Slay the Spire

Slay the Spire

Skul: The Hero Slayer
Mostrando 1-10 de 74 aportaciones
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Actualización: 23 MAY a las 9:36 p. m.

Version updated to '2.2.1'!
There is now a config option to toggle on or off replacing 'Ascender's Bane' with the 'Distant Hope' version.

Actualización: 9 ABR a las 5:50 p. m.


Version updated to '2.2.0'!

-Skeleton Shield-
Skeleton Shield's counterattack now uses addToTop like thorns instead of addToBottom, preventing an awkward semi-softlock against Nemesis.

Actualización: 9 ABR 2024 a las 6:26 p. m.


Version updated to '2.1.0'!

-General-
Basically a lot of overdue cleanup here!

The least important thing here is that I've redone the Googly Eye locations for the base Skul mod to include new cards and the new relic!

Immediately behind that, now ALL cards are visible in the Compendium. This includes formerly hidden cards such as Berserker or Bomber, and cards only generated by other cards.

But, on to the actual important stuff:
More small-scale JSON cleanup for stability. Some prior cleanup looks to have left some loose ends, but that SHOULD be handled.

Attempting to add some little bit more progress on the Chinese Translation, currently this includes Character Strings (His name, title, intro, attacking the heart, and the vampire event), and name of the keywords for Bonepile, Swap, Passive, and Skull. The translations are Machine Generated, then I do my best at making sure the meaning is...close enough, before going with it. I'm still afraid I don't speak the language, so the mileage may vary on wikipedia stoolchair translations. Please tell me if the mileage varied too much! Thank you all for being patient with me on this.

Actualización: 1 ABR 2024 a las 8:31 p. m.

Version updated to '2.0.15'!

-General-
'Centauros' has been depreciated! The relic was never rewarding enough to justify picking it up, so for now it'll be disabled.

-Together in Spire-
The skins for the booster pack skulls in 'Together in Spire' have been added, they should function regularly now!
Skul's cardback now changes based on which skin is equipped.
All the 'Heart Slayer' skins for Skul have been updated with a new visual theme!

Credit to Draco for getting all of this set up! Everyone remind him to rest.


Thanks for the patience, everyone!

Actualización: 22 MAR 2024 a las 8:27 a. m.


Version updated to '2.0.14'!

-Frost Skull-
'Frost Skull' no longer displays 'Hibernation' when hovered. honestly sorta of funny this slipped under the radar for so long!

Actualización: 21 MAR 2024 a las 4:04 p. m.

Version updated to '2.0.13'!

-General-
IMPORTANT: Pre-emptive apology that Skul and Together in Spire might not be compatible for a brief bit of time while both updates go out! I made some changes that need to be updated on both ends so that I can avoid having to make this warning quite so much.

Another update to Skull's animation atlas!

Some details in the way Skul's skulls function have been changed! It just makes it easier to add or modify skulls for external sources without a need to adjust every time I change him.

Additionally, missing strings in the chinese translation have been filled in with their english counterparts so that cards display properly and don't feed nulls. Apologies for how long I missed this!

Menu strings have been moved to the localization files as well.

Skul's relics now have a toggle that will allow or lock all of them spawning on other characters, they were never meant to spawn generically with no way to prevent it. Very sorry!

Skul's events now have a toggle that'll allow or prevent them from spawning.

Skul's 'Cocoon' event can no longer generate common powers.


-Clown-
'Jack-in-the-Box' now queues the actions it's causing, which should prevent some janky interactions!

-Davy Jones-
'Cannonballs' should no longer generate if your hand is full, to prevent flooding your discard pile.

-Rider-
'Rider' is added, and will only be available while 'The Unchained' is also enabled! It's a skull that uses the 'Relay' mechanic from that mod! Muuuuch appreciation for permission from the authors to add this fella!

[Passive]: Gain 'Relay' instead of Block, and Relay affected 'Relayed Damage'.
[Bonepile]: Gain 2 Relay.
[Swap]: Add a Ride-or-Die to your hand, allowing you to enter the 'Riding' stance. It functions similar to Watcher's Wrath, increasing as your Relay approaches your current health. At 50 HP and 100 Relayed Damage, it would cause all attack damage both ways to be doubled.At 1 HP and 10 Relayed Damage, it would multiply all damage by 10.

Rider's an aggressive, rushdown-esque risk and reward skull. As your health decreases, mistakes are more dangerous but the damage potential is greater. As you need to relay every turn to maintain those high levels, it also puts strain on your defensive resources to keep the game up or get the fight over with.

Actualización: 28 FEB 2024 a las 3:40 p. m.


Version updated to '2.0.12'!
-General-
Another update to Skull's animation atlas! There should be one or two more coming soon.


Actualización: 26 FEB 2024 a las 10:19 a. m.

Version updated to '2.0.11'!
Moooore small cleanup!

-Mage-
'Burn' now affects HP Loss like it should have from the beginning, sorry I missed this!

-Frost Skull-
The block from 'Blizzard' orbs is now applied to everyone all at once, and VERY quickly! This should make the end-of-turn cleanup for Frost Skull a little smoother! The damage is still dealt one at a time right now.


Actualización: 26 FEB 2024 a las 1:12 a. m.


Version updated to '2.0.10'!
Nothing huge in this one, just an attemped bugfix and a little internal cleanup!

-General-
The last hardcoded string -should- be migrated to json! This means that any localizations shouldn't have random floating bits of english mixed into them that didn't get caught.
Updated Skul's animation atlas.

Awkward beginnings of a chinese translation? Please be gentle, it's just a few important keywords machine translated from comparing a lot of sources, since I can't speak the language to verify it. If anything is very awkward or more offensive than it looks like to a foreigner, please let me know ASAP!

-Hunter-
Another update to Arrows, you HOPEFULLY shouldn't be seeing random orb slots spawn anymore? I hope. I've said it six times now and I'm hoping I'm actually right this time. The arrows now chain their evokes en masse as one event instead of lining each separate one up on the action queue, which lines up better with how they're intended to work and avoids some timing-based shenanigans that were causing orb slots. Please give me a heads up if this starts causing any odd behaviors again...


Actualización: 4 FEB 2024 a las 10:01 p. m.


Version updated to '2.0.9'!

-Gambler-
Updated the card and power description of 'Gambler Skull' to be more accurate and easier to read.