Garry's Mod
MelonWars: RTS
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Ενημέρωση: 29 Οκτ 2020 στις 19:38

Everything is a skull. Because i can.

Ενημέρωση: 20 Αυγ 2020 στις 19:37

None Provided

Ενημέρωση: 20 Αυγ 2020 στις 8:30

Long-boy:
Reduced bullet speed and area of effect. Its no longer homing.

Fixed Long-boy and Droid not having the correct Power
Fixed the Charging Station's description

Ενημέρωση: 19 Αυγ 2020 στις 22:42

New Unit: Droid
A Marine with more health and a really fast fire rate that requires energy to fire. Very powerful for short skirmishes, but you need an energy grid to support them.

New Unit: Long-boy
A late game long range siege unit that needs some time standing still to fire a very powerful pinpoint accurate missile, and it requires energy to fire. Very useful for targetting key buildings behind the enemy wall, but it cant stay in the battle for long as it only has enough charge for 5 shots. You will need a very strong energy supply to feed this unit.

New Building: Charging Station
This building can take energy from your grid and distribute it to nearby energy dependant units.

Marine:
HP: 12 -> 10

Gunner:
HP: 60 -> 54

Missiles:
Range: 150-400 -> 200-400

Jetpack:
Cost: 250 -> 200
Spawn time: 3s -> 4s

Hotshot:
Cost: 1200 -> 1000

Nuke:
Speed: 50 -> 60

Radar:
Spawn time: 10s -> 5s

Steam Generator:
Generation: 20e/10w -> 20e/5w

Nuclear Plant:
Generation: 100e/25w -> 100e/15w

Fixed console errors when spawning hover pads, propellers and certain buildings
Fixed M Batteries and L Batteries not displaying charge properly

Ενημέρωση: 18 Ιουν 2020 στις 12:28

Added Melonium Shard:
A glowing packet of pure Melonium, a substance that can be used to make powerful missiles. Its highly unstable and dangerous, decaying over 90 seconds if its left on the ground. Its very radioactive and harmful to units.
A unit can pick up a Melonium Shard by touching it. When a unit is carrying a Melonium Shard, the unit will be covered in **radiation** that damages it for 1HP per second. If this unit touches another one, they will both have their radiation set to whichever was highest. This radiation decays over time, unless the unit is actively carrying the Melon shard, in which case it constantly resets to 30 seconds.

Added Melonium Mine:
A new neutral structure that produces a Melonium Shard every minute.

Added Silo:
A new neutral structure that upon receiving a Melonium Shard from a unit, it will launch a missile at the healthiest enemy base, dealing 20% damage to it.

Fixed being able to select the building zone
Removed unnecesary console prints
Fixed Shredder not damaging properly

Ενημέρωση: 17 Ιουν 2020 στις 15:02

Implemented mixed server-client selection

Ενημέρωση: 18 Μαϊ 2020 στις 22:24

quick fix

Ενημέρωση: 18 Μαϊ 2020 στις 22:05

None Provided

Ενημέρωση: 16 Μαϊ 2020 στις 10:50

Check the discord for full changelog

Ενημέρωση: 5 Μαϊ 2020 στις 15:44

Fixed the April Fools feature not going away. Fixed Melon Wars breaking other addon's Initialize Hook (Thank you JC Genton)