Slay the Spire

Slay the Spire

Skul: The Hero Slayer
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更新于:2023 年 8 月 30 日 上午 3:20

8/30/13
-Warrior-
Reworked!

Passive:
Old: Gain Buffer after reaching 5 stacks of Charge.
New: Gain [E] after playing a Strike.

Bonepile:
Unchanged

Swap:
Unchanged

Charge:
Old: At 5 stacks, your next attack is played twice. Lost when playing an attack.
New: At 5 stacks, choose a card in your hand to become a 3-cost Strike with proportionately increased effects.

  • The card's Damage, Block, and Magic Number will increase proportionately to its cost increase.
  • Cards that already cost 3 will just become Strikes. If they're already Strikes, nothing will happen other than a pretty glow color.
  • Cards that cost more than 3 will just become 3-cost.
  • 0-cost cards will be treated as 1-cost cards when being increased.
  • The card will gain the 'Strike' tag and be renamed to 'Charged Strike', allowing it to interact with relics or powers that target Strikes.

更新于:2023 年 8 月 29 日 下午 8:53

8/30/13 (Close enough, at least)
-Clown-
Added 'Surprise Knives!', a skill that lets you exhaust your draw pile to get more energy.
Added 'Jack-In-The-Box', a fleeting skill that lets you play anything as an X-cost once. Give me some extra feedback on this one - it has a lot of potential to fly off the deep end or just be underwhelming! Each extra coast will cost the same amount as the first, so 'Cute Little Skulls' will play once at 2/3, twice at 4/5, etc.

-Warrior-
Added 'Chain Strike', an attack that grants Vigor based on its damage.

-Mage-
Added 'Fire Arrow', an attack that burns without the need to Bonepile.

-Great Warlock-
Added 'Abyss Orb', an ethereal attack that can be played repeatedly by changing into 'Abyssal Pulse'.

-Werewolf-
Added 'Momentum', an attack that gets stronger each time you draw it.

更新于:2023 年 8 月 29 日 下午 1:41

8/29/13
-Werewolf-
Added the 'Werewolf' Skull!
He'll be a platform for some more draw cards to spread out among the rest of the other Skulls.
Added 'Hunt'. It draws cards on the first play, then Bonepiles on the next, and repeats the cycle!
Added 'Predation'. It's a Feed with less damage and more HP, but it's fleeting!

更新于:2023 年 8 月 28 日 下午 11:42

8/29/13
-Clown-
Added 'Joker Form', a Form card that plays well with Clown's cost manipulation!
Added 'Two In One Hand', a generic draw card that can be upgraded into a burst draw card.

-Champion-
Bonepile now grants 3 'Stamina' instead of 2.

-Gambler-
'Russian Roulette' now 'Gambles' 2/3 times instead of dealing 1 damage. 'Russian Roulette' damage has been reduced from 16(8 to self)/24(12 to self) to 12(6 to self)/18(9 to self).

-Hunter-
'Siege Shot' now costs 1.
'Full Charge' now retains.

更新于:2023 年 8 月 28 日 下午 2:48

8/28/13
Another little bump-up coming in! This time aimed at some Skulls that don't get enough out of their Bonepile or Swap so that most of the Skulls are hopefully even with each other, along with an overall slight number bump.

-Dark Paladin-
Bonepile: Dark Power 1 -> 2.

-Skeleton-Shield-
Bonepile: Barrier 1 -> 2.
Swap: Temporary Dexterity 3 -> 5.

-Great Warlock-
Swap: Concentration Loss increased to 4.

-Petty Thief-
Bonepile: Gold gain 3 -> 4.

Strike, Power Strike, Throw Head, Recall Head, Dark Cross, Lets...Knit..., and Dark Wave have gotten small increases to their damage and/or block.
'Bombs Away' damage has been increased from 5/8 -> 8/10, and it now Exhausts when unupgraded.
'Rising Slash' now correctly displays the number of times it will deal damage.
'Bribe' now Bonepiles for 2 -> 3.
'Lower the Anchor' Bonepiles for 2/3 -> 3/4 again.
'One-Inch Punch' now Bonepiles for 4/6 -> 6/8.
'Simplicity' now channels 2 Empty Head.
'Skull, Bone, Spirit' no longer upgrades from 5 to 7 Bonepile, and instead doesn't exhaust when upgraded.



更新于:2023 年 8 月 28 日 上午 8:50

8/28/13
At the start of combat, if your two Skulls are identical, you will now automatically gain the effect of the Skull without choosing as if you only own 1 Skull.
Added an easter egg when swapping with two identical Skulls.
Swapping with two identical Skulls no longer defaults to 'Little Bone'.

更新于:2023 年 8 月 27 日 下午 11:29

8/28/13
Don't do mod updates at 2AM, you'll make a woopsie.
'Focus Down' now displays its tooltip.
'Focus Down' icon has been adjusted to be the same size as the 'Focus' icon.

更新于:2023 年 8 月 27 日 下午 11:11

8/28/13
'Reassembly' no longer attempts to revive a player with 'Mark of the Bloom', leading to a zombie state.

更新于:2023 年 8 月 27 日 下午 10:52

8/28/23
Fixed an embarrassing typo that was causing owning two of the same Skull to behave unpredictably. Attempting to swap while your Skulls are identical should now correctly treat your second Skull as Little Bone. Sorry, no double dipping!

更新于:2023 年 8 月 27 日 下午 9:21

8/27/23
Adding slight bump-up to some of Little Bone's cards to make his builds feel more coherent!
All the changes are below:

-Dark Paladin-
'Dark Charge' Block has been increased from 10/14 to 12/16.
'Impregnable' Dark Power has been increased from 4/6 to 5/8.
'Dark Sanctuary' cost has been reduced to 0.
'Dark Sanctuary' self damage has been increased from 10 to 12.
'Dark Sanctuary' block has been increased from 18/26 to 24/36.

-Davy Jones-
'Bombs Away' damage has been increased from 4/6 to 5/8.
'Eye of the Storm' block has been increased from 3/6 to 6/9.
'Reload' cannonballs increased from 1/2 to 2/3.

-Gambler-
'Rain of Darts' damage reduced to 4.
'Rain of Darts' now hits a random number of times between 0 and 3/5.
'Rain of Darts' overall damage has changed from 7 to 0~12/20. It should be comparative to before at 2 attacks.
'Russian Roulette' now costs 0 even while unupgraded.

-Hunter-
'Piercing Shot' damage has been increased from 2/4 to 4/6.
'Multishot' now causes the target to lose X HP after channeling arrows.
'Siege Shot' no longer does damage to random enemies.
'Siege Shot' now deals 1/2 damage to one target and gains that much Focus for one turn.
'Siege Shot' now exhausts.
'Full Charge' focus reduced from 3/5 to 2/3.
'Full Charge' now grants the Focus until the end of the turn.
'Full Charge' had a linebreak added before 'Evoke an Orb'.

-Petty Thief-
'Street Thievery' no longer provides 6 block at 50 gold gained in combat.
'Street Thievery' now provides 3/4 block per 20 gold gained in combat.
'Throw Gold' now costs 1.

-Skeleton-Shield-
'Shield Charge' no longer Bonepiles.
'Shield Charge' now grants the same block on the next turn.

-Little Bone-
'Starter Kit' no longer channels an Empty Head.
'Starter Kit' now applies 'Ripped Pocket' equal to the gold gained.
'Let's...Knit...' Bonepile has been increased from 2/3 to 3/4.


We've added Googly Eye locations for the Googly Eyes mod!