Slay the Spire
Skul: The Hero Slayer
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Ενημέρωση: 13 Νοε 2023 στις 17:23

10/28/23

Version updated from '1.2.6' to '1.2.7'.

-General-
Steam apparently has decided an unchanged version number was the same file. The changes should be properly live now!

Ενημέρωση: 13 Νοε 2023 στις 15:37

10/28/23

-Dark Paladin-
'Doomed Dance' no longer applies multiple stacks of Poison/Constricted when hit by a multi-attack.

Ενημέρωση: 13 Νοε 2023 στις 14:42

10/28/23

Version updated from '1.2.5' to '1.2.6'.

-Champion-
The tooltips on 'Champion Skull' have been restored!

-Frost Skull-
FINALLY figured out what was causing 'Hibernation' to not apply 'Frozen' sometimes! It should now work consistently.


Ενημέρωση: 13 Νοε 2023 στις 13:26

11/13/23

Version updated from '1.2.4' to '1.2.5'.

-General-
A lot of cut content has been removed in order to cut down on some amount of bloat, in order to reduce file size.
A mild celebration of 5k subscribers: Added the 'Spider's Hiding Place' event, where you meet a familiar face who helps you along the way! It should make it a little more reliable to get Form cards, as well as offer a way to get some interesting powers from other places if you want them depending on what you pick.

This should be the last time I need to ask everyone to give me a headsup if anything's acting strangely!

-Chimera Cards-
'Free Damage' and 'Rising Slash' can now have the 'Frozen' modifier.
The 'of War' mod now increases Charge equal to the cost paid for the card, and can no longer spawn on 0-cost cards.
Added the 'Zoo- -mies' mod, which discards 2 cards from your draw pile then draws a card, and can spawn on cards with a non-0 cost.
Added the ' 's Revenge' mod, which deals 10 damage to you to gain [E] after playing the card, and can spawn on all cards.


-Clown-
Clown can no longer generate cards with the 'Healing' tag.

-Werewolf-
'Discard a card from the top of your draw pile' has been condensed to the 'Mill' keyword that's more recognizable at a glance as the mechanic of the same name from other mods and card games.


Ενημέρωση: 28 Οκτ 2023 στις 15:49

10/28/23

Version updated from '1.2.3' to '1.2.4'.

-Hunter-
Arrows should no longer evoke in cluster chains. They now mark an arrow they've found by setting their evoke amount to 0, and don't evoke arrows with an evoke amount of 0. This should allow them to function as intended. Again. The irregular pattern it causes should also hopefully feel more like the original barrage!
I'll see you in the next patch notes for whatever I managed to break this time! <3

-Frost Skull-
Hibernation now applies powers to itself before being created. While this shouldn't fix to the current issue of it sometimes blanking out and applying nothing, this should hopefully make it more apparent when it happens to help figure out what exactly causes it.

-General-
Unchanged localization files for a work-in-progress translation have been prepped. It'll take a long time to get these fitted and ready for public view so it won't be horribly soon, but I'm working on it!

Ενημέρωση: 27 Οκτ 2023 στις 15:37

10/27/23

Version updated from '1.2.2' to '1.2.3'.

-Frost Skull-
'Everwinter' now properly decreases the amount of Frozen instead of increasing it. Forgot a minus in there!


Ενημέρωση: 27 Οκτ 2023 στις 1:23

10/27/23

Version updated from '1.2.1' to '1.2.2'.

-Hunter-
Arrows now fire one-by-one. It loses a bit of flair, but shouldn't target dead enemies anymore!

Ενημέρωση: 23 Οκτ 2023 στις 3:07

10/23/23
Version updated from '1.2.0' to '1.2.1'.

-General-
'Reassembly' now uses the same setcounter method as Lizard Tail to check whether it's been used or not consistently between opening and closing the game. It should no longer refresh when you save the game and restart.

-Great Warlock-
Great Warlock's Bonepile should no longer attempt to get the value for 'Concentration' from enemies with none and therefor should no longer crash. This has also been applied to his swap for safety.

