Slay the Spire
Skul: The Hero Slayer
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Обновление: 18 септ. 2023 в 13:40

9/18/23

-General-
Just updating the verison number! Hofully this should jog the workshop to get this update out properly.


Обновление: 17 септ. 2023 в 21:29

9/17=8/23

-General-
The 'Allow Skulls to Spawn' option is now consistent between the skulls that generate in card rewards and the skulls that generate in your starter deck.


Обновление: 17 септ. 2023 в 2:22

9/17/23

-Hunter-
Channeling an Arrow by playing an Attack now works properly on other characters.


Обновление: 17 септ. 2023 в 1:47

9/17/23

-Champion-
Champion no longer calls Little Bone's animation atlas for other characters, causing a crash.

-Skeleton-Shield-
Skeleton-Shield no longer calls Little Bone's animation atlas for other characters, causing a crash.


Обновление: 15 септ. 2023 в 19:03

9/15/23

-General-
There is now a config option to add 'Skulls' to other characters' pools that defaults to being disabled. When you start a new run, if this option is enabled, it'll add the Skulls to the character's pool! It will also add 'Little Bone' and a random Skull to the player's starter deck. As long as this option is enabled, the 'Swap' button will be available for all characters. The button will only enable if you have at least one Skull in your deck.

Swapping will now set your active skull to 'Little Bone' in any situation where you have a Skull but no active Skull. This mostly only applies to using mods to add cards to the deck mid-combat while having none, but it's still worth patching up!


Due to where this button renders, this option being enabled is currently incompatible with BlueArchive Hoshino and entirely my fault. I was considering moving the button elsewhere as a whole, so suggestions on where it'd feel good are welcome!





-Hunter-
'Siege Shot' no longer can apply 0 'Lock-On'.

-Petty Thief-
'Backstab' no longer can gain 0 Gold.

-Davy Jones-
'Bombs Away' can no longer grant 0 Block.

-Warrior-
'Chain Strike' can no longer grant 0 Vigor.
'Power Strike' will behave properly when Charged to less than 0 cost.

-Mage-
'Awakening' no longer attmepts to play Skull's animations on non-Skull characters.

-Chimera Cards-
If you have Chimera Cards installed, Little Bone now has 7 modifiers!
'Bony' converts part of the card's Block and Damage into Bonepile.
'Casino' increases the card's cost, but Gambles based on its final cost.
'Crook' converts the card's energy cost to a Gold cost.
'Feint' grants energy if you have no Block.
'Frozen' reduces the cost and damage of the card to 0.
'Punny' increases cost by 1, but creates 2 Imitations.
'of War' grants 1 Charge.


Обновление: 15 септ. 2023 в 14:41

9/15/23



-Great Warlock-
1 damage has been moved from 'Abyss Orb' to 'Abyss Spike'.
'Abyss Orb', 'Abyss Spike', 'Throw Head', and 'Recall Head' will now transfer card mods such as 'Charged' to the duplicate. This EXCLUDES 'Imitation' to prevent 1-card infinites.

Обновление: 15 септ. 2023 в 0:04

9/15/23

-General-
Changed some under-the-hood stuff! Shouldn't have an impact, but letting you know in case it suddenly does.

-Skeleton-Shield-
Made the passive description of the 'Barrier' orb clarify that it triggers at the end of the turn.

Обновление: 14 септ. 2023 в 16:19

9/14/23

-Frost Skull-
Teeny update to make his 'Cold Cut' not fire multiple times on multi-hit attacks.

Обновление: 14 септ. 2023 в 15:56

9/14/23

-General-
Added the 'Calcium' potion, which Bonepiles 4!
Added the 'Unstable Quartz' potion, which costs 1 energy to swap!
Adjusted which tooltips are shown on which Skulls to keep the total tooltips on each card at a maximum of 5, a precedent set by Little Bone.
'Davy Jones' hides 'Channel'.
'Skeleton-Shield' hides 'Channel', 'Thorns', and 'Dexterity'.

The version number finally changed! Are you proud of me?


-Centauros-
Adjusted the description to make it clearer that the debuff is the source of Centauros' refund, so that it being blocked by Artifact is clearer.
Centauros can no longer be used outside of combat, causing a crash, and also now checks if the target is null before attempting to deal damage. It also now only becomes used up if it actually manages to attempt to deal damage.

Added the 'Quintessence' keyword to the description of 'Centauros'.



-Frost Skull and Mage Skull-
Skul's found a block of ice to replace his head with! Choose wisely when to use your Frozen as a defensive tool or a damage tool - even if the potential is great, sometimes opting out of using it is for the better.

Bonepile: Freeze 1, reducing damage you deal and take by 1 for the round.
Swap: Freeze 7.
Passive: When you deal 0 unblocked damage, consume your Frozen to cause the target to lose a percentage of their HP equal to that Frozen you lost. (Ex: 10 Frozen becomes 10% HP.)


An oversight causing Mage to be unavailable after his fixes means he's also come back to the spire! Since he's been accidentally disabled for essentially the mod's entire runtime, we'll treat it as a fitting partnered Skull release alongside Frost Skull:

Our favorite fireball chaining monstrosity has found his spark! Lean into your defensive cards to slowly burn away at your enemies, or Awaken and go for broke with burst damage that doesn't trigger most of the common dangers of attacking!

Passive: Playing a Skill deals 2 damage randomly.
Bonepile: Randomly Burn an enemy, causing the next non-attack damage they take to be doubled.
Swap: Add an Awakening to your hand, dealing 4X non-attack damage as one large burst on a skill, rather than an attack!
(Ex: 4 Energy becomes 16 non-attack damage, or 32 if the target is Burned.)



-Dark Paladin-
Slightly adjusted the card description

-Davy Jones-
Fixed the two letters I missed on upgraded 'Fire!'.

Обновление: 13 септ. 2023 в 16:33

9/13/23

'Purge' has been updated to the StSLib purge for all cards except 'Awakening' and 'Fire!', so they can now be Duplicated.
'Awakening' and 'Fire!' have had their descriptions updated to reflect that they cannot be duplicated normally.