XCOM 2
Grimy's Loot Mod
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Aggiornamento: 26 mag 2016, 19:40

refactored some code to better hide abilities when they're out of charges
Added 3 new basic armor upgrades
Added 21 new epic primary weapon upgrades
Improved the ratio of good drops in the epic primary upgrade affix table

Aggiornamento: 24 mag 2016, 9:21

refactored some code and made a few ability icons disappear when they are out of charges.

Aggiornamento: 24 mag 2016, 7:04

fixed the battlescanner armor upgrade

Aggiornamento: 22 mag 2016, 14:02

fixed a few passives that were showing up as actives

Aggiornamento: 20 mag 2016, 12:51

fixed attachments for alien ruler items

Aggiornamento: 20 mag 2016, 10:27

Updated localization, finalized some code for an upcoming class mod.

Aggiornamento: 18 mag 2016, 12:24

Removed grenade launcher variants, which means items may disappear from some campaigns, sorry guys.
Altered the implementation of grenade launchers, they're completely upgrade based now, and scale up to legendary tier like everything else.
Rebalanced alien ruler drops. Boltcaster only drops from rifle tables, and not shotgun, sniper rifle, or cannon tables.

Aggiornamento: 16 mag 2016, 20:25

New Console Command to give colored nicknames to items

Aggiornamento: 16 mag 2016, 13:45

Updated upgrades to play better with tertiary, quaternary, etc inventory slots

updated psi ability upgrades, fingers crossed they work properly.

Aggiornamento: 15 mag 2016, 18:57

Updated alert images for conventional tier primary weapons