Arma 3
CUP Weapons
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Päivitys: 14.10.2019 klo 7.31

http://cup-arma3.org/downloads/CUP_Weapons-1.13.0-changelog.txt

Päivitys: 5.4.2019 klo 2.38

Read the changelog at http://cup-arma3.org/downloads/CUP_Weapons-1.12.0-changelog.txt

Päivitys: 29.12.2018 klo 12.10

Version 1.11.1 (27|Dec|2018)

ADDED:
* CUP_Weapons_Ammunition - Added Stanag magazines with tracer rounds
* CUP_Weapons_Ammunition,HK416 - Added MagazineWells support to HK417 (Fixes T2842)
* CUP_Weapons_M16 - M16A4 (Grip) version with frontal vertical grip attached

FIXED:
* CUP_BaseConfigs - Missing Germany faction flag stringtable (fixes T2811)
* CUP_Weapons_L85 - Fixed magazine clipping on L85 (Fixes T2814)
* CUP_Weapons_MG3 - Removed rail shadow from MG3 texture - Fixes T2635
* CUP_Weapons_WeaponsCore - Fixed prone rechamber animation (temporary animation not synchronized) (Fixes T2832)

IMPROVED:
* CUP_Weapons_East_Attachments - Goshawk can now be ranged up to 800m
* CUP_Weapons_East_Attachments - PSO-1 and PSO-3 can now be ranged up to 2km (depending on ranging allowed by individual weapon), fixes T1682
* CUP_Weapons_East_Attachments - reverted PSO1 and PSO3 max range zeroing to 1k
* CUP_Weapons_KSVK - KSVK iron sights can now be ranged up to 2km
* CUP_Weapons_M16 - Update Mk18 rear sight model and animation, added 350m and 500m zeroing options (T2828)

OTHER:
* CUP_Weapons_Ammunition - & fixed missing mk16 magazine
* CUP_Weapons_KSVK - & Reverted KSVK reload animation
* CUP_Weapons_L85 - & Corrected L85 muzzle proxy
* CUP_Weapons_RPG7 - & Added vanilla magazineWell for RPG7
* CUP_Weapons_WeaponsCore - & Added rechamber aniamations(prone and stand) for future updates (credit:Toadie)

Päivitys: 21.12.2018 klo 8.00

Detailed changelog available at http://cup-arma3.org/download

- All AK/RPK rifles were massively improved : new models, new textures, new animations, reworked configs, new variants, new attachments. (Credits: Stoy79, Farengar, AdayDr1en, Kali, Dozen)
- All M16/M4 rifles were massively improved : new models, new textures, new animations, reworked configs, new variants. (Credits:Toadie, ACEX,Massi/Tigg).
- All G36 rifles were massively improved : new models, new textures, new animations, reworked configs. (Credits:Toadie)
- New HK416/417 rifles. (Credits: Massi/Tigg)
- New mk 18 Mod 1 and VLTOR M4 SBR rifles.
- New MG3 machinegun. (Credits: Diabolical)
- New MP5 models and variants. (Credits: Diabolical, Toadie, Margera87)
- New AN/PVS-15 binocular night vision goggles in black, green, tan and winter textures.
- New GPNVG four-tube night vision goggles in black, green, tan and winter textures.
- New BAF backpacks.
- New Olive Drab retexture for the ALICE backpack.
- New M24 black texture.
- Improved magazine reload animations on many weapons. (Credits:Toadie)
- Improved new recoil system instead of legacy on many weapons.
- Added new magazine switch and MagazineWells mechanics on many weapons.

Päivitys: 2.5.2018 klo 7.34

Version 1.10.1 (02|May|2018)

ADDED:
* CUP_BaseData - Added a few armor plates
* CUP_Weapons - Strings for future localizations
* CUP_Weapons_Ammunition - Added muzzleImpulseFactors for 122mm D-30 and 105mm M119 shells.
* CUP_Weapons_Ammunition,VehicleWeapons - Added: Laser-zeroed vehicle M240
* CUP_Weapons_Ammunition,VehicleWeapons - Added: Torque/Recoil to BMP-3 ammo
* CUP_Weapons_Glock17 - Added "glow" to G17 sights
* CUP_Weapons_PK - Added: hiddenSelections to PKM/PKP. PKM has two selections (camo, camo2) for metal and wood, PKP one selection (camo)
* CUP_Weapons_SA58 - Added desert version now has a desert IR pointer
* CUP_Weapons_SA58 - Added SA58 variant with Rx01
* CUP_Weapons_SA58 - Added SA58 variant with Rx01 desert

