Garry's Mod

Garry's Mod

MelonWars: RTS
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Update: 29 Oct, 2020 @ 7:38pm

Everything is a skull. Because i can.

Update: 20 Aug, 2020 @ 7:37pm

None Provided

Update: 20 Aug, 2020 @ 8:30am

Long-boy:
Reduced bullet speed and area of effect. Its no longer homing.

Fixed Long-boy and Droid not having the correct Power
Fixed the Charging Station's description

Update: 19 Aug, 2020 @ 10:42pm

New Unit: Droid
A Marine with more health and a really fast fire rate that requires energy to fire. Very powerful for short skirmishes, but you need an energy grid to support them.

New Unit: Long-boy
A late game long range siege unit that needs some time standing still to fire a very powerful pinpoint accurate missile, and it requires energy to fire. Very useful for targetting key buildings behind the enemy wall, but it cant stay in the battle for long as it only has enough charge for 5 shots. You will need a very strong energy supply to feed this unit.

New Building: Charging Station
This building can take energy from your grid and distribute it to nearby energy dependant units.

Marine:
HP: 12 -> 10

Gunner:
HP: 60 -> 54

Missiles:
Range: 150-400 -> 200-400

Jetpack:
Cost: 250 -> 200
Spawn time: 3s -> 4s

Hotshot:
Cost: 1200 -> 1000

Nuke:
Speed: 50 -> 60

Radar:
Spawn time: 10s -> 5s

Steam Generator:
Generation: 20e/10w -> 20e/5w

Nuclear Plant:
Generation: 100e/25w -> 100e/15w

Fixed console errors when spawning hover pads, propellers and certain buildings
Fixed M Batteries and L Batteries not displaying charge properly

Update: 18 Jun, 2020 @ 12:28pm

Added Melonium Shard:
A glowing packet of pure Melonium, a substance that can be used to make powerful missiles. Its highly unstable and dangerous, decaying over 90 seconds if its left on the ground. Its very radioactive and harmful to units.
A unit can pick up a Melonium Shard by touching it. When a unit is carrying a Melonium Shard, the unit will be covered in **radiation** that damages it for 1HP per second. If this unit touches another one, they will both have their radiation set to whichever was highest. This radiation decays over time, unless the unit is actively carrying the Melon shard, in which case it constantly resets to 30 seconds.

Added Melonium Mine:
A new neutral structure that produces a Melonium Shard every minute.

Added Silo:
A new neutral structure that upon receiving a Melonium Shard from a unit, it will launch a missile at the healthiest enemy base, dealing 20% damage to it.

Fixed being able to select the building zone
Removed unnecesary console prints
Fixed Shredder not damaging properly

Update: 17 Jun, 2020 @ 3:02pm

Implemented mixed server-client selection

Update: 18 May, 2020 @ 10:24pm

quick fix

Update: 18 May, 2020 @ 10:05pm

None Provided

Update: 16 May, 2020 @ 10:50am

Check the discord for full changelog

Update: 5 May, 2020 @ 3:44pm

Fixed the April Fools feature not going away. Fixed Melon Wars breaking other addon's Initialize Hook (Thank you JC Genton)