Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2022]
Näytetään 11–20 / 29
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Päivitys: 19.5.2015 klo 18.26

+Fixed a LOT of things

+Added support for MvM

Päivitys: 28.3.2015 klo 22.25

+Fixed some minor AI errors

+Improved visual contact detection

+Added Bot Debugger (it's a lot more fun than it sounds)

+Improved dodging

+Bots get stuck less

Päivitys: 15.3.2015 klo 10.45

+Fixed bots shooting at the ground after eliminating all targets or disabling AI

Päivitys: 14.3.2015 klo 9.39

+Bots can now be disabled or ignore players through via Context Menu NPC options.

Päivitys: 14.3.2015 klo 4.20

+Fixed conflict with SLV base - bots should now die properly

+Fixed missing sounds

+Bots will now properly retaliate when attacked.

Päivitys: 12.3.2015 klo 22.36

Public Beta Release


+Reworked Australium Halefire

+Improved Dodging

+Reworked Medibeams

+Fixed some (of the many) multiplayer bugs

+Added some more quotes

+Bots will now retaliate against neutrals that attack them

Päivitys: 9.3.2015 klo 11.32

+Bots can now actviate player triggers

+Improved interactions between bots and NPCs

+Fixed Entity:PhysicsInit() error

+Added the Strange Australium Professional Killstreak Halefire

+Fixed random weapons

+Improved ctf_2fort's Nav-Mesh

+Fixed some minor errors

Päivitys: 8.3.2015 klo 3.39

+Fixed a minor engineer error

+Fixed multiplayer bugs

+Added spawn icons for buildings

-Disallowed duping

-Removed Knoof

-Accidentally broke random weapons

Päivitys: 27.2.2015 klo 18.54

+Added functionality to Spy and Engineer on non-navmeshed maps

+Added Engineer building cleanup settings.

+Fixed misaligned text in the Bot Customization menu

+Fixed cosmetic icons being blank

Päivitys: 25.2.2015 klo 5.58

+Added some more voice/taunts

+Fixed an Engineer bug that caused frequent crashes

+Added Spy AI

+Added facial expressions to dead mercs

+Fixed rapid fire dispenser beams

+Fixed medics not actually healing their team members

+Added Golden Wrench

+Added more Spy revolvers

+Improved Medic AI