FIXED:
* CUP_BaseData - Fixed paths
* CUP_Weapons_Ammunition,DynamicLoadout - Fixed an issue where the CRV-7 plane launchers used the wrong ammunition.
* CUP_Weapons_Ammunition,DynamicLoadout - HEAT rounds now have submunition penetrators modelled as per Tanks DLC standards.
* CUP_Weapons_Ammunition - Fixed an issue where the missiles on the BMP-3 would drop into the ground upon launch.
* CUP_Weapons_Ammunition,VehicleWeapons - Fixed: BRDM-2 ATGM did not engage targets (fixes T2307)
* CUP_Weapons_DynamicLoadout,East_Attachments,Items,L129,L85,M24,M240,Pods - fixed trailing spaces error in model files
* CUP_Weapons_DynamicLoadout - Fixed: Laser designator was out of juice
* CUP_Weapons_DynamicLoadout - Mk82 proxy model now has geometry components defined, fixes T2249
* CUP_Weapons_DynamicLoadout,Pods - Fixed M621 textures referenced CUP vehicles
* CUP_Weapons_NLAW - Fixed: NLAW sight now has night vision scope
* CUP_Weapons_NLAW - Fixed: Replaced the NLAW with a proper NLAW model (the one from BAF DLC is a MATADOR)
* CUP_Weapons_StaticWeapons - Fixed: Typo that prevented compilation
* CUP_Weapons_StaticWeapons,VehicleWeapons - fixed a typo in the StaticWeapons config file
* CUP_Weapons_VehicleWeapons - Fixed: Russian ATGM's now can be selected again
* CUP_Weapons_VehicleWeapons - Fixed: ZSU-23-4 main gun had wrong ballistic computer

IMPROVED:
* CUP_Weapons_AK - Improved Russian localization
* CUP_Weapons - Granades for GP25 now have correct names
* CUP_Weapons - Improved Russian localization
* CUP_Weapons - Rockets for Strela-2, Igla and Metis-M now have correct names
* CUP_Weapons_AmmoBoxes - Updated US Army ammo boxes to contain M4s instead of SCAR-Ls, in keeping with the new loadouts (fixes T1681)
* CUP_Weapons_Ammunition - Adjusted ATGM and HEAT warhead damage and penetration values to more closely match the real-life equivalents.
* CUP_Weapons_Ammunition,VehicleWeapons - AGM-114 missiles now use a top-down flight profile.
* CUP_Weapons_Ammunition,VehicleWeapons - Tweaked: M256 gun FCSZeroingDelay introduced
* CUP_Weapons_Ammunition,VehicleWeapons - Tweaked: RPG-7 missiles are now used against Infantry and Helicopters
* CUP_Weapons_M16 - Improved magazine animation on M16/M4 rifles.
* CUP_Weapons_StaticWeapons,VehicleWeapons - Improved Russian localization for VehicleWeapons
* CUP_Weapons_StaticWeapons,VehicleWeapons - Rockets for AT-2, AT-3, AT-6, AT-16 now have correct names

Päivitys: 14.10.2017 klo 16.57

Version 1.10.0 (14|Oct|2017)

ADDED:
* CUP_BaseData - Added new textures
* CUP_Weapons_Ammunition,DynamicLoadout - Added: AIM-9L Sidewinder pod
* CUP_Weapons_Ammunition,DynamicLoadout - Added AN/AAQ-28 Laser targeting pod
* CUP_Weapons_Ammunition,DynamicLoadout - Added: AT2, AT9 FAB250 and Gsh23 for East helos
* CUP_Weapons_Ammunition,DynamicLoadout - Added GAU-22/A gun pod configs
* CUP_Weapons_Ammunition,DynamicLoadout - Added: Mk82 and Mavericks for West planes
* CUP_Weapons_AWM - Added green variant of G22 (fixes T1989)
* CUP_Weapons_DynamicLoadout - Added: Dual AIM-9L mounted on LAU-2
* CUP_Weapons_DynamicLoadout - Added dynamic 20 Rnd S8 pod
* CUP_Weapons_DynamicLoadout - Added dynamic 6x Vikhr rack
* CUP_Weapons_DynamicLoadout - Added dynamic m230 chaingun
* CUP_Weapons_DynamicLoadout - Added dynamic Twin Igla pod
* CUP_Weapons_DynamicLoadout - Added gau19 pylon version
* CUP_Weapons_DynamicLoadout - Added GAU-22/A gun pod model P3D and model config
* CUP_Weapons_DynamicLoadout - Added: GBU-12 Paveway II with single, duble and triple ejector
* CUP_Weapons_DynamicLoadout - Added KAB-250 LGB, FAB-250, Kh-29L and R-77 Vympel to eastern arsenal
* CUP_Weapons_DynamicLoadout - Added: LAU-130A Hydra and CRV7 pods
* CUP_Weapons_DynamicLoadout - Added m134 pylon version
* CUP_Weapons_DynamicLoadout - Added: Non-functional AN/ALQ-131 ECM pod
* CUP_Weapons_DynamicLoadout - Added pods for Superhind
* CUP_Weapons_DynamicLoadout - Added S5 Pod
* CUP_Weapons_DynamicLoadout - Added UB16, UB32 and S8 pod to Eastern arsenal
* CUP_Weapons_DynamicLoadout - Added: S5 UB32 and UB16 pods
* CUP_Weapons_DynamicLoadout,VehicleWeapons - Added Bay-internal AMRAAM
* CUP_Weapons_M249,WeaponsCore - Added meme gun m249 gl

