Counter-Strike 2

Counter-Strike 2

Eruption [MAPCORE CONTEST 2024]
Showing 1-10 of 40 entries
< 1  2  3  4 >
Update: 2 Aug, 2024 @ 8:50am

- added house on A long
- fix bug on B
- lower tree base T base
- new light con + cubemap
- various clipping

Update: 31 Jul, 2024 @ 6:27am

- rework con
- new pit on b
- added details in various places
- visleak fix
- pixel gap removed
- B changes

Update: 8 Jul, 2024 @ 6:26pm

update for eagle one playtest

Update: 8 Jul, 2024 @ 10:17am

change spawns timings

Update: 6 Jul, 2024 @ 11:27am

today update:

Update: 5 Jul, 2024 @ 12:48pm

Quick patch thanks to FrosTY, AbX33, Méthyléne and SLITZ

* Added light at short cobby, missing cubemap mid
* Remove step window
* Reduce B rat spot, T side player clip
* Clip pillar banana, con ramp, A palm tree, lighthouse, op pixel gap heaven, and B missile jump
* Fix gap A long, A floor, labo and drop frame, vis dock, Text positions

Update: 5 Jul, 2024 @ 3:26am

faceit version

* New cover to hold mid deep for CT's
* A long upgrade for T, more cover, widen entrance and elevation change
* New Pilar B banana
* Remove OP angle on drop
* Better entrance on B for T
* Remove out of Map
* T base boost removed
* fix various geo gaps ( t spawn, window box, b main, CT spawn, long and con)
* Various clip
* Optimisation

Update: 4 Jul, 2024 @ 11:49am

* Extend cave (frosty)
* Added missing cube Map heaven and T base
* 45° wall in front of B main for better utility usage
* Bigger grenade tunnel on mid
* Smooth outdoor cave wall
* Fix geometry gap in cave
* Remove pixel block on ladder platform
* Remove out of Map T base
* Added new cover on A near short
* Added new corner spot on main B for contact play
* Labo path shorten
* Fix more vis leaks
* Fix pixel gap on B box
* Clip boost B
* Moved CT spawn towards A
* New wall for cover on B main
* Close B pit camping spot
* roof optimisation

Update: 3 Jul, 2024 @ 11:23am

update for playtest

* Extend cave (frosty)
* Added missing cube Map heaven and T base
* 45° wall in front of B main for better utility usage
* Bigger grenade tunnel on mid
* Smooth outdoor cave wall
* Fix geometry gap in cave
* Remove pixel block on ladder platform
* Remove out of Map T base
* Added new cover on A near short
* Added new corner spot on main B for contact play
* Labo path shorten
* Fix more vis leaks
* Fix pixel gap on B box
* Clip boost B
* Moved CT spawn towards A
* New wall for cover on B main
* Close B pit camping spot
* roof optimisation

Update: 2 Jul, 2024 @ 12:06pm

many fixes from yesturday 2 late night playtests

* clip double box A
* More light on B
* Railing upper B
* A short tunnel ceiling moved up
* Extend heaven celling
* Remove right side camping spot con
* Added a new cobby A long
* Added a wall cave for more cover
* Fix truck boost
* More room for T on B main