RimWorld

RimWorld

[Deprecated] Charge Lance Reimplemented
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Update: 5 May, 2024 @ 1:05pm

Updated the time between each projectile: 1.3 seconds→0.1

After more testing, 2 projectiles are here to stay, because it’s the best change that can fix inconsistent overkilling damage without increasing the fire rate to a level abnormal to this weapon type.

This time update removes the risk of committing to a lengthy attack and makes the 1→2 projectiles change more palatable, since it’s now an almost immediate burst—100 milliseconds is the lowest possible time for both projectiles not to feel like they’re fired simultaneously, yet still be different compared to automatic weapons.

Other stats, as well as the light variant, are updated to keep charge lances balanced, as per the original reimplementation—check the mod description for details. The only notable mention is the damage change (22→18) that sets it below the next health threshold, so you’ll start seeing fewer overkilled body parts.

Update: 10 Apr, 2024 @ 12:48am

[Auto-generated text]: Update on 4/10/2024 10:48:07 AM.

Update: 8 Apr, 2024 @ 8:33am

[Auto-generated text]: Update on 4/8/2024 6:33:33 PM.

Update: 5 Apr, 2024 @ 6:55pm

[Auto-generated text]: Update on 4/6/2024 4:55:11 AM.

Update: 27 Mar, 2024 @ 9:24am

[Auto-generated text]: Initial upload.