FIXED:
* CUP_Weapons_AK,East_Attachments - PBS-1 and PBS-4 are now only used by 7.62mm and 5.45mm AKs respectively, fixes T2123
* CUP_Weapons_Ammunition,DynamicLoadout - Mk82 rack now uses proxies instead of models for the bombs.
* CUP_Weapons_Ammunition,MAAWS - Adjusted MAAWS ballistic to coincide with the optical scope
* CUP_Weapons_Ammunition,MAAWS - MAAWS can no longer be zeroed
* CUP_Weapons_Colt1911,Glock17,PB_6P9 - Some suppressors did not suppress in confined spaces (fixes T2090)
* CUP_Weapons_DynamicLoadout - AA missiles get an extra pylon hardpoint CUP_O_AA_MISSILE_PYLON resp. CUP_B_AA_MISSILE_PYLON for wingtip usage
* CUP_Weapons_DynamicLoadout - Fixed muzzleflashes
* CUP_Weapons_DynamicLoadout - Fixed the muzzle flash on the Gsh-23 (fixes T2129)
* CUP_Weapons_DynamicLoadout - Fixed for real this time
* CUP_Weapons_DynamicLoadout - Fixed wrong data files for m230
* CUP_Weapons_DynamicLoadout - Fixed: Zasleh of M621 gun pod (fixes T2120)
* CUP_Weapons_DynamicLoadout,VehicleWeapons - Fixed position of GAU 22 gunpod
* CUP_Weapons_DynamicLoadout,VehicleWeapons - Fixed some path issues with GAU-22
* CUP_Weapons_DynamicLoadout,VehicleWeapons - Fixed wrong muzzle being used for GAU-22
* CUP_Weapons_DynamicLoadout,VehicleWeapons - Fixed wrong scope for GAU 22
* CUP_Weapons_East_Attachments,RPG7 - RPG7 NSPU attachment now has a front lens
* CUP_Weapons_G36 - Fixed dispersion for G36 rifles
* CUP_Weapons_M16 - MK12 SPR front sight now folds in the right direction, fixes T1724
* CUP_Weapons_NLAW - Appropriate icon for NLAW
* CUP_Weapons_SA61 - A typo in the Sa-61 config showed duplicate magazine count and only 20rnd mags could be used. It can now use 10 and 20rnd mags correctly without being duplicated in the HUD.
* CUP_Weapons_StaticWeapons,VehicleWeapons - L111 static HMG names were inverted
* CUP_Weapons_WeaponsCore - Fixed: M249 Stanag reload gesture wrong IK size (fixed T2080)
* CUP_Weapons_West_Attachments - all vertices in the leupold xv3 geometries have weight now, fixes T270
* CUP_Weapons_XM8 - fixed broken shadows on XM8 sharpshooter and lmg variants, fixes T868

