Slay the Spire

Slay the Spire

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Skul: The Hero Slayer
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Language : English
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Posted
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54.729 MB
25 Aug, 2023 @ 9:04pm
23 May @ 9:36pm
74 Change Notes ( view )

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Skul: The Hero Slayer

Description
Skul, Hero Slayer, Little Bone, no matter what you call him it won't change that he's here for another adventure! The last skeleton and the hero of Demonkind in their hour of need, Little Bone ascends the spire in search of the new source of Dark Quartz spreading across Harmonia. Will he make it to the top to put an end to this once and for all, or will he end up disassembled at the foot of the spire?

Skulls
Equip any pair of 13 unique Skulls! Skulls are added to your master deck, but exhaust at the start of combat and allow you to choose which Skull to equip. You can check your enemy's intents and your hand to decide if going in guns blazing is a good idea or not before you commit. Each Skull has a set of different effects to allow them to change the way they play. You find them like any other cards as powers with no costs and the 'SKULL' tag. If you start combat with more than 2 in your deck, you'll be prompted to break some until you have only 2 left.

There are currently 1 Basic, 4 Common, 7 Uncommon, and 3 Rare Skulls for a total of 18. You begin with a completely random Skull in your deck alongside Little Bone. Each Skull has three traits:


Passive
An effect that's always active as long as you're wearing the Skull, such as counterattacking unblocked damage or gaining Vigor when evoking orbs.


Bonepile
An effect triggered by cards with the Bonepile keyword. The effect varies from Skull to Skull, and can range from Block or damage all the way to powers applied to you or enemies or generating cards.

Swap
A one-off effect that happens when you first equip a Skull (except at the start of combat). They can range from simple Block or energy to more impactful effects such as blocking with Gold or advancing some Skull-specific gameplan.

These traits make certain cards more or less effective on some Skulls, and can cause a hand to play out differently if you have different Skulls on-hand! Should you swap immediately, later, or not at all? Will your passive make the next hit less dangerous? Will your Bonepile kill the monsters that are threatening to hit you? Do you want to be hit?


Skull's cards currently include 82 cards divided as:
Rarity
Cards
Skulls
Total
Basic
4
1
Common
17
4
Uncommon
33
6
Rare
14
3
82

Additionally, 13 of the 16 Skulls have a 'Form' card unique to them. You can only find that form card in rewards or shops while you own the Skull it belongs to, so only 2 of them are live in rewards at a time for a total pool of 82 draftable cards at a time. While you may only be able to obtain the Form card with the Skull in your deck, once you've got a form in your deck it's fair game to drop the Skull to use it elsewhere!



Thanks!
Special thanks to a lot of mods and their creators for making the information available that fueled this mod!
Jorbs/Wanderer Mod, for the ability to exhaust cards at the start of combat.
Mystic, for ability to change the visible 'Power' type to 'SKULLS'.
Aris, for the in-combat 'Choose One' screen to choose your starting skull.
Hoshino, for the button that lets Skul Swap without right clicking a relic.
The Drifter, for music replacement.
The Vacant, for Werewolf's discarding not taking 2 years.
Blade Dancer, for the two power rows that isn't getting used quite yet!
Kijin Eir, for putting up with me bugging you for input every 2 seconds. Again.

Disclaimer
I claim absolutely no ownership over the intellectual property of Skul: The Hero Slayer. It is a property produced by SouthPAW games and published by Neowiz.
I'm just a big fan with a lot of love, too much time, and not enough common sense.






Popular Discussions View All (2)
48
23 May @ 9:25pm
PINNED: Bug Reports
Svitasch
18
21 Dec, 2023 @ 8:58am
Feedback
Svitasch
89 Comments
恍若昨日 4 Jun @ 7:04am 
:steamthumbsup::steamthumbsup:
恍若昨日 4 Jun @ 7:04am 
I really like this mod, so can I work hard for the author to add Chinese (I believe that not only me, but also the majority of Chinese friends will be happy about this.)
Svitasch  [author] 28 Dec, 2024 @ 9:06am 
Popping my head up a little post-holidays!

@GhostRC - The free card is whatever the first card you play that doesn't cost 0. If it' an X-cost, it'll play for free just like any other card while checking your current energy as the X. It's fully intended!

@DingoEatingBaby - Much appreciated! At a guess that's probably Oblivion being left out of the tooltip and not updating properly. I'll fuss around with it and see if I can't dig it up.

@Coolupcool - Grim Reaper is a skull that's built into the Together In Spire Booster Pack, and designed for multiplayer play. He was in the base mod briefly, but never obtainable through regular gameplay. He got moved to the booster to open up design space for him, and that's why he was moved.
Coolupcool 17 Dec, 2024 @ 5:14am 
I remember having the reaper skull at some point but I don't know how to get it again. Or was it removed?
hearing 9 Oct, 2024 @ 7:49pm 
Chinese,please!
DingoEatingBaby 10 Sep, 2024 @ 12:32pm 
This is amazing, one of the best made class mods i've seen. Maybe a tad overpowered, or maybe i just got lucky with my Skulls and rare cards XD Tlhank you so much!

Small bug report: There seems to be something off with the damage preview. I was using Champion and Dark Paladin skulls. When I was in Wrath mode, and i had stacks of Oblivion, the tooltip for Rising Slash would say for example "Deals 16 damage twice" Then when i used it, would do 32 damage twice. Best guess is it was leaving out the Wrath bonus since it's not a core class mechanic for Skul. Nothing serious, and i'd rather it underestimate damage than overestimate. But if you end up working on an update, wouldn't hurt to take a look at it.
GhostRC 17 Jul, 2024 @ 9:27am 
also, it doesn't consume it's use much like free cards
GhostRC 17 Jul, 2024 @ 9:26am 
I think I found a bug though it might be related to other mods. When I have jester active, I can play an x cost card and it doesn't use my energy if it is my free card. (or maybe this is intended?)
Svitasch  [author] 9 Apr, 2024 @ 10:09pm 
@nomdeplum
Hey, thanks for the feedback as always! :MHRISE_happy:
The flexibility and variety is the gameplay feeling Skul gave that made me want to even start this, so the full circle of him having the same interaction with other mods gives me some real joy! And hearing that anyone loves it enough to keep coming back's just as flattering - people enjoying what amounts to me fanboying over my favorite game is happy all around.

I'm really happy with the skulls slowly falling in line with each other in terms of feel and power over their updates, and I think from here it's up to getting more feedback here and there for edges to sand off I think for the most part after Frost and Paladin's reworks that I've finally got most of the skulls where they belong, not overpowering others or being left out in the cold, with just three left to look at for wildly different reasons. If you (or anyone reading, mind) can think of any skulls, relics, cards that need a look-at, I'm always all ears!
未央 5 Apr, 2024 @ 10:22am 
We need Chinese,please!:lizilove: