Sid Meier's Civilization V

Sid Meier's Civilization V

The Kingdom of Sardinia-Piedmont (BNW)
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Update: 21 Dec, 2015 @ 12:32pm

Update: 3 Dec, 2015 @ 8:02pm

Update: 28 Nov, 2015 @ 10:46pm

Update: 28 Nov, 2015 @ 6:10pm

  • Removed Italy components to the mod. S-P takes the 'Form Italy' and 'Vineyard' Decisions, however.
  • Added/Updated modded support for: Sovereignty, Mercenaries, Cultural Diversity, Civ IV Traits, Enlightenment Era, Events & Decisions, CCCHP, CP, TAL, Wish for the World, YnAEMP v24, Piety.
  • Piazzo now replaces the Zoo/Menagerie. More era appropriate, and thematic to the conquest-oriented UA and UU.
  • Piazzo now yields +2 Culture and +2 Tourism in addition to its existing effects.
  • Adjusted Europe YnAEMP TSL according to Jan's suggestion.
  • Expanded Events to detail the actual decision taken.
  • Shroud of Turin event may no longer fire until at least the Renaissance.
  • "" rewards/costs now scales with era, and fixed an issue where Option 2 did not subtract your Faith properly.
  • Va, pensiero event may now fire more than once, but not if you have enacted the 'Form Italy' decision.
  • Fixed an issue wherein the Bersaglieri possessed a combat bonus OUTSIDE friendly borders, instead of INSIDE.
  • Improved the method by which S-P becomes Italy in the 'Form Italy' decision.
  • UA is now: Tourism is added to Production when building Units. City-States under siege may surrender without incurring a warmonger penalty from their capture.
  • Fixed an issue wherein major capitals could surrender to S-P when under siege.
  • City-States will no longer surrender before they have taken at least 50% damage.
  • Change to capture a CS in the above manner now doubled with a Garibaldino nearby and Garibaldino no longer possesses a city attack bonus.
  • Chance to capture a CS now scales with the number of units nearby.
  • Bersaglieris gained by other civilizations (such as via Merc. Contract or CS) may now upgrade into Garibaldinos, too.
  • Fixed an issue wherein the Royal Vineyward happiness would remain even if the Royal Vineyard had been captured, and an issue wherein the AI would not get the correct amount of Happiness.
  • Royal Vineyard decision may only be enacted before the Renaissance.
  • Fixed an issue where the Royal Vineyward decision could be enacted even if you possessed no Wine.
  • Everything re-tested to ensure its working.

Update: 24 Dec, 2014 @ 9:11pm

Update: 24 Dec, 2014 @ 6:55pm