IMPROVED:
* CUP_Weapons_AK - AKS74U mass decreased, fixes T2157
* CUP_Weapons_Ammunition - Dragon ATGM now does PUTPUTPUTPUT instead of BZZZZZZZZZZZZZZZZZ when flying by
* CUP_Weapons_Ammunition - Missiles, rockets and artillery/cannon shells now have loud whistle noises when flying
* CUP_Weapons_Ammunition - more HEAT shells can now be used by the AI against infantry
* CUP_Weapons_Ammunition - PG-9 ammunition doesn't pierce solid objects like a hot knife through butter anymore
* CUP_Weapons_Ammunition - SPG and GROM (BMP1) ammo can now be used by AI against infantry too
* CUP_Weapons_Ammunition - Tunguska missile locking range bumped up to 6km
* CUP_Weapons_Ammunition,VehicleWeapons - minor tweaks to Tunguska missiles, 2S6 and 2S6M now have separate weapons and ammunitions with different ranges and countermeasure immunity
* CUP_Weapons_DynamicLoadout - Added proper mounting to Vikhr Rack
* CUP_Weapons_DynamicLoadout - Replaced S8 pod with KA-52 version because pretty!
* CUP_Weapons_East_Attachments,RPG7 - NSPU attachments dont have weird self-casting shadow artifact anymore
* CUP_Weapons_G36 - G36K red dot reticle is now tighter, fixes T1626
* CUP_Weapons_RPG7 - RPG7 now has proper firemode setup with increased AI dispersion values
* CUP_Weapons_StaticWeapons,VehicleWeapons - Improved firing rate icon for several vehicle weapons ( T2139 )
* CUP_Weapons_VehicleWeapons - Helicopter/Airplane rocket launchers now feature dispersion effects, fixes T2192
* CUP_Weapons_VehicleWeapons - M256 and M68 cannons now have vanilla FCS
* CUP_Weapons_VehicleWeapons - Second missile in TOW tandem launchers is now immediately available for launch instead of having a 10sec reload time, related to T2079
* CUP_Weapons_VehicleWeapons - Single tube TOW launchers now have a 30second magazine reload time like the tandem counterpart

Päivitys: 27.6.2017 klo 2.16

Version 1.9.1 (26|Jun|2017)

ADDED:
* CUP_Weapons_Ammunition - Added 1.70 Sensors to guided munitions, tweaked some munition properties
* CUP_Weapons_Ammunition - Added cup_mag_pylons.h
* CUP_Weapons_Ammunition - Added pylon magazines config (disabled for now)
* CUP_Weapons_DynamicLoadout - Added: 7 and 19 Round Hydra Pods
* CUP_Weapons_DynamicLoadout - Added AIM-9X pod
* CUP_Weapons_DynamicLoadout - Added CRV7 pod
* CUP_Weapons_DynamicLoadout - Added: CRV7 x12 Pod
* CUP_Weapons_DynamicLoadout - Added: Dynamic Loadout Framework
* CUP_Weapons_DynamicLoadout - Added: Gau-19/A Left and Right for AH-6
* CUP_Weapons_DynamicLoadout - Added: M621 Cannon Pod
* CUP_Weapons_DynamicLoadout - Added: twin and quad Hellfire Pod
* CUP_Weapons_M14 - Added an M14 variant with CCO
* CUP_Weapons_VehicleWeapons - Added GAU-21/A config for mh60

FIXED:
* CUP_BaseConfigs - Fixed typo with Chernarus Civilians and CDF faction names, fixes T2000
* CUP_Weapons_Ammunition - Adjusted AA Missiles - Fixes T1779 - Manpads should no longer be able to lock onto ground targets
* CUP_Weapons_Ammunition - Adjusted AGM-144 Hellfires - Fixes T2046 - Re-enabled some properties and adjusted sensor angles
* CUP_Weapons_Ammunition - Tweaked some sensor values & Added Missile Cameras to select missiles
* CUP_Weapons_RPG7 - Fixed interoperability issue with another mod
* CUP_Weapons_SCAR - Fixed sticky muzzleflash on Mk17 Short/EGLM
* CUP_Weapons_SCAR - Retexturing some versions of the Mk16/17 EGLM doesn't cause the launcher's red dot to become white anymore, fixes T2058
* CUP_Weapons_StaticWeapons - Podnos mortar doesnt fall over when handplaced or assembled in live game anymore, fixes T2040
* CUP_Weapons_StaticWeapons - Static artillery pieces can now be used with support modules, fixes T2045
* CUP_Weapons_VehicleWeapons - M3M machinegun now has correct rate of fire

IMPROVED:
* CUP_Weapons_Ammunition - 2A28 Grom HEAT ammo doesn't overpenetrate buildings anymore
* CUP_Weapons_DynamicLoadout - Dynamic loadout will now remove the launcher from the gunner position if the magazine was moved to pilot (thanks [] Tim)
* CUP_Weapons_WeaponsCore - If using 3rdPersonView with bolt action rifles, the bolt cycle animation no longer trows you out from scope view to 3PV

Päivitys: 10.4.2017 klo 2.50

CUP Weapons Version 1.9.0 (10|Apr|2017)

ADDED:
* CUP_Weapons_AK - Added preconfig suppressed AK74M/AKM for fun :^)
* CUP_Weapons_Ammunition,M240,M60E4,Mk48,PK - added magazine variants with different tracer colors on M240/L7, Mk.48, M60E4, PKM/PKP, fixes T1946
* CUP_Weapons_Ammunition,M72A6,RPG18 - Added M72A6 LAW
* CUP_Weapons_Ammunition,StaticWeapons,VehicleWeapons - added RBS 70 ammo/magazine/weapon data
* CUP_Weapons_Ammunition,VehicleWeapons - Added CRV7 HE and KE (Kinetic-Energy) variants.
* CUP_Weapons_Ammunition,VehicleWeapons - Added GAU-19/A Red Tracer magazines, 1200 and 2400 rounds
* CUP_Weapons_Ammunition,VehicleWeapons - Added GAU-19/A Vehicle Cannon (single and twin)
* CUP_Weapons_AWM,CZ750,Huntingrifle,LeeEnfield,M24,Sounds,WeaponsCore,model.cfg - Eventhandler script for bolt actions rechambering sound and animation
* CUP_Weapons_M24 - Added scope to CUP_srifle_M40A3_bipod
* CUP_Weapons_M72A6 - added M72A6 Special variant
* CUP_Weapons_RPG7 - Added a few modified files
* CUP_Weapons_RPG7 - Added: new RPG-7 port, PGO7 from the SPG-9, recreated missing files
* CUP_Weapons_RPG7 - Added RPG-7 and scopes, courtesy of RHS. Big Thank you guys!
* CUP_Weapons_SCAR - Added HiddenSelection to SCAR family and added Black and Woodland color schemes.
* CUP_Weapons_StaticWeapons - Added angle of inclination display to M119 optics and made the angle change with PgUp/PgDn.
* CUP_Weapons_StaticWeapons - RscInGameUI for angle of inclination display.

FIXED:
* CUP_Weapons_Ammunition - Changed the launcher names for the RPG-7
* CUP_Weapons_Ammunition - Fixed missing inherit for hidden pylons
* CUP_Weapons_Ammunition - M2 and other .50cal machineguns now use CUP ammunition instead of vanilla
* CUP_Weapons_Ammunition - SPG-9 and 2A28 Grom rounds dont bounce all over the place anymore, fixes T1924
* CUP_Weapons_Ammunition,StaticWeapons,VehicleWeapons - RBS 70 now has proper weapon class and can be used correctly in game
* CUP_Weapons_Ammunition - vehicle mounted grenade launchers now use a separate ammo type with different simulation, prevents the character's head to shake all over the place and tip vehicles over because of recoil
* CUP_Weapons_FNFAL - minor improvements to FN FAL textures and materials
* CUP_Weapons_Grenades - Added ace fragmentation for L109A1, L109A2 and M67 (Fixes T1968)
* CUP_Weapons_L85 - eye position on L85 iron sights brought forward, aiming should now be easier
* CUP_Weapons_M16 - eye position on M16s/M4s iron sights was brought back a bit to avoid clipping issues, fixes T1821
* CUP_Weapons_M16 - M4 back up iron sights now fold down the right way when optics are mounted
* CUP_Weapons_M16,WeaponsCore - Hand clipping issues with side rail lasers/lights. (Fixes T1925)
* CUP_Weapons_M24 - Fixed M40A3 attachment slot name, resolves T1986
* CUP_Weapons_MicroUZI - reverted MicroUZI textures to originals from A2, minor tweaks to materials
* CUP_Weapons_Pods - Fixed blurred CRV7 - Fixes T630
* CUP_Weapons_Sounds,SoundShaders - Weapon sounds from behind obstacles was muted (fixes T1998)
* CUP_Weapons_StaticWeapons - additional bits on static Zu23 turret are now correctly animated
* CUP_Weapons_StaticWeapons - fixed gunner position in Igla AA pod
* CUP_Weapons_StaticWeapons - Mk19 tripod and gun backpacks are not hidden from virtual arsenal anymore
* CUP_Weapons_StaticWeapons - moved static weapons to CUP namespace, should avoid corruption issues with vanilla static weapons
* CUP_Weapons_StaticWeapons - physx overhaul on all static weapons, should now be a lot more stable when placed on uneven ground or buildings
* CUP_Weapons_West_Attachments - fixed wrong texture assignment on black Aimpoint CompM2

