Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Old School PVP Battle System 2.0
Viser 11–20 av 30 bidrag
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Oppdatering: 1. okt. 2024 @ 18.27

b1.9
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-Changed base weapon attack rate to 4 from 3.5, makes battles a bit longer
-Flattened lethality curve for the two-handed axes. This *is* a system, but in general all the tier 6 axe units in the game also have great armor and high attk/def stats. So it was murder-town.

Oppdatering: 30. sep. 2024 @ 13.51

b1.81
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-Raised Chariot walk speed from 4 to 5.
-Slightly raised lethality for the javelin "precursor" that is thrown by melee troops
-Raised lethality of 2h spears by 5%. They already attack faster, they should be more useful now.

Oppdatering: 27. sep. 2024 @ 0.21

Oppdatering: 25. sep. 2024 @ 21.56

b1.8
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-Chariots and Cavalry "walk" at a trot that is about the speed of infantry running. This mod is for Default Walking. This gives Horses essentially 4 speeds: Locked to formation with slower units, Trot, Run, and Charge.

Oppdatering: 25. sep. 2024 @ 12.23

RESYNC

Oppdatering: 25. sep. 2024 @ 12.09

b1.7
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-Changed all the +damage ancillaries to other but similar stats since damage is not the focus of this combat system

Oppdatering: 24. sep. 2024 @ 23.44

b1.6
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-Changed each entity health from 10 to 20
-Migrated damage to new system: the amount of damage shown on unit card is the tier of the unit's weapon
-walking from -10 to -11 fatigue

Oppdatering: 23. sep. 2024 @ 19.58

b1.5
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-Reduced lethality of chariot melee strikes to .6. Putting it at .9+ never should have been live lmao

Oppdatering: 23. sep. 2024 @ 13.34

b1.42

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-Armor 100% save vs lethality point set at 145.
-took charioteer melee down to .95 lethality (1 was just a bit too crazy. But chariots should still do heavy damage even when stopped, they just died quicker to spearmen than others)

Oppdatering: 23. sep. 2024 @ 13.34