Ενημέρωση: 21 Οκτ 2023 στις 0:55

10/21/23

-General-
This is a harder sweep than he's seen and also comes after he's been steady for a while. If you don't like anything, tell me! This should be the last time he needs large passes that can massively change the core function of the affected parts. There'll definitely be a numbers pass after this update goes out, a lot of power went in to make him feel more fluid so we'll see where the overflow heads to so we can pull it out.

It goes without saying that with an update this chunky it's likely I missed something so I'll be keeping my ears out!

Fixed a typo in the 'Bonepile' keyword.
'Wedged Spear' now has a keyword.
'Strike' damage has been adjusted from 7/10 to 6/9.
'Defend' damage has been adjusted from 6/9 to 5/8.
ALL skull-specific 'Form' cards are being lowered to 2 cost.


-Champion-
'Dirty Smash' now costs 2.
'Dirty Smash' now deals 12/16 damage, and repeats in Wrath.
'Dirty Smash' now exits Wrath.
'One-Inch Punch' now doesn't Entangle while in Wrath.
'Prize Match' has been added, allowing you to build Strength by maintaining Wrath!
'Prize Match' is an Uncommon relic that only spawns for Champion.
'Rage Form' has had its card and power descriptions made clearer.


-Clown-
'Imitations' now Purge instead of Exhaust.
'Imitation' now shows up alone as the top line on affected cards.
'Imitations' now clarify in the keyword that the card played will also purge.
'Jack-In-The-Box' now exhausts, and is no longer Fleeting!


-Dark Paladin-
'Dark Paladin' has been reworked!
Dark Paladin now gains 4 'Dark Power' when fully blocking damage.
Dark Paladin's Bonepile now applies 2 'Grit'.
'Grit' causes you to retain Block when you'd lose it at the start of the turn, up to the amount of Grit you have.
Dark Paladin's Swap now grants 8 'Dark Power'.
'Dark Power' has been renamed to 'Oblivion'.
'Price of Power' now grants 'Metalicize' and applies 'Thorns'.
'Dark Sanctuary' now hits for 4 damage 3/4 times instead of 12/16 damage.
'Dark Wave' no longer triggers 2 extra times while upgraded.
'Dark Wave' now applies its block in one chunk. The amount gained should be the same, but it should happen faster.
'Dark Wave' now applies doubled 'Oblivion' (formerly 'Dark Power') when upgraded.
'Dark Cross' no longer incorrectly says it exhausts.
'Dark Cross' now deals 4 damage 2/3 times, instead of 9/13 damage.


-Davy Jones-
'I Am The Sea!' has been removed.
'At-The-Helm Form' has been added, retaining Attacks in your hand and channeling a Cannonball for each!
As Davy Jones' Form card, you can only find it with 'Davy Jones' in your deck, but can keep it once you have it!


-Frost Skull-
'Frost Skull' has been reworked!
'Cold Cut' has been removed.
'Frost Skull' now passively converts any leftover Block to a 'Hibernation' card in hand.
'Hibernation' inflicts 'Frozen' on an enemy.
As 'Frozen' is a BUFF, it bypasses Artifact.
'Frost Skull' now gains a simple 10 Block on Swap.
'Everwinter' has been added, making 'Frozen' decay instead of fall off and granting Strength.
'Frozen Soul Form' has been added, inflicted 'Frozen' on EVERYONE at the start of each turn.
As Frost Skull's Form card, you can only find it with 'Frost Skull' in your deck, but can keep it once you have it!

Frost Skull was a black sheep that had no inherent synergies or connections to any other Skull. With this change, it now has more interactions that allow it to be more useful to and more willing to use other skulls and more of the card pool. Its playstyle has changed dramatically, but hopefully for the better.


-Gambler-
'All-In Form' has been added, causing EVERYONE to gamble during your turn - you at the start, and monsters at the end.
'Gambler Skull' also succeeds any gamble an enemy does!
As Gambler's Form card, you can only find it with 'Gambler' in your deck, but can keep it once you have it!
'Luck Addiction' has been added! It's a relic that causes failing a Gamble to deal damage that increases the more you've succeeded them in the past! The damage is equal to half your Strength, Dexterity, and Focus, with a minimum of 1!
'Luck Addiction' is an Uncommon relic that only spawns for Gambler.

And a fun clarification of something in Gambler that hasn't changed! When creating a Loaded Dice, it has roughly a 7% chance to upgrade itself. So if you're curious where they were coming from, that's where!


