Cities: Skylines

Cities: Skylines

Toggle Traffic Lights
38件中 21-30 を表示
< 1  2  3  4 >
更新: 2015年6月1日 @ 11時57分

v. 0.7.5

- added: Buttons for indicating current Edit-Modes and switching between them (Overground, Underground, Both)

更新: 2015年5月23日 @ 13時28分

v. 0.7.1

- fixed: After using the TTL Batch UI at least once, no InfoView was selectable

更新: 2015年5月22日 @ 13時19分

v. 0.7.0

- fixed: mouse clicks and wheel scrolls aren't blocked by BatchUI
- added: initial support for intersections in tunnels. Activate underground mode via PageDown, go back to ground via PageUp, or handle lights above and below ground via PageUp+PageDown. Details on the Github-Page for this mod: https://github.com/Craxy/ToggleTrafficLights#tunnels


Note: the support for tunnels is currently still a bit quirky: While toggling works, some parts -- especially UI stuff -- is not very comfortable yet. Details: https://github.com/Craxy/ToggleTrafficLights#tunnels

更新: 2015年4月17日 @ 11時03分

v. 0.4.3

- Fixed: Exception "Not a valid NetNode [System.InvalidOperationException]" while using ToogleTrafficLights tool.

更新: 2015年4月12日 @ 14時26分

v. 0.4.2

- Button tooltip now mentions the menu (right click)
- sprite is now read just once and reused
- Each button for each state is now created only once and then reused. These buttons are named for skinning. Names are: ToggleTrafficLightsButtonActivated, ToggleTrafficLightsButtonActivatedUi, ToggleTrafficLightsButtonDeactivated

更新: 2015年4月11日 @ 17時40分

v. 0.4.1

- Named the button in the roads menu: "ToggleTrafficLightsToolButton". Was requested by nlight for "Sapphire - UI skin framework"
- Fixed: Button gets not properly destroyed

更新: 2015年4月6日 @ 14時38分

v. 0.4.0

- Added batch commands: remove/add/reset all traffic lights. Commands can be found by clicking with the right mouse button on the Toggle Traffic Lights button. The button turns red and a menu appears on the left side of the screen.


Note: Batch commands apply to all present road intersections. It does not automatically remove lights in the future. So if you want no traffic lights at all click now and then on the remove traffic lights button

Note: All commands get execute directly after you clicked. There's no dialog asking if you really want to do this. There is no revert button to. So think twice before clicking! Of course you can always reset the traffic lights to their original state.

Note: Changes of road types do currently count as intersection. So the batch command "Add all traffic lights" does add lights to such places.

Note: Batch commands apply to roads outside of the buildable area too. So if you add lights to all intersections it will add lights to your connecting highways too. But there's really no good reason why somebody wants to add traffic lights to all intersections...

更新: 2015年4月3日 @ 19時42分

v. 0.3.8

- added: Shortcut Ctrl+Shift+T: enables the Traffic Lights tool everywhere without opening the roads menu. Disabling the tool via Ctrl+Shift+T again will then enable the previous used tool. More info in the ReadMe on GitHub: https://github.com/Craxy/ToggleTrafficLights/blob/master/README.md

更新: 2015年4月3日 @ 17時10分

v. 0.3.5

- Previously removed shortcut was added again: Ctrl+L

更新: 2015年4月3日 @ 12時43分

v. 0.3.5.3

- fixed: going from Traffic Lights tool selected directly to Electricity Tab, the wrong build tool was used (depending on what was previously selected). This resulted in placing Electricity lines with the curved tool or even the upgrade tool (which means no lines were placeable)


Note: A fix for the Extended Road Upgrade mod was released which fixed the incompatibility with this tool. The Traffic Lights button can now be selected. But there is still one bug: going directly from one of the Extended Road Upgrade tool to the Traffic Lights tool is not possible: The previous used builtin-road-tool gets activated. Just click on the Traffic Lights button again to activate it.