Space Engineers

Space Engineers

Build Info
Ergebnisse 51–60 von 155
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Update: 20. Jan. 2021 um 18:02

- Fixed ship grinder/drill inventory bar showing as a pink bar.

Update: 20. Jan. 2021 um 11:38

- Added "Item Tooltip Additions" setting to toggle tooltip additions for items in inventories (including the * in icons).
- Added Mod and Id (only with InternalInfo) to item tooltips and updated config comments for InternalInfo.
- Changed mount points view to show orange for ones that have special masks.
- Added blue wireframe mountpoint to indicate default on top of the yellow or orange mountpoint.
- ToolbarLabels: Added a few more actions and optimized logic for "show block name: useful" mode.
- ToolbarLabels: Renamed some actions based on context, e.g. grinder's on/off is "grind on/off", "start grinding", etc.
- ToolbarLabels: Disabled custom toolbar action texts for controller HUD (as it shows really wrong and not fixable).

Update: 22. Dez. 2020 um 22:16

- Tweaked format for block's resistance to include the damage multiplier in parenthesis.
- Fixed casting error when viewing suspension terminal while internal info was enabled.

Update: 13. Dez. 2020 um 7:00

- Added DLC printout to aimed&placing text info (to know what DLC(s) the block requires).
- Added setting to toggle DLC printout in config for both aimed and placed (named RequiredDLC).
- Improved /bi shipmods's text with proper DLC names and some plural/singular words for the numbers.
- Updated vanilla blocks list for /bi shipmods to properly print the vanilla blocks that are affected by mods.

Update: 9. Dez. 2020 um 2:09

- Fixed "Grinds to" message on components inversly scaling with FOV.

Update: 6. Dez. 2020 um 8:36

- Fixed overlay wireframes not having a material (pink lines).

Update: 4. Dez. 2020 um 22:40

- Fixed a very niche crash from sphere drawing, also optimized while at it.
- Tweaked wireframe overlays, now looking smoother (antialiased).

Update: 26. Nov. 2020 um 17:10

- Fixed some toolbar item statuses not showing up when the name or action is also visible.

Update: 25. Nov. 2020 um 11:49

- Fixed compile errors from game removing MyControlsSpace.MISSION_SETTINGS.

Update: 23. Nov. 2020 um 8:25

- Fixed an error caused by mods that change DeconstructItem on components to null (instead of the component itself).