Cities: Skylines

Cities: Skylines

CSL Stats Panel
A apresentar 1-10 de 25 entradas
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Atualização: 5 ago. 2016 às 15:28

See notes at: http://sp.zhabite.com/workshop/filedetails/discussion/412708301/405692758709794502/

Atualização: 5 ago. 2015 às 19:20

possibly fixed onReleased errors when exiting and starting new game after stats panel is both visible and non-visible.

Atualização: 16 abr. 2015 às 10:43

added new category "Trade" shows some import / export figures.

made button font a little smaller on config screen to fit everything (config screen also scrolls with mouse wheel if you size it smaller)

changed graphic on "Unemployment" category.. it was using the outside connections graphic, which I'm now using for Trade..

Atualização: 7 abr. 2015 às 9:57

fixed bugs vehicle logic that checks if source building is full or emptying

Atualização: 6 abr. 2015 às 7:14

fixed crash on exit to main menu then start new game

Atualização: 5 abr. 2015 às 18:37

- excluded vehicles from garbage and death stats when their building is full or emptying

- re-organized education stats a little to show both % and raw number for educated levels.

- added new stat category "Unemployment", remember you can disable this entire category in the config screen.. yellow = 15%, red = 25%

- restricted panel move to left or right mouse buttons (no middle click to move the stats panel anymore, this caused some weirdness)

let me know what you think of the new changes

Atualização: 2 abr. 2015 às 23:24

added traffic stats. the summary % is based on average "delay" per car which is wait time + block time. it also averages over the past several data readings, so it doesn't jump around so much. 100% traffic is 1.00 delay, so it's pretty easy to hit. I think this is about how the game treats it as well -- I was able to play to 22k population just now and kept under 19% traffic (.19 delay) most of the time, not without effort..

added a try / catch on the data timer

Atualização: 2 abr. 2015 às 13:07

updated total vehicles count with secret sauce
productionRate * (count + 99) / 100

updated Educated Count stat to subtract Educated0 group

Atualização: 2 abr. 2015 às 11:40

excluded police from considering vehicle stats numbers in summary % (they always use all their cars)

Atualização: 2 abr. 2015 às 10:53

added education level 1, 2, 3 stats

added option "Vehicle Usage" to consider usedVehicles / totalVehicles in the % summary. When on it will display whatever is higher -- vehicle usage or normal usage/capacity

refined data refresh to better align with UI update interval; data should refresh in the background a half second before the UI refreshes, rather than a steady 1s interval

fixed format issues with garbage numbers, showing "K" when they were less then 1000.

tooltips in mini-mode - mouse over a stat in mini-mode to get details from the expanded view in a tooltip