Barotrauma
Neurotrauma
Mostrando 11-20 de 39 aportaciones
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Actualización: 7 DIC 2024 a las 4:18

Version A1.10.2h1
Hotfix
- Correct description for Consent config

Actualización: 7 DIC 2024 a las 3:37

Version A1.10.2
Hazard and QoL update
- Slightly irradiates the player that scans via treatment option
- Added bloodpack analysis functionality via inserting blood packs into hematology analyzer (Nebual)
- Removed C# scripting from requirements (Ydrec)
- Removed bot aggro, stun and impulses when "attacking" with blahaj
- Removed bot aggro when scanning via treatment option (Nebual)

Modding support:
- Formatted Lua code via StyLua formatter
- Organised XML (cainheretic)

Actualización: 5 NOV 2024 a las 8:03

Version A1.10.1h2
Support for WIP mod loader
- Added mod dependency and conflict meta data for barotrauma mod loader

Actualización: 3 NOV 2024 a las 11:17

Version A1.10.1h1
Item description change
- Multiscalpel now tells about how to use it in its description (supports english and russian languages)

An update I am entirely content with.

Actualización: 30 OCT 2024 a las 9:45

Version A1.10.1
Hotfix and minor QoL
- Fixed an error on round starts due to Consent Required bug(Ydrec)
- Fixed an error caused by vanilla new animation triggers (Ydrec)
- Updated human burning to vanilla quality (ThousandFields)
- Added battery spawns in job given health scanners and from starter crates (Nebual)
- Added bloodpacks for consent
- Misc optimizations for Consent Required and affliction updates (Ydrec,Nebual)
Modding support: animations on humans use the content folder, custom animations use moddir path, added general "bloodbag" tag (Ydrec)

Thanks for feedback and contribution.

Actualización: 22 OCT 2024 a las 11:59

Version A1.10.0
Hotfixes, config and QoL maintenance update
Fixed:
- An error from helperfunction due to Unto The Breach update (Ydrec)
- An error related to new animation that should be triggered (Ydrec)
- Infinite adrenaline rush from adrenaline
- Paralyzant causing aggression unlike the rest of poisons
- Modded batteries not being discharged by autopulse
- Wearing the bags causing nearby characters to drag at normal speed (Walter)
- Amputation surgeries not granting medical skill (Nebual)

Added:
- ESC menu Neurotrauma config option (Walter)
- Consent toggle in Neurotrauma config (Ydrec)
- One more medical container spawns at autofilled medical cabinets

Changed:
- No visual effects from analgesia if its strength is lower than 5% (Nebual)
- Removed partial resources from deconstructing most items
- Removed client-side Lua require from Consent Required (Ydrec)
- Consent Required has become a C# scripting require exclusive feature for the time being
- Updated description

Modding support: (Nebual) type 'c' blood, organ tags for recipes.

Thanks for all the feedback and contributions.

Actualización: 22 SEP 2024 a las 11:16

Version A1.9.6
Balancing update
- Lowered gel ice pack healing
- Made stasis bags condition combinable
- Removed the annoying vanilla heartbeat sound that occurs with oxygen low
- Fixed some items not being pickable from floor, but unequipping is annoying again
- Organs inside medical fabricator wont degrade if a recipe is active
- Added 2 more HelperFunctions for using in Lua modding: find distance from 2 points, find water depth of an item

Actualización: 29 AGO 2024 a las 12:32

Version A1.9.5h4
- Fixed a bug where NPC could trigger errors when meleeing with diving knife, but the objective NPC giving consent is now client side, as a soft requirement.
- Fixed a bug with surgical table/hospital bed giving outputs incorrectly, but now has a client side soft requirement

Actualización: 25 AGO 2024 a las 10:30

Version A1.9.5h3
Hotfix
- Objective or escort NPCs don't require consent
- Fixed bvm, aed and defib equips
- Fixed abx not giving alcohol vulnerability, sutures not giving affliction for non-vanilla bleedingnonstop

Actualización: 24 AGO 2024 a las 3:32

Version A1.9.5h2
Small hotfix
- Fixed a rare bug with certain items on level transitions that will break them indefinetely