-Great Warlock-
'Great Warlock' has been reworked!
'Concentration' is now a DEBUFF on enemies that deals damage to its holder when reduced.
'Concentration' still deals damage to ALL enemies when removed, based on the total damage dealt.
'Great Warlock' now passively inflicts 'Concentration' equal to damage dealt.
'Great Warlock' now reduces the 'Concentration' on ALL enemies by 1 when Bonepiling.
'Great Warlock' now removes ALL 'Concentration' when swapping.


-Hunter-
'Full Charge' now also grants 1 Temporary Focus.
'Multi Shot' has been removed.


-Little Bone-
'Free Damage' now always draws 1 card.
'Free Damage' has been renamed to 'Tax Strike'.
'Starter Kit' now costs 1.
'Starter Kit' has had its total gold generation changed from 12/18 to 14/20.
'Brittle Bones' now applies 'Frail' instead of 'Vulnerable'.
'Throw Head' now costs 0.
'Throw Head' has had its damage changed from 5/8 to 3/6.
'Recall Head' has had its block changed from 5/8 to 3/6.
'Throw Head' and 'Recall Head' generate 2/3 'Empty Head', from 1/2.


-Petty Thief-
Petty Thief's 'Swap' no longer causes 'Bonepiles' when attacking that turn.
Petty Thief's 'Swap' now Blocks unblocked attack damage using Gold until the next turn.
'Backroll' is now gold neutral when upgraded.
'Bribe' now Bonepiles 2 times instead of 3.
'Street Thievery' now deals damage and grants gold.
'Street Thievery' now grants Block after that specific copy has gained a certain amount of gold.
'Backstab' is now capped at 15/25 Gold per use.
'Ripped Pocket' now only gives half its value at once, with a minimum of up to 5 gold.
'Outlaw Form' has been added, allowing you to passively generate gold at the end of each turn.
As Petty Thief's Form card, you can only find it with 'Petty Thief' in your deck, but can keep it once you have it!


-Skeleton-Shield-
'Barrier' now only grants 1 Dexterity until your next turn, instead of 3.
'Iron Defense' has been removed and replaced by 'All-In Form' for Gambler.
'Guardian Form' has been added, allowing you to convert small portions of your temporary Dexterity into Strength!
As Skeleton-Shield's Form card, you can only find it with 'Skeleton-Shield' in your deck, but can keep it once you have it!


-Warrior-
Werewolf's 'Momentum' has been renamed to 'Momentum Strike'.
'Free Damage' has been renamed to 'Tax Strike'.
'Concentration' now costs 2.
'Concentration' has been renamed 'Focused Strike'.
'Power Charge' now grants 3/5 Vigor and causes 3/5 Bonepiles.
'Power Charge' has been renamed to 'Striking Charge'.
'Wait to Strike' now grants 1 more Vigor baseline.
'Chain Strike' now costs 0 and returns from discard to hand when playing a 'Strike'.
'Chain Strike' is excluded, in order to prevent 1-card infinites.
'Rising Slash' now hits ALL enemies.
'Bottled Violence' has been added as a Shop relic that allows you to turn ANY single card into a Strike.
Give me a jab if you notice anything weird with it!


-Werewolf-
'Momentum' now also increases its damage when discarded.
'Momentum' has been renamed to 'Momentum Strike'.
'Hunt' is now an Unplayable card.
'Hunt' will now play the top card of your draw pile when drawn.
Upgraded 'Hunt' will replace it with a card from your hand, and normal 'Hunt' will discard a card.
'Speedrun' has been added, a card that allows you to manually Reshuffle your draw pile.
'Zoomies' has been added, adding cards to your draw pile that help enable Werewolf.
'Zoomies' is an Uncommon relic that only spawns for Werewolf.

Ενημέρωση: 15 Οκτ 2023 στις 16:59

10/15/23

-General-
Second wind! We're back on to workign on this and will be workign on an overhaul of a lot of the underwhelming parts of the mod soon!

-Frost Skull-
'Frozen' no longer is a debuff. This was a leftover from the original version.
The power description of 'Frost Skull' now properly lists 7 instead of 10 'Freeze'.