Space Engineers
Build Info
Показані результати 71–80 із 155
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Оновлено: 26 квіт. 2020 о 0:02

- Fixed terminal info API (for other mods to use) not working.

Оновлено: 23 квіт. 2020 о 10:24

- Updated for door airtight-on-close additions.
- Fixed compile errors caused by breaking changes in definition code (and incompatible with older SE versions).
- Fixed gate showing inaccurate move time.
- Fixed mergeblock custom detail info not showing up.

Оновлено: 16 квіт. 2020 о 15:00

- Fixed persistent notifications not updating while they're visible.

Оновлено: 15 квіт. 2020 о 17:26

- Conveyor hubs and tubes now say 0.1 W per line and pointing to /bi help at [3] for further explanations.
- Fixed [1] and [2] tags mentioning /buildinfo help which doesn't work anymore, now it says "([1] @ /bi help)".
- Fixed hardcoded power group/priority not showing up as hardcoded.

Оновлено: 2 квіт. 2020 о 10:34

- Changed conveyors' power required to 0 as in reality they don't consume any power despite the game code suggesting otherwise.
- Fixed some "Power required" labels being marked hardcoded when they were not and vice-versa.

Оновлено: 31 берез. 2020 о 22:41

- Parsed game fonts again to include chinese characters too to avoid errors.

Оновлено: 15 берез. 2020 о 13:54

- Game's HUD is now shown when controlling turrets.
- Prevented ship direction indicator while controlling turrets on other ships from showing up as it's misleading.
- Added WeaponCore API to hide stats on weapons that use WC in order to not show misleading weapon/ammo information (affects text info, overlays, terminal and turret HUD).
Also note: WeaponCore mod is not required, this is just compatibility in case it's installed.

Оновлено: 6 груд. 2019 о 9:13

- Removed workaround for menu bg being too short because now it's too tall as textAPI fixed it.
- No longer unregistering things if they've not been yet registered, avoids some pointless errors when game exits to menu from loading screen.

Оновлено: 6 листоп. 2019 о 3:36

- Added a workaround for using help window with chat open softlocking the game, it now waits until you close the chat.

Оновлено: 30 жовт. 2019 о 13:09

Added chat notification when mod is updated with notable changes, like the previous Toolbar Action Labels feature that some people thought it was vanilla xD


Toolbar Action Labels feature improvements:
- Added config settings for block names and custom status (also added to textAPI menu).
- Set a max limit of 22 characters for block custom names.
The limit goes from end backwards, so the suffix will be visible not the prefix.
It also tries to avoid splitting words, will go to first space after the limit breaking word.
- Added some short action names for RunWithDefaultArgument, OnOff, On and Off actions.
- Block custom name is now cached and updates via events.
- Fixed word wrapping not properly wrapping some texts like cockpit's handbrake toggle.


Other stuff:
- Added /bi changelog command to open the workshop page in this tab.
- Added default value indicator for textAPI menu items.
- Updated place info text box to use new block variants groups.
- Workaround for text box screen position not visible in textAPI menu.
- Updated Pressurization code copy from game code.
- Fixed merge detector not getting dummies.