Space Engineers

Space Engineers

Build Info
101-110 van 155 items weergegeven
< 1 ... 9  10  11  12  13 ... 16 >
Update: 28 feb 2019 om 17:03

- Major restructure of code, moved various stuff around to make it easier to read/extend/debug... but that also means that there can be new bugs.
- Fixed issues brought by v189 changes.
- Added an inventory bar in the HUD when a ship tool is selected.
- Added ammo printing for turrets.
- Changed default right side position to have the pivot bottom-right and be close to the top of the block info title.
- Added idle power usage for suspension.
- Added "Open this mod's workshop" to the quick menu.
- Added warnings for PB, airvent and weapons if their reliant world setting is disabled.
- Added ability to select specific groups of text info to show/hide, in config.
- Config was redesigned, named 'config.ini' now and a few new settings added.
The old settings.cfg will be loaded for settings and then deleted.
- Added miligrams for mass values under 1kg.
- "Type/Subtype" format changed to "subtype type", resulting in "Iron Ore" instead of "Ore/Iron" (also manually renamed GasProperties to just Gas).
- Changed how damage multipliers/resistances are displayed, now they're combined under "Resistance".
- Added heal rate for MedicalRoom and SurvivalKit.
- Compacted some of MedicalRoom's info.
- Blueprint classes are shown with their subtypeId instead of display name because Keen decided to not give them proper unique display names.
- Changed particle colors to skyblue for world particles and yellow for overlayed particles.
- Various other small tweaks and changes that I forgot about.

Update: 21 feb 2019 om 18:09

- Fixed block distance being forced at max 5m when text info was turned off.

Update: 21 feb 2019 om 12:02

- Fixed text's background being randomly on top of text by setting blendtype to standard (this does mean it will be affected by camera exposure unfortunately).
- Added toggle for survival build distance adjust feature in settings file.
- Added a debug toggle in settings file (currently it only debugs survival build distance thing).

Update: 4 nov 2018 om 3:41

- Air leak particles got trails, less spawn rate (because of said trails) and slightly bigger.
- Air leak particles color changes depending if the particle is directly visible or obstructed by anything, cyan when visible, skyblue when not.
It's a visual trick involving a particle in world and the existing particle close to camera and resized dynamically to seem like it's at a 3D position, combined with different colors they make depth perception easier while not giving up the see-through information.
- Fixed air leak particles being offset by grid velocity.
- Fixed air leak particle spawning being sometimes off-beat (due to re-using particle objects).
- Air vent leak detail info now mentions if current rendered scan is not on the grid of the viewed air vent.
- Fixed errors when timers were too long (like idle reactors with a lot of fuel).

Update: 23 okt 2018 om 12:32

Fixed and updated for v188.

- Fixed compile errors from changes in the game.
- Updated pressurization code.
- Added support for forced airtight off.
- Airtight text for blocks tweaked to be: sealed, not sealed or X of Y faces.
- Welder/grinder aim info box is no longer attached to block info, instead it follows the same rules as the info box when a block is equipped.
- Condition for placing info text box on the right side automatically are now: HUD hints mode off OR rotation hints off.
- Adjusted left info box position to be under the quest/goodbot tutorials window.
- Adjusted right info box position to be under the red warning box.
- Added "Grinds to: <Item>" in the block info for components that grind to something else (like battery's power cells); this requires textAPI but if that's not available it will just highlight it yellow like before.
- Removed PCU from text info as it is now in the vanilla UI.
- Simplified the message for trying to place a block on wrong size grid.
- Changing aspect ratio now clears the textAPI cache so backgrounds don't mismatch.
- Tiny performance improvements in some cases.

Update: 23 sep 2018 om 11:48

- Updated logger to hopefully not cause errors anymore (since the reported issue did not give me any replicable scenario or any further details xD).

Update: 3 sep 2018 om 15:00

- Fixed multiple hotkeys being activated at the same time.
- Fixed special block data not showing up when it was computed from a background temporary block spawn.
- Fixed thrust overlays capsule thickness.
- Thrust flame max distance now prints 2 digits and is calculated from the bounding box of the block, making it easier to measure without overlays.
- Fixed thrust damage text being inaccurate when multiple thrust flames with different sizes were involved.
- Reworded thruster flames and damage texts.

Update: 28 aug 2018 om 20:32

- Fixed background showing on top of textAPI's text for info boxes.
- Disabled the pick block feature until I can find a fix.

Update: 27 aug 2018 om 18:43

- Fixed compile issue with the recent update caused by some file confusion and game's weird script loading for local mods :}

Update: 27 aug 2018 om 16:37

- Changed default menu bind to + key.
--- Players that have VoxelHandSettings not conflicting with anything will have the bind set to VoxelHandSettings.
--- Added configurable binds for menu, cycle overlays, toggle transparency, freeze placement and a new hotkey for block picker (ctrl+CubeSizeMode).
--- Removed key collision warning from the menu as it is no longer directly relevant.
- Survival cube distance now calculated from cube size, allowing huge blocks to be placeable. Also ctrl+scroll allows you to bring the block closer if you ever need to, but it'll equip at max distance.
- Welders&grinders now use SensorRadius which was recently shared with them (previously only on drills).
- Removed "front offset" from drill info because it wasn't really useful, the overlay can show the exact position anyway.
- Added merge block terminal info and emissive info (blinking between yellow and red) informing when it can't merge due to obstructions.
- Added terminal info for PB informing if scripts are turned off or scripter role is required, only shows up if there's nothing there already.
- Added refreshing for terminal info for blocks that can self-refresh.
- Updated projectile max travel to be like vanilla (80% to 100%, was 80% to 120%).
- Fixed menu staying after unequipping tool.
- Fixed "(deformed)" on aimed info showing up for damaged non-deformable blocks.
- Fixed leak info having no minimum draw time, now it's set to 30 seconds (and max is still 300 seconds).
- Fixed cockpit build mode not having build info text.
- Reduced precision of grid speed/rotation printing when aiming at a block because grids always move ever so slightly from various things in the game and it's not useful to the player.
- Removed the workaround for cockpit aimed info not updating as it was fixed in the game.
- Various internal code changes for performance and flexibility.