IMPROVED:
* CUP_BaseConfigs - CUP faction names have been streamlined, all factions should now appear with their armed forces/branch name, with the exception of civilians
* CUP_Weapons_WeaponsCore - On bolt action rifles, you now have to hold down trigger in order to delay cycle bolt animation when looking down iron sight/scope
* CUP_Weapons - Added aimTransitionSpeed value to all infantry weapons (Fixes T1781)
* CUP_Weapons_AA12 - improved materials and general aspect of the AA-12
* CUP_Weapons_Ammunition - 7.62 gatling ammunition damage radius reduced from 2m to 1.5m
* CUP_Weapons_Ammunition - HEAT ammunition splash damage overhaul, most HEAT rounds now deal higher damage on a bigger area, fixes T1922
* CUP_Weapons_Ammunition - M3P, GAU-19 and Yak-B machineguns now all use custom ammo with additional small splash damage
* CUP_Weapons_Ammunition,M47 - adjusted weight value for M47 Dragon missile to match other similar heavy AT missiles, fixes T1954
* CUP_Weapons_Ammunition,M72A6,RPG18 - Both RPG-18 and M72A6 launchers can now fit in backpacks
* CUP_Weapons_Ammunition - tweaked hit (damage) values on some ammunitions
* CUP_Weapons_Ammunition,VehicleWeapons - Tweaked CRV7 rockets to have more accurate performance
* CUP_Weapons_AS50,AWM,CZ750,FNFAL,Huntingrifle,L129,LeeEnfield,M107,M110,M14,M14_DMR,M16,M24,SCAR - added "ace_railHeightAboveBore" for long range rifles (T992)
* CUP_Weapons_Backpacks - improved materials on backpacks
* CUP_Weapons_Curator - M72A6 can now be spawned as a prop in the editor
* CUP_Weapons_CZ805 - CZ805 changed to use G36 magazines instead of STANAG magazines
* CUP_Weapons_L85,M16,M240 - L85 can now be ranged up to 500m
* CUP_Weapons_L85,M16,M240 - M16 can now be ranged down to 100m
* CUP_Weapons_L85,M16,M240 - M240 has proper 100m steps in ranging up to 1500m
* CUP_Weapons_M136 - M136 launcher can now be carried in backpacks
* CUP_Weapons_M16 - minor improvements to M16/M4 weapons family materials and textures
* CUP_Weapons_M16 - optics proxy moved forward on M16/M4
* CUP_Weapons_M249,M60E4 - AI rate of fire with M249/M60E4 should now be equal to similar vanilla weapons, also M249 recoil has been slightly adjusted, fixes T1676
* CUP_Weapons_M72A6 - M72A6 can now be retextured
* CUP_Weapons_SCAR - Changed SCAR family to have HiddenSelections
* CUP_Weapons_StaticWeapons - changed maxElev on Mk19 static weapon, elevation is now limited to +30 degrees
* CUP_Weapons_StaticWeapons - DSHKM can now elevate only to +20 degrees
* CUP_Weapons_StaticWeapons - improved general aspect and materials on most static weapons
* CUP_Weapons_StaticWeapons - manual ranging on static weapons streamlined, added more intermediate distances
* CUP_Weapons_StaticWeapons - static M2 machinegun now uses custom materials and textures instead of vanilla offroad ones
* CUP_Weapons_StaticWeapons - tweaked max/min elevation of KORD w/high mount
* CUP_Weapons_UK59 - tweaked UK59 materials
* CUP_Weapons_VehicleWeapons - improved GAU-12/22 sounds
* CUP_Weapons_West_Attachments - aesthetic improvements to M68 CCO/Aimpoint CompM2
* CUP_Weapons_West_Attachments - transfered ace parameters for scopes into CUP configs and added "ace_scopeHeightAboveRail"

REMOVED:
* CUP_Weapons_Ammunition,M47 - removed duplicate entry for M47 magazine in relative weapon config
* CUP_Weapons_Ammunition - removed AGM/duplicate params
* CUP_Weapons_AK,AS50,G36,KSVK,L110,L129,LeeEnfield,M110,M107,M14_DMR,M24,M249,M60E4,Mk48,PK,SA58,SCAR,UK59 - Removed some deprecated AGM/TMR parameters
* CUP_Weapons_RPG7 - Removed Arma 2 RPG-7
* CUP_Weapons_RPG7 - Removed original RPG-7 port because the author withdrew his permission
* CUP_Weapons_RPG7 - Removed some obsolete files

Päivitys: 3.1.2017 klo 3.01

Version 1.8.1 (01|Jan|2017)

