Stellaris

Stellaris

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Additional Vanilla Weapons - ASB Patch
   
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File Size
Posted
Updated
2.616 MB
5 Mar, 2024 @ 12:00pm
1 Jun @ 9:31am
15 Change Notes ( view )

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Additional Vanilla Weapons - ASB Patch

Description
Notice:
I'm starting a CDL career. I'll update when I am able to, but there will likely be delays for the foreseeable future. Something, something, sailing the highways, something. If someone wants to make a branch to keep it updated, feel free! Rather we have these mods continue than have them pass into the annuals of history.

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What is this?

"Not so quick" patch to add Chickenhunt's Amazing Space Battles' effects to Additional Vanilla Weapons Revived.


How?

This patch overrides Additional Vanilla Weapons' gfx files with ones containing Amazing Space Battles' effects. Additionally, overrides AVW's Strike Craft templates to adjust stats to ASB values.


Why?

Cause it's pretty.


Requirements
This mod MUST be below Additional Vanilla Weapons, else the changes will be overwritten.

Note: This patch SHOULD work with other versions of Additional Vanilla Weapons. The Mass Accelerators may not change their effects correctly (should default to Kinetic Artillery effects) and Strike Craft will have Revived's stats hardcoded into them, but everything else should be fine.

ASB Ironman "should" be compatible, but you will need to delete a file from this patch to remove the Strike Craft changes. Serendipitously, the same file that breaks achievements! AVW itself will still break those things though.
  • Navigate to ...\Steam\steamapps\workshop\content\281990\3173775673
  • Delete the common folder.


Compatibility
This mod makes no changes to vanilla files.
This mod is NOT achievement friendly.


Known Issues
  • Mass Accelerators will not change effects correctly when used with versions of Additional Vanilla Weapons other then Revived. Base files call Artillery effects, Revived changes them to their own calls. This patch assumes that change has been made.
  • Strike Craft have stats from Revived when used with other AVW mods. It's an overwrite thing, but they are pretty close to Sam_'s values anyway. Probably only noticed it due to this note.


Feedback Please!

Update in progress!

Changes noted in comments and patch notes. Feel free to comment on any aspect!
38 Comments
Hellshiver  [author] 20 Feb @ 4:39pm 
Good eye! Weird it didn't pop any errors in the log. Fixed and uploading.
MightyShark 20 Feb @ 2:00am 
Missing closing brace at the end of the gfx\particles\combat\avw_plasma_4_muzzle.asset file,
Hellshiver  [author] 27 Dec, 2024 @ 1:06pm 
Found an issue with Strike Craft 6's power cost. Will be fixed with next update, coming the same day as AVW's update to add Space Fauna.
Hellshiver  [author] 12 Dec, 2024 @ 2:50pm 
Good news! Seems I hard-coded the stats when I made this add-on, so no update will be necessary to conform to the main mod changes! LOVE when things work out, don't you? ^.^
Tim Shady 3 Dec, 2024 @ 10:34pm 
Thank you for the feedback with not needing an update!
Hellshiver  [author] 21 Nov, 2024 @ 1:57pm 
Just wanted to let you fine folk know, there is no update needed for this mod currently. The changes with the main mod do not affect this one, until we get to the strikecraft. Will push an update at that time.
Hellshiver  [author] 24 Sep, 2024 @ 4:07pm 
No update required for today's patch; no out of date warning. Let me know if you find any issues!
Hellshiver  [author] 10 Sep, 2024 @ 3:58pm 
Heads up, I have not forgotten this needs updating to the new effects in ASB. Work has been busy, while RL has been demanding more attention than normal. Currently off Friday, so expect an update sometime that day!
Hellshiver  [author] 10 Sep, 2024 @ 3:56pm 
Asurewrath, I set the load order to:

ASB
AVWR
AVW-ASB Patch

Shouldn't cause issues either way, but that's how I load them.
Azurewrath 2 Sep, 2024 @ 8:05am 
Just to check, This and the parent mod should be above ASB, is that correct? (Load order)