RimWorld
Museums
Показані результати 1–10 із 27
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Оновлено: 7 черв. о 2:59

feat: mod integration: neat storage

Оновлено: 7 черв. о 2:09

feat: mod integration: NanoCE & Rebuild glass utilization for display cases
minor change: reduce display stuff cost
minor change: reduce cost for barriers
feat: mod integration: Pawns on Display

Оновлено: 13 квіт. о 8:57

feat: mod integration: Nightmare.Aquariums!

Оновлено: 26 листоп. 2024 о 1:04

mod integration: kikohi jewelry

Оновлено: 30 серп. 2024 о 13:47

fix: biotech integration files loading when ideology is loaded instead of biotech

Оновлено: 20 лип. 2024 о 4:44

The Museums 2.0 Update
**Important notice for those updating:** Your 1x1 and 1x2 display cases will still exist and their contents are safe. But you won't be able to build new 1x1 or 1x2 cases. Only the new 1x1 linked display case can be built from this point onward and I heavily encourage removing and re-building your existing display cases because a future update MAY destructively remove those old display cases!

The features:
- **Linked display buildings**
Display buildings themselves have been completely changed: They now link similar to walls, so you can build massive display rows that blend seamlessly.

- **Multi-Item displays**
You can now display multiple items in a display case instead of only being able to put a single item in.

- **New editor UI**
The new multi-item display logic comes with a new fully fledged UI editor where you can even use your mouse and scroll wheel to move and scale the selected items.

- **Unlocking displayable item restrictions**
Using the **NightmareCore mod settings** you can now remove a lot of the restrictions on which items can be displayed. I originally only intended "resources" to be displayable, but there were a lot of requests to lift these restrictions. You still won't be able to display some of the more "exotic" types of things, like pawns due to various issues. I also cannot guarantee that displaying modded non-resources works as intended, so use this setting with caution!

- **Revamped installation logic**
Instead of having to target a specific pawn to do your install or remove jobs for display cases, you can now just designate the target object and any pawn assigned to hauling will take care of it.

- **Watchable glass walls**
There was no reasonable way of implementing watchable anomalies, due to the very strict checks of entity rooms to keep them safe, so instead you can now build special glass walls that can be watched. Comes in a normal cheap and an expensive reinforced variant to suit the needs of a containment facility! For the time being these are only horizontal/vertical, you cannot build glass corners.

- **Smooth update**
I tried by best to make the updating experience as smooth at possible, if you experience any issues, please do report them so that I can take this feedback into consideration for future updates. This update involves a major update to the NightmareCore framework, so it's uncharted territory in terms of stable updating for me. Feedback is highly appreciated.
- There are ecactly 4 planned errors on loading a save in this format: "Could not load reference to Verse.ThingDef named Blueprint_Museums_DisplayCase_Small". These pop up because the old display buildings are still functionally in the game, but cannot be built anymore, which prevents some automatically generated things from generating in the new version.

Оновлено: 10 черв. 2024 о 6:17

minor change: disable ticking for display buildings

Оновлено: 9 черв. 2024 о 0:56

change: allow empty fossil display stands to be watchable

Оновлено: 28 трав. 2024 о 11:05

fix: pawns ignore allowed areas when performing tours

Оновлено: 28 трав. 2024 о 9:13

fix: descriptions not ending with period
chore: add more information to making a museum tutor