ADDED:
* CUP_Weapons_Ammunition,VehicleWeapons - added weapons and magazines for M60 Patton
* CUP_Weapons_Curator - Added: Backwards compatibility entry for placeable container CUP_Weapon_lmg_M249 which got removed

FIXED:
* CUP_Weapons_Ammunition - fixed missing AGM-114K magazine string error
* CUP_Weapons_CZ805,FNFAL,L110,L85,M16,M249,SCAR - Fix Apex supressors and tracer magazines compatibility on many rifles (Fixes T1732 T1733 T1735 T1736 T1737 T1738 T1739)
* CUP_Weapons_Duty,Evo,L129 - Fix Apex supressors and tracer magazines compatibility (T1731 Fixes T1734 T1740)
* CUP_Weapons_L85 - fixed L85 model.cfg
* CUP_Weapons_L85 - Fixed the name of the rail in CUP_arifle_L86A2_ACOG which prevented Marksmen to have an optic

IMPROVED:
* CUP_Weapons_Ammunition - increased locking cone on Vikhr missiles, acquiring targets on Ka-50 should now be easier
* CUP_Weapons_Ammunition,VehicleWeapons - M68 HEAT magazines classnames adjusted to correctly reflect HEAT instead of HE
* CUP_Weapons_M16 - Improved hand position on M4 (Fixes T1742)
* CUP_Weapons_RPG18 - Added a secondary top ironsight for RPG-18 (Fixes T1776)

Päivitys: 14.11.2016 klo 16.10

Version 1.8.0 (14|Nov|2016)

ADDED:
* CUP_Weapons_Ammunition - added T-90 weapons data
* CUP_Weapons_Ammunition - Added weapon pods, ammo and magazines for AW159
* CUP_Weapons_Ammunition - L31 HESH shells
* CUP_Weapons_Ammunition - Magazines for 20Rnd L31 HESH, 25Rnd L27A1 Sabot rounds, L34 Smoke Rounds
* CUP_Weapons_Ammunition - Royal Ordnance L30A1 vehicle cannon
* CUP_Weapons_Backpacks - Added missing dependency
* CUP_Weapons_Curator - added avaliability of weapons and items in 3DENs props category, also added editor preview images.
* CUP_Weapons_M240 - added legacy cfgPatches entry for L7A2
* CUP_Weapons_M24 - Added silencer to M24
* CUP_Weapons_NVG - Added AN/PVS-14 Monocular Night Vision Goggles
* CUP_Weapons_Pods - Added M621 model
* CUP_Weapons_StaticWeapons - Added dskh_destruct.rvmat needed for T-90
* CUP_Weapons_VehicleWeapons - Added automatic lead calculation to M168 and AZP-23 AA guns (used on M163 and ZSU-23 respectively)
* CUP_Weapons_VehicleWeapons - Added CCIP to most air to ground cannons, rockets, and bombs
* CUP_Weapons_VehicleWeapons - Added Land Rover PKT
* CUP_Weapons_VehicleWeapons - added separate weapon class for the AC47 twin gatling without CCIP indicator
* CUP_Weapons_VehicleWeapons - Added Target Leading to most air to air and anti-air cannons

FIXED:
* CUP_Weapons_Ammunition - Fixed CZ550_rail zeroing issues
* CUP_Weapons_Ammunition - fixed missing strings on a handful of vehicle magazines
* CUP_Weapons_Ammunition - fixed wrong initspeed for 30mm cannon magazines, probably slightly affecting the behavior mentioned in T1510
* CUP_Weapons_AWM - Increased L115A3 maximum zeroing with scopes (Fixes T1684)
* CUP_Weapons_Curator - fixed wrong parent class for pistols set. Corrected to right class
* CUP_Weapons_CZ805 - Moved eye position on Elcan and SUSAT scope to avoid clipping issues. (Fixes T1356)
* CUP_Weapons_CZ805 - Moved scope position on CZ805 and SA58 to avoid clipping issues. (Fixes T1356)
* CUP_Weapons_L85 - Corrected hand positions for the L85/86. T1356
* CUP_Weapons_L85 - Corrected L85 LOD1/LOD2 that was swapped
* CUP_Weapons_L85 - Fixed issue with L85_UGL sight not flipping up/down
* CUP_Weapons_L85 - Moved L85 scope position. Moved L85 grip model to same position as the other L85 versions. (stock was inside shoulder) T1356
* CUP_Weapons_L85 - Moved scope and rail on the L85 to avoid clipping issue. T1356
* CUP_Weapons_LeeEnfield - Increase LeeEnfield's damage and firingrate (fixes T1037 and T1639)
* CUP_Weapons_M249 - Some L85 and M249 variants could mount accessories without proper rail (fixes T1628)
* CUP_Weapons_Sounds - Added missing sound on sniper rifles silenced soundset (Fixes T1640)
* CUP_Weapons_StaticWeapons - Added scope for L7A2 (Fixes T1610)
* CUP_Weapons_StaticWeapons - Fixed missing string for BAF flag carrier (Fixes T274)
* CUP_Weapons_StaticWeapons - M119 model config now inherit form D-30. Should fix accuracy problem (Fixes T1604)
* CUP_Weapons_StaticWeapons - M-14 supports all kinds of optics and bipods (Fixes T1602)
* CUP_Weapons_VehicleWeapons - AI can now properly use wireguided launchers (Metis and M47) (Fixes T1443)
* CUP_Weapons_VehicleWeapons - fixed missing AI firemode entries on some vehicle weapons, fixes T1579
* CUP_Weapons_VehicleWeapons - fixed missing comma in a magazine array that prevented binarization
* CUP_Weapons_VehicleWeapons - Mi-35 canon has proper zeroing (Fixes T1659)
* CUP_Weapons_XM8 - Fixed missing bolt animation on XM8 sharpshooter

