Counter-Strike 2

Counter-Strike 2

Season
Mostrando 11-20 de 20 aportaciones
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Actualización: 5 NOV 2014 a las 9:16 p. m.

- backend fixes to textures

Actualización: 26 OCT 2014 a las 1:35 p. m.

- added new inferno wind chimes in as a substitute but lowered volume
- material tweaks

Actualización: 19 OCT 2014 a las 11:18 a. m.

- Removed chime sound and updated chime animation
- Texture improvements

Actualización: 15 OCT 2014 a las 4:45 p. m.

- reducing volumes on some soundscapes
- texture tweaks

Actualización: 15 OCT 2014 a las 6:44 a. m.

- Fixed windchimes in mid
- Returned selective textures to original size

Actualización: 14 OCT 2014 a las 6:49 p. m.

- Optimized textures to decrease map file size
- Tweaks to bombsite A and A tunnel for readability

Actualización: 10 OCT 2014 a las 6:15 a. m.

-Fixed all translation issues throughout the map
-Improved wall-banging throughout the map (thin metal surfaces now more bangable)
-Removed a ramp peek into B site for CT's in Lobby (ramp now begins further away from the peek angle)
-Added glass covering to bookshelf to prevent grenades from getting caught on the shelves
-Added visual indicators to bomb radius of A bombsite.

Actualización: 8 OCT 2014 a las 7:49 a. m.

- Softened brick texture visuals
- Fixed smoke bug in middle
- Moved map sounds into custom soundscape
- Japanese localization pass
- Added spray paint directional decals to help players navigate
- Tweaked textures to not clash and hide players at times.
- Tweaked glass penetration values
- Changed outside concrete texture
- Clipping bugs
- Minor lightmap issues
- Added Tomgor's navigation pass. Many of Thanks!

Actualización: 5 OCT 2014 a las 6:20 p. m.

- fixed water on low settings
- fixed grenade bounce off canvas
- patched hole in Jail looking TSpawn
- clipping issues
- removed CC (causing issues on some machines)
- tweaked DM spawns

Actualización: 5 OCT 2014 a las 9:05 a. m.