Slay the Spire

Slay the Spire

Sybil - The Dreamwalker (Pseudoregalia)
Näytetään 1–10 / 30
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Päivitys: 27.3. klo 10.12

PATCH 1.0.82
Guess what: it's been close to 10 months since the last update!
But there's still work to be done. Buffed three lesser used cards.

Not Forklift Certified:
Energy cost reduced from 2 to 1.
Will not consume MP anymore.

Flawless Technique.
Will consume 10% instead of 20% MP now.

Sunsetter:
Removed the MP cap, will scale indefinitely now.

Päivitys: 4.6.2024 klo 7.29

PATCH 1.0.81
Added the option to disable the power-up music which plays after hitting the 30 MP milestone.
Simply click on "mods" on the title screen and then on "config" to change the setting!

Päivitys: 25.5.2024 klo 12.03

PATCH 1.0.80
Fixed a bug with the "Retain" effect on the upgraded versions of Leg Day and Sol Cycle, they should now properly work.

Päivitys: 22.5.2024 klo 4.54

PATCH 1.0.79
Buffed Leg Day a bit by giving it the Retain effect upon upgrade. The cost still remains at 3 however.

Added a couple of new "beta" card-artworks.

Päivitys: 14.5.2024 klo 1.46

PATCH 1.0.78
Reworked some older cards.

Ascendant Light is now an Ethereal Rare, upgrading will remove that handicap. The card was simply too good to remain a mere Uncommon.

Leg Day is now an Uncommon (while still being a 3 cost Ethereal) which should make it easier to grab in case you want to build a Kick focused deck. Compared to other Rare cards it didn't seem very popular however.

Sol Sister received a reworked upgrade, the 10 HP heal which occured during end of combat is now split up into two parts. You will be instantly healed by 5 HP and receive the other 5 at the end of combat. That way the card should still remain somewhat useful if you're fighting the final boss.

Goat Servant was nerfed into an Ethereal, upgrading will remove that handicap - however it will still exhaust.

Päivitys: 13.5.2024 klo 8.32

PATCH 1.0.77
Buffed some older cards.

Preparation: 5 -> 6 Block on default.
Cling Gem: Applies Semi-Blur now.
Combo Kick: Now receives +3 damage upon upgrade like all other Kick cards.

Exhausting Options: The previous upgrade is now its default version, will be able to grant bonuses on ALL types of cards. The STR/DEX bonus has been doubled (1->2). Upgrade will now let you draw an additional card, too.

Päivitys: 12.5.2024 klo 9.35

Fixed some issues with the beta-art formatting, one artwork in particular wasn't properly scaled down to the card.

Päivitys: 12.5.2024 klo 6.10

Fixed a small oversight regarding the revamped cost-system for outfits.

Also added a couple of new "beta" card-artworks, I'll leave discovering them up to you!

Päivitys: 12.5.2024 klo 3.26

Started adding "beta" card-artwork by "Cuboid Consumer" and "Teh Quiper". This is an ongoing effort so expect more updates!

Nerfed Leg Day. Its energy cost will now always stay at 3, instead the upgrade will remove its newly gained Ethereal status.

Outfits have been reworked/nerfed to deter from stacking too many copies of the same card. From now on using the same outfit will increase its cost in combat by 1 (up to 3). This value is reset between fights.

Here's an example: using the Guardian outfit will cost 0 energy on the first time, now if you happen to have a 2nd copy of it that card will now cost 1 energy. If you use that copy as well, the third one - if you even own one - will cost 2 energy.

Päivitys: 6.5.2024 klo 3.31

Reworked some older cards, added a new power/effect: Semi-Blur.

Semi-Blur will maintain any Block gained from cards using this effect until next turn, so it's a handicapped version of "Blur" from the maingame basically.

Stolen Furniture now uses this effect by default, the upgrade has been nerfed as compensation (18 instead of 20 Block). You can compare it to setting up a barricade in anticipation of a greater attack on the next turn.

Focus was buffed to grant +3 scaling Block on each use, it also gains Semi-Blur upon upgrade now.

Bubble Shield now grants 7 Block instead of 5, Bubble Blast was nerfed as compensation (10->8 Block).