battle Fortress for the change.
  • Overhaulled the country_types file with the new updates. This should fix all random AI empires having no civics.
  • Overhaulled the Guardian System Initializer file to adapt to changes there.

Update: 24 Apr, 2017 @ 12:17pm

April 24, 2017 - Mod Refresh Part 3
  • Updated mod to readd changes lost with NSC clean sweep.
  • Governor's Mansions should produce 1.5 Influence again.
  • Fixed Peaceful Technosphere Playable Guardian path saying you destroyed Technosphere versus helping it.
  • Fixed/Improved various localisation involved with Playable Guardians.

Update: 23 Apr, 2017 @ 5:25pm

April 23, 2017 - Mod Refresh Part 2
  • Reuploaded NSC fresh to hopefully solve download issues.

Update: 23 Apr, 2017 @ 5:20pm

April 23, 2017 - Mod Refresh Part 1
  • Uploaded blank mod in place of NSC to clean sweep the mod since Steam is having issues with downloads.

Update: 23 Apr, 2017 @ 12:41pm

April 23, 2017 - v5.0.8 - Minor Bugfix Patch
  • Overhaulled the Playable Guardian Technosphere events in third and final attempt to allow the Technosphere to be used as a Playable Guardian via peaceful means. If this doesn't work, I don't know what will.
  • Fixed an event link error for those trying to disable Playable Guardians.
  • Fixed issues with the Frigate's All Torpedo slot bow.
  • Renamed the NSC defines file to hopefully solve loading issues when ISB Graphics is also used.

Update: 22 Apr, 2017 @ 12:34pm

April 22, 2017 - v5.0.7 - Minor Bugfix Patch
  • Second attempt to fix getting the Technosphere as a Playable Guardian via the peaceful solutions.