Total War: SHOGUN 2

Total War: SHOGUN 2

Field Command: Sengoku
Mostrando 11-20 de 39 aportaciones
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Actualización: 1 JUN 2024 a las 7:45

- Dialed back samurai and monk archer damage by a fraction to discourage the usual cheese strats

Actualización: 1 JUN 2024 a las 6:26

- Increased bow ammunition by +5 for all bow units (increases viability of bow units during sieges)

Actualización: 1 JUN 2024 a las 6:22

- Fixed rebellion army compositions (they were previously too strong)
- Added more taiko and kabuki inspired tracks for the pre-battle, movement phase

Actualización: 1 JUN 2024 a las 3:20

All units now have an associated dynamic cap - previously some units were exempt (mistake)

Actualización: 31 MAY 2024 a las 16:22

- Modified unit uniform colours to be more washed out, less bright and cartoony
- Replaced specific land battle music (high tension tracks) with intense taiko drums, which should hopefully make for a nice change during the tenser moments of battle. All other tracks are untouched as Jeff van Dyke really smashed it!

Actualización: 31 MAY 2024 a las 14:14

Rank fire was still present on imported teppo units. I have once and for all removed rank fire from the mod. Good riddance!

Actualización: 31 MAY 2024 a las 10:41

Added main menu logo

Actualización: 31 MAY 2024 a las 10:08

- Gentle decrease to horseback missile unit ammo
- Cannons now recruitable from gunsmiths and arsenals

Actualización: 30 MAY 2024 a las 12:58

- Increased cannon range from 500 to 700 to increase viability in sieges

Actualización: 30 MAY 2024 a las 11:19

Volume issues with main menu music (resolved)