Space Engineers

Space Engineers

Build Info
Zobrazeno 121–130 z 155 položek
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Aktualizace: 31. srp. 2017 v 12.59

- Added parachute information, along with an estimate mass falling at 5m/s in Earth conditions.
- Added a client side config to edit the textAPI window location, scale and its background opacity.
- Added some visibility checks for air leak particles to improve performance a bit.
- Improved weapon ammo details with damages, range, speeds, max travel, etc.
- Changed air leak indicators to be bubbles instead of lines and be more opaque.
- Changed range character indicator from - to ~ (e.g. 100~500m).
- Changed some decimals from 3 to 2 numbers to avoid being confused with thousands.
- Changed gas/oxygen/hydrogen formats from plain numbers to liters.
- Frozen block preview now automatically turns off when going further than 50m from the placed block.
- Adjusted the dark blue and light blue colors on the textAPI info.
- Fixed tonne notation (lower t instead of upper T).
- Fixed the buildinfo textAPI mode still showing up when turned off.
- Fixed freeze preview when triggered from menu not preventing from being enabled without pointing at a grid.
- Updated entity logic component to not be tied to entity's updates, better compatibility for the future.

Aktualizace: 30. kvě. 2017 v 7.59

- Fixed an error when playing with the mod with a new game config.
- Fixed an error when playing without TextAPI.
- Added discharge and recharge time for battery.
- Extended time format to include minutes and hours.

Aktualizace: 26. kvě. 2017 v 16.49

- Really fixed the error showing on DS side when placing a thruster, whops.

Aktualizace: 25. kvě. 2017 v 13.47

- Fixed an error occuring on the DS side about thrusters.

Aktualizace: 25. kvě. 2017 v 1.12

- Just a thumbnail change :]

Aktualizace: 25. kvě. 2017 v 0.42

- Fixed error for parsing merge a block stat.
- Tweaked color for really red messages in textAPI to an actual red instead of a weird pink-ish orange (like the ones for grinding loss which show up for vanilla battery).

Aktualizace: 23. kvě. 2017 v 7.16

- Reworked air leak visual representation, now they act more like particles.
- Tweaked air leak visual time calculation, it now considers grid size apart from lines count; formula is: Seconds = CellCount * 2 * GridSizeMeters (where CellCount is how many grid cells the path travels through); the value is capped to 300 seconds however.

Aktualizace: 22. kvě. 2017 v 13.37

- Added air leak pathfinding feature for air vents:
--- Controlled from air vent's control panel via button.
--- Uses A* pathfinding algorithm to find the path towards the outside of the ship starting from the air vent's position.
--- Gets processed in a background task so huge grids do not freeze your game when finding air leaks.
--- Client side only; it's also a global thing, all air vents control the same system, so you can start it from one air vent and stop it from any other air vent; of course starting it uses the air vent's position.
--- Due to the pressurization code not being directly accessible it needs to be copied into the mod, which means if they ever change it in the game I need to copy it again, that is if they note the changes...

- Improved performance of all the generated text and using timed caches to prevent frequent reprocessing of the same thing.
- Added "freeze in place" option (hotkey: Alt+VoxelSettings) which freezes the placed block on the grid so you can inspect it from all sides, really helpful with large blocks such as the refinery.
- Removed the Ship Drill radius stats because they were not actually being updated from the definition; I've instead added hardcoded values for the vanilla ones (marked with asterisk as usual).
- Added Remote Control power required and resource group info.
- Fixed doors showing as full airtight; also added a note there to indicate that front&back faces get toggled airtightness.
- Added "first person view" and "can build" info for cockpits/cryos/seats/RCs.
- Added "custom HUD name" to cockpits/seats/cryos.
- Added hardcoded vanilla Cryo Chamber power usage and sink group.
- Changed mod display to include the workshop ID.
- Changed orange to yellow for the textAPI entries which show up red in the notification view mode.
- Lots of code rewrite and code organizing.

Aktualizace: 31. bře. 2017 v 21.26

- Added medical room block details.
- Added ship drill radius details.
- Added upgrade module upgrades list for any block (was hardcoded to only show vanilla ones due to API inaccessibility).
- Fixed the background showing up sometimes when you hide the HUD and sometimes being hidden when you show the HUD.

Aktualizace: 28. bře. 2017 v 14.18

- Changed background to fit the new vanilla HUD color.
- Removed auto-orientation indicator since it's now on the HUD.