Garry's Mod
Team Fortress 2 Bots [2022]
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Aggiornamento: 19 mag 2015, 18:26

+Fixed a LOT of things

+Added support for MvM

Aggiornamento: 28 mar 2015, 22:25

+Fixed some minor AI errors

+Improved visual contact detection

+Added Bot Debugger (it's a lot more fun than it sounds)

+Improved dodging

+Bots get stuck less

Aggiornamento: 15 mar 2015, 10:45

+Fixed bots shooting at the ground after eliminating all targets or disabling AI

Aggiornamento: 14 mar 2015, 9:39

+Bots can now be disabled or ignore players through via Context Menu NPC options.

Aggiornamento: 14 mar 2015, 4:20

+Fixed conflict with SLV base - bots should now die properly

+Fixed missing sounds

+Bots will now properly retaliate when attacked.

Aggiornamento: 12 mar 2015, 22:36

Public Beta Release


+Reworked Australium Halefire

+Improved Dodging

+Reworked Medibeams

+Fixed some (of the many) multiplayer bugs

+Added some more quotes

+Bots will now retaliate against neutrals that attack them

Aggiornamento: 9 mar 2015, 11:32

+Bots can now actviate player triggers

+Improved interactions between bots and NPCs

+Fixed Entity:PhysicsInit() error

+Added the Strange Australium Professional Killstreak Halefire

+Fixed random weapons

+Improved ctf_2fort's Nav-Mesh

+Fixed some minor errors

Aggiornamento: 8 mar 2015, 3:39

+Fixed a minor engineer error

+Fixed multiplayer bugs

+Added spawn icons for buildings

-Disallowed duping

-Removed Knoof

-Accidentally broke random weapons

Aggiornamento: 27 feb 2015, 18:54

+Added functionality to Spy and Engineer on non-navmeshed maps

+Added Engineer building cleanup settings.

+Fixed misaligned text in the Bot Customization menu

+Fixed cosmetic icons being blank

Aggiornamento: 25 feb 2015, 5:58

+Added some more voice/taunts

+Fixed an Engineer bug that caused frequent crashes

+Added Spy AI

+Added facial expressions to dead mercs

+Fixed rapid fire dispenser beams

+Fixed medics not actually healing their team members

+Added Golden Wrench

+Added more Spy revolvers

+Improved Medic AI