Stellaris
ZBeautiful Battles
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Mis à jour le : 24 oct. 2016 à 19h22

Mini-Fix

- Used old version of ship_sizes.txt which was causing fleet power miscalculations.

Mis à jour le : 21 oct. 2016 à 13h29

Update v3.3 Heinlein

- Removed Weapon_components.csv file and modifications from mod (No longer needed)
- Removed 00_Utilities_roles.txt file and modifications from mod (No longer needed)
- Removed 00_Weapons_missiles.txt file and modifications from mod (No longer needed)
- Decreased FLEET_BASE_FORMATION_DIV value from 10 to 4 to space out fleets pre
battle (Helps reduce clumping and increase ship spacing for initial engagement)
- Tweaked Standard_ship_behaviors.txt to make destroyers more active and cruisers
hang back (helps reduce clumping in the back part of fleet engagement) (Corvettes &
Destroyers in front / middle area of battles while Cruisers & Battleships remain in
the rear area for a more spaced out engagement)

Mis à jour le : 11 aout 2016 à 20h24

Update v3.2

- Updated to 1.2.4

Mis à jour le : 7 aout 2016 à 19h06

Update v1.4

- Updated to 1.2.3

Mis à jour le : 27 juin 2016 à 18h10

Update v3.1

- Removed all balance changes to strike craft. (Vanilla values are almost identical to
old ZBB values)

Mis à jour le : 8 juin 2016 à 23h36

Mini update

- FLEET_MOVE_MAX_DIST_SHIPS increased to allow faster ships more movement away from main fleet.

Mis à jour le : 8 juin 2016 à 23h30

Update V 3.0

- Restored Vanilla behavior to Defensive Computers (Stand off behavior).
- Reduced Defensive CPU engagement range slightly to prevent problems with
short ranged weapons attacking stationary targets. (stations)
- Adjusted engagement ranges of Default and Aggressive CPUs accordingly.

Mis à jour le : 6 juin 2016 à 20h27

Update V 2.9

- Reduced collision awareness of ship behavior slightly to allow for better
pathing in large fleets.
- Reduced ship speed so the tendency to blob happens later.
- Reduced collision radius of ships to allow for better pathing in large
fleets.
- Increased fleet move max dist to allow for ships to move away from fleet
without being constrained by laggers.
- Increased engagement ranges slightly to reduce blobbing thanks to new
collision values.
- Increased fleet formation scale to allow for better pathing in large
fleets.
- Increased Combat Back off rate to reduce blobbing thanks to new collision
values.

Mis à jour le : 5 juin 2016 à 21h41

Update V. 2.8

- Reverted weapon cooldown and damage changes to Vanilla values (Play battles on slow
/ slowest for less weapon fire spam!)
- Redid weapon range changes (all VANILLA weapon ranges increased by 50% and then added +15 --
except for PD weapons)
- Reduced duration of autocannon graphic duration from 1.5 to 1.0 (less projectile spam)
- Increased engagement range of all CPUs slightly

Mis à jour le : 3 juin 2016 à 20h44

Mini Fix

- Updated ballistics.txt file in projectiles folder with 1.1 Vanilla file in the event it was causing problems with crystalline shard launchers.
(If this does not fix your graphics bug with shard launchers it is probably another mod that is causing the problem.)