Slay the Spire

Slay the Spire

Skul: The Hero Slayer
目前顯示第 41-50 項,共 74 項
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更新:2023 年 9 月 12 日 @ 下午 8:52

9/10/23

-Werewolf-
Cleaned up the way 'Momentum' applies its damage increase on draw to be more flexible and more accurate with modified magic numbers.

-Slime King-
Slime King's cardmod no longer has an empty AbstractCard field, which would cause a crash when Chimera Cards attempted to save it.

更新:2023 年 9 月 12 日 @ 下午 7:33

9/10/23

-Werewolf-
Removed a blank, unused cardmod originally used for 'Momentum'.

-Skeleton-Shield-
'The Best Offense' now properly says it Exhausts.

更新:2023 年 9 月 12 日 @ 下午 12:34

9/12/23

-Great Warlock-
'Concentration' should be more legible. Instead of one number counting down and one number counting up, the top number is now static and displays the final damage while the bottom number displays the number of cards you need to play to trigger it. As these numbers should both directly match the numbers in the power description, it should also be much more legible on first encounter and at a glance.

In the back, Concentration's second number now updates itself when the power is applied, and only if the amount is positive, which means reducing the power through other mod sources will direclty move you towards finishing your Concentration!

As always, tell me if I've managed to break something without realizing!

-Werewolf-
'Momentum' no longer causes issues when the game attempts to save. Instead of being a constantly applied cardmod, it applies the cardmod to itself each time it draws. This means the cardmod isn't present when the game attempts to save, so everything should work as intended again.

更新:2023 年 9 月 10 日 @ 下午 7:27

9/10/23

Cleaned up unused imports in all Attacks.

-Little Bone-
Small update to animation atlas.

-Skeleton-Shield-
Skeleton-Shield's Bonepile now channels 1 Barrier instead of 2.
Barriers each now grant 3 Temporary Dexterity passively and 1 Temporary Dexterity when evoked, instead of 1 and 1.
This should overall bump up Skeleton-Shield's damage output while making him less liable to make 40 Block with 1 card every turn. This should also hopefully quash the huge gap between having and not having focus for him, without making Focus pointless.

-Warrior-
Cleaned up the description of 'Charged'.

更新:2023 年 9 月 10 日 @ 上午 12:40

9/10/23

Added the 'Centauros' uncommon relic. It's a small bit of extra damage on-demand, which refreshes if you either kill the original target or wait long enough!

更新:2023 年 9 月 8 日 @ 下午 3:37

9/8/23

Added the 'Slime King' rare relic! He copies a random non-skull card in your deck at the start of combat, but gets some details a little wrong in his excitement. Tell me if anything goes wrong with him! I've done my best to make sure he doesn't cause any problems, but you never know.

Mechanically, for clarity, he'll pick a random card in your deck and then check 2 right and 2 left to see if he can find something that's not a 'Skull', will refuse to check out of bounds, and will simply do nothing if he can't find a safe card for some reason. He'll then roll a random percentage between 25% and 200%, and apply it to all numbers on the card except cost. Be careful, he can copy curses!

The 'Vampires(?)' event text has been updated.

-Clown-
Imitations now retain their 0-cost after the first turn.


更新:2023 年 9 月 6 日 @ 下午 3:42

9/6/23

Base game keywords should display tooltips again!
Updated 'Googly Eye' locations for newer cards!

更新:2023 年 9 月 6 日 @ 下午 1:25

9/6/23

-Clown-
Added a safety check a for a cost of more than 0 on 'Surprise Knives!'. My bad.

更新:2023 年 9 月 6 日 @ 上午 3:45

9/5/23

Passed over all the descriptions and cleaned them up a little bit!
Also updated the table in the mod description to actually reflect the card count after the changes.

-Gambler-
The self damage on 'Russian Roulette' will now only turn green when the card's damage changes.

-Warlock-
Added 'Abyss Form', which causes your 'Concentration' to halve at the start of each turn as if you played that many cards. As 'Warlock's' Form card, you have to have 'Warlock' in your deck for it to spawn.

-Mage-
Added 'Sage Form', which works like Sadistic Nature but doesn't care if the power you apply is a Buff, Debuff, or otherwise. As 'Mage's' Form card, you have to have 'Mage' in your deck for it to spawn.

更新:2023 年 9 月 5 日 @ 上午 3:28

9/5/23
-Werewolf-
Added 'Eternal Form'! It causes you to discard a card from your draw pile each time you draw, to speed up your reshuffles. It's 'Werewolf's' form card, and will only show up if you have 'Werewolf' in your deck. May Sundial bless your infinites.

The discard from Werewolf's Bonepile should be much faster now! Thanks to The Vacant.