Cities: Skylines
CSL Stats Panel
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Ενημέρωση: 2 Απρ 2015 στις 6:44

added Death Services: Waiting number (# of bodies waiting to be picked up), remember if you don't like some of the stats I've been adding, you can disable them on the config screen.

Ενημέρωση: 1 Απρ 2015 στις 20:48

fixed crash on mousewheel text scaling

added some vehicle stats, remember you can toggle them off in the config screen

stats are refreshed on a separate thread now, and UI is refreshed on main thread - this way the game doesn't "tick" during refresh, even though it was only taking ~.06 seconds it was still noticeable.

less is more:
-got rid of mouse timer while in transparent mode (which handled making the panel transparent again after mousing out), not necessary and may have caused crashes

-got rid of config screen events. the main stat panel detects config change on next frame update and resets as needed

-removed some extra UI code FitToContents and FitChildrenHorizontally calls

Ενημέρωση: 31 Μαρ 2015 στις 9:09

this mod was fairly consistently causing errors on re-load game and exit to main menu - hopefully that is all fixed now, my apologies for that! The game was trying to update cached panel objects that had been destroyed -- I found a few tricks to keep it from doing that.

I'm no longer able to crash the game by furiously clicking on the config screen as fast as I can - no one was reporting crashes so I assume it was just me, but this is fixed as well

re-labeled some of the "Garbage" stats -- this may cause them to re-display if you had them hidden, if so, just hide them again.

removed extra delay when updating config settings - other stability improvements rendered this unnecessary

added sanity check, minimum frames per update is 20 regardless of "refresh interval" in config screen. So if you're running at less than 20fps, the stats might refresh a little less often but only if your refresh interval is set to 1 sec in the config screen -- if it's default at 3, you probably won't see any change, unless you're at like what.. 7 fps? not likely any players doing that. The real benefit here is when fps drops significantly during any refresh interval due to lag or whatever - it won't flood the game with updates that it can't handle.

added better number scaling to some of the "Garbage" stats (ie: 1000K vs 1000000)

retooled building stats to use linq queries instead of looping the array

Ενημέρωση: 28 Μαρ 2015 στις 19:28

had to add delay back in when changing config. it was still causing instability

Ενημέρωση: 28 Μαρ 2015 στις 15:43

rebuild to avoid false positive in avast (all other anti-virus reported negative)

Ενημέρωση: 28 Μαρ 2015 στις 12:51

fixed mod not appearing when loading a game from within a game

Ενημέρωση: 28 Μαρ 2015 στις 11:45

transparency option added

Ενημέρωση: 27 Μαρ 2015 στις 18:31

refined fps to use realtimeDelta instead of its own DateTime.Now

Ενημέρωση: 27 Μαρ 2015 στις 18:02

retooled refresh rate, so it is actually seconds now (was dependant on your FPS before)

added FPS stat, remember you can turn this off in the config screen

added "Reset Defaults" on config screen

added graphic icon for "Buildings" category

Ενημέρωση: 26 Μαρ 2015 στις 22:07

bugfix for "Infinity%" showing when starting a new game.. just shows 100% usage now if you have consumption but no production.