IMPROVED:
* CUP_Weapons_Ammunition - improved CAS planes cannon ammunition, should now be able to bring the pain to lower tier armored vehicles.
* CUP_Weapons_Ammunition - Increased M136 rocket initspeed in order to make it accurate at longest ranges : 300/400m (Fixes T1111)
* CUP_Weapons_Ammunition - minor changes to CCIP and target leading features:
* CUP_Weapons_Ammunition - Stringtable entry for the L94A1 Chain Gun (showed up in game as M240)
* CUP_Weapons_Ammunition - tweaked 7.62 gatling ammo behavior, reduced indirectHit damage (should reduce lag during longer bursts) and increased deflecting value
* CUP_Weapons_L85 - Better aligned the L85_UGL sigth
* CUP_Weapons_M16 - Added and modified M4 variants for USArmy (Fixes T1679)
* CUP_Weapons_M16 - Added M4 variants with CCO for US Army (T1665)
* CUP_Weapons_M249 - Improved M249 weights and cleaned weaponslot configs (Fixes T1322)
* CUP_Weapons_PK - Improved hand positions for M14_DMR, M16A2/4, PKM/PKP, Saiga12K, UK59, VSS
* CUP_Weapons_Sounds - Increased recoil a little on Huntingrifle, LeeEnfield, M24
* CUP_Weapons_Sounds - New and improved sound for AWM, CZ750, Huntingrilfe, LeeEnfield, M24
* CUP_Weapons_StaticWeapons - HE and HEPD rifle grenade are now at the top of the grenades list
* CUP_Weapons_StaticWeapons - TOW optics now have proper clean transparent glass, fixes T1698
* CUP_Weapons_UK59 - added ACE3 barrel swap for UK59 and PKM (Fixes T1617)
* CUP_Weapons_VehicleWeapons - BMP autocannon (and children) should now be on par with vanilla 30mm when used by AI
* CUP_Weapons_VehicleWeapons - GSH-30-2 variant for Su-25 now uses 250 round magazines
* CUP_Weapons_VehicleWeapons - some targeting improvements on many ground vehicles part2 (weapons) (Fixes T1680)
* CUP_Weapons_VehicleWeapons - tweaked ammo count for 2A46 magazines (used in T-72 and T-90) to match real life capacity
* CUP_Weapons_VehicleWeapons - zeroing for ZU-23
* CUP_Weapons_XM8 - G36 and STANAG mags now fit only where they should (Fixes T1584)

REMOVED:
* CUP_Weapons_Ammunition - Removed obsolete weapon classes for Ka60/L39, now using proper CUP weapons classes like the others.
* CUP_Weapons_VehicleWeapons - removed crosshair from GAU-22
* CUP_Weapons_VehicleWeapons - Removed obsolete CUP_PKT_W

OTHER:
* CUP_Weapons_Ammunition - GAU-12 now has both CCIP and target lead indicator;
* CUP_Weapons_Ammunition - GAU-22 now has UI crosshairs because the HUD is not accurate enough;
* CUP_Weapons_Ammunition - GAU-8 now has both CCIP and target lead indicator (need to lock on target before!), UI crosshair removed since HUD is on point already;
* CUP_Weapons_Ammunition - S-5 and S-8 rocket pods now come in both CCIP and non-CCIP flavours.