Space Engineers

Space Engineers

Build Info
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Update: 17 okt 2019 om 8:01

Added names for block actions in ship toolbars.

- Block actions in ship toolbars now have their name printed above the icon.
- Some actions get new status on the bottom icon:
-- PB+Run/RunWithDefaultArgument shows first 2 lines cropped.
-- Timer+Start/Stop/TriggerNow shows its countdown timer.
-- All Weapons+Shoot shows ammo.
-- Warhead shows detonation time and armed status.
-- Rotor+Reverse shows target RPM.
-- Rotor+Attach/Detach/AddTopPart shows attached status.
-- Piston+Reverse shows target velocity.
-- Piston+AddTopPart shows attached status.
-- GasGenerator&GasTanks+Refill shows items that can be refilled.
-- Connector+Lock/Unlock/SwitchLock shows lock status (without text clipping like SwitchLock does).
- Some block&action combinations have block name printed too (PB+Run, Timer+Trigger, Camera+View, etc).
- Block names and action names are always shown when in menu (unless turned off of course).
- Config and mod menu entry to cycle through 4 states (Off, AltKey, HudHints, AlwaysOn).
- Added an icon for rotor's Attach/Detach missing icon (will go away automatically if game adds an icon).

Known issues:
- Groups are undetectable, first block's name&status is used (unfixable on my end).
- No multi-language support, both actual text and text size (last one is prohibited).

Update: 27 sep 2019 om 13:11

- Added inventory constraint printing for placement info inventory printing along with some small tweaks.
- Added text info for safe zone, contracts, store and vending machine blocks.
- Added option to export-to-file for ship mod/DLC window (for both the command and the projector button).
- Fixed a rare error regarding GetInventoryAmmoMagazinesCount() in terminal info of weapons.

Update: 12 sep 2019 om 2:25

- Added projected block info:
-- Text box GUI and overlays now work for projected blocks.
-- Text box, overlay and wireframe highlight for projected blocks that can't be welded yet, showing the reason in the text box.
-- Added Projection toggle for aim info in config which toggles "projected by" and projected block status.

- Added relative dampener info:
-- Shows when relative dampeners are enabled on controlling a new entity (does not show if they're not enabled though).
-- Shows when you manually activate or deactivate relative dampeners along with target name/type.
-- Has a config/textAPI mod menu toggle.
-- Ignores activations further than 100m because they get deactivated anyway (bugreport: https://support.keenswh.com/spaceengineers/general/topic/1-192-022-relative-dampeners-allow-engaging-at-larger-distances-then-turn-off )

- Improved Turret Ammo printing feature:
-- Shows actual ammo until the gun will reload (has desync issues same as the game, bugreport: https://support.keenswh.com/spaceengineers/general/topic/1-190-101mp-desync-between-server-shoot-and-client-shoot - in comments).
-- Shows ship speed and dampener status because the entire HUD is hidden for some reason.
-- Shows an orientation line relative to the cockpit that the character is in.
-- Renamed to "HUD: Turret Info" in config with backwards compatibility to not lose the toggle.

- Added ability to see a ship or projected ship's used mods and DLCs:
-- Used via /bi shipmods when aiming at a ship block with welder/grinder.
-- Alternatively used in projector terminal for analysing the projected grid.
-- Scans all terminal-connected grids' blocks for DLC/mod blocks and skins.
-- Shows number of blocks or skinned blocks used per mod/DLC.
-- Only allowed on friendly ships (no admin override because the lack of modAPI for reading it).

- Added power info to collector terminal.
- Added ammo until reload in guns' terminal.
- Added InternalInfo toggle to the TextAPI mod menu.
- Added "No collisions" and "No standalone" in placement info box along with explanation for them in help window. Toggled by PlaceInfo.ExtraInfo.
- Added screen count to blocks that have screens (except safezone because its OB is not whitelisted).
I could add more details about the screens but I haven't foun a compact and nice enough way to relay that info so far.
- Tweaked text box GUI name length limits, mod name = 40 (was 30) and player name = 24 (was 18).
- Changed separator when printing input combinations from "»" to " ".
- Fixed not showing notification when using freeze position from quick menu and it doesn't apply to the current context (like not aiming at a grid).
- Fixed an error when using with /pg getblock command.
- Fixed any color config setting saying it expects format "0.0, 0.0" when not entering R,G,B[,A] format.
- Hacky fix for quick menu's background being smaller than the menu.
- Fixed some internal components not stopping to update when they should.
- Various memory/boxing/allocation improvements.

Update: 23 aug 2019 om 14:26

- Added compatibility condition for the mod to still work in SE v1.191 and probably older.

Update: 22 aug 2019 om 10:33

- Fixed compile errors for v1.192, they added beacon max radius and power usage to definition which makes its stats no longer hardcoded.

Update: 10 aug 2019 om 2:13

- Added "Internal Info" config setting, default off.
- Added block type+subtype and block pair name for aim&place info, tied to "Internal Info" setting.
- Added API angle for rotor in terminal, tied to "Internal Info" setting.
- Added API position for pistons in their terminal, tied to "Internal Info" setting.
- Added grid mass compute for static grids because the game does not need that info and therefore does not compute it.
- Fixed guns having same number for ammo and mags in terminal.
- Changed guns text format to "Ammo: X loaded + Y in mags" in terminal.

Update: 18 jul 2019 om 3:43

- Fixed hotkeys being usable in game menus and chat.
- MenuBind now gets reset to "plus" if it's set to "c.VoxelHandSettings" and the bind for that is the same as Terminal/Inventory (default game binds).

Update: 31 mei 2019 om 5:22

- Fixed cubeplacer selecting placed blocks and showing text info/overlays for them.
- Fixed equipping same block as the block you're aiming at with welder not updating the text box.

Update: 25 mei 2019 om 14:53

- Re-enabled TextAPI menu.

Update: 25 mei 2019 om 10:47

- Temporarily removed TextAPI menu entries for this mod (Chat+F2) due to a significant performance impact whenever FOV changes (rifle shooting/aiming, etc), the impact is proportional to the amount of menu items that exist.
The fixes from below were done before I found out about this issue xD
- Fixed sliders in TextAPI menu changing values on first click.
- Fixed "Mod's workshop page" in TextAPI menu not pointing to the mod's workshop.
- Various fixes and tweaks for TextAPI menu.
- Various tweaks on block info "grinds to" labels.
- Various tweaks on overlay labels.