Total War: SHOGUN 2

Total War: SHOGUN 2

Field Command: Sengoku
Viser 11–20 av 39 bidrag
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Oppdatering: 1. juni 2024 @ 7.45

- Dialed back samurai and monk archer damage by a fraction to discourage the usual cheese strats

Oppdatering: 1. juni 2024 @ 6.26

- Increased bow ammunition by +5 for all bow units (increases viability of bow units during sieges)

Oppdatering: 1. juni 2024 @ 6.22

- Fixed rebellion army compositions (they were previously too strong)
- Added more taiko and kabuki inspired tracks for the pre-battle, movement phase

Oppdatering: 1. juni 2024 @ 3.20

All units now have an associated dynamic cap - previously some units were exempt (mistake)

Oppdatering: 31. mai 2024 @ 16.22

- Modified unit uniform colours to be more washed out, less bright and cartoony
- Replaced specific land battle music (high tension tracks) with intense taiko drums, which should hopefully make for a nice change during the tenser moments of battle. All other tracks are untouched as Jeff van Dyke really smashed it!

Oppdatering: 31. mai 2024 @ 14.14

Rank fire was still present on imported teppo units. I have once and for all removed rank fire from the mod. Good riddance!

Oppdatering: 31. mai 2024 @ 10.41

Added main menu logo

Oppdatering: 31. mai 2024 @ 10.08

- Gentle decrease to horseback missile unit ammo
- Cannons now recruitable from gunsmiths and arsenals

Oppdatering: 30. mai 2024 @ 12.58

- Increased cannon range from 500 to 700 to increase viability in sieges

Oppdatering: 30. mai 2024 @ 11.19

Volume issues with main menu music (resolved)