Stellaris
Additional Vanilla Weapons - ASB Patch
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Actualizare: 23 mart. 2024 @ 6:57

1.0.5
Hypa Hypa edition.

Whole lot of work going on, with hours staring at 2 lines of code, only to see you put a comma instead of a semicolon. We don't use either in this code.... WHY AM I LOOKING AT THEM?!?!?!

  • Begin move from projectile call replacement to outright gfx rewrite implementation. This way, the patch should stay relevant unless Chickenhunt changes his effects, or Paradox rewrites their graphics system. Changes to code will propagate through AVWR with effects being replaced by this patch but called via AVWR's own calls. Also, ANY Additional Vanilla Weapons mod "should" work with this new implementation when complete, as long as they didn't change the gfx themselves and with the work required.... they probably didn't. No clue who in their right, or left, mind would do this kind of thing..... ♥ you gfx people!
  • Swapped Energy effects from AVW base to Amazing Space Battles base.
  • Color shifted effects to match color values Sam_ used.
  • Tweaked colors to remain faithful to Sam_'s ideas, while not burning out our eyes 'cause our rooms are dark.

The energy template file was removed, and the modified gfx files were added. Non-energy weapons should still use the recycled effects for now, while energy should mostly be using the new ones (T-slot exception). I intend on replacing in batches like this, with kinetic being the next set worked on.

Seems like a short list, but every shot effect for every weapon and size combo calls on 6-10 files of various length, with possible changes in each file. It's a lot of crosschecking and double checking just to convert the effect over, and longer to adjust them. Not a complaint, just letting you all know why it takes so long.

Actualizare: 20 mart. 2024 @ 13:11

1.0.4

Quick update, pushing the fixes from AVWR update.

  • Corrected Mass Driver Tracking variable name.
  • Replaced Mass Driver T6-10 M template references to laser tracking with mass driver tracking variables.
  • Corrected windup_min calls in Mass Driver T6-10 M templates.
  • Corrected Autocannon T6 M and L cost and upkeep variables.
  • Corrected Torpedo T4-6 speed variable calls (Torpedos should move now, unless you hit some Slo-Mo)

Actualizare: 13 mart. 2024 @ 6:26

1.0.3

Updated game version number in descriptor file to " 3.11.* "

Actualizare: 5 mart. 2024 @ 12:03

1.0.1

There may have been some shenanigans going on with thumbnail files. Maybe. Not that you'll ever know, as it's been fixed before going public. ^.^

Actualizare: 5 mart. 2024 @ 12:00

1.0.0
Initial upload version