Garry's Mod

Garry's Mod

Headcrab Takeover (Zombie Overhaul)
Ergebnisse 31–40 von 50
< 1  2  3  4  5 >
Update: 9. Dez. 2023 um 15:04

Update: 9. Dez. 2023 um 9:46

Added new compatibility features for these two mods:

[VJ] BMCE [Legacy Version]
Half-Life Resurgence


For BMCE, the features added are:
The modded zombies introduced by that mod can slump using a variety of different poses.
When an half life 2 headcrab kills a humanoid NPC from that mod, it gets turned into the appropriate modded zombie from that mod.

For Half-Life Resurgence, the features added are:
Half Life 1 headcrabs can turn half life 1 humanoids into half life 1 zombies.
Half life 1 zombies can turn into gonomes after some time has passed.
Gonomes have two new skins, and will use the appropriate skin when any half life 1 zombie variant turns into one. (this requires you to uninstall the half life resurgence addon and reinstall it)
Baby headcrabs turn into headcrabs after some time has passed.
All half life 1 zombies can eat half life 1 bodies. A player controlled half life 1 zombie can manually eat a body by holding the spacebar key or whichever key has the "jump" function.

You can enable and disable these extra features by setting these variables in the console to 0:

"headcrabtakeover_allowbmcecompatibility"
"headcrabtakeover_allowvjhl1compatibility"

(Set them to 1 to re-enable)

Update: 2. Aug. 2023 um 10:22

Update: 31. Juli 2023 um 8:43

Update: 30. Juli 2023 um 10:53

Update: 28. Juli 2023 um 10:54

Update: 28. Juli 2023 um 10:32

Implemented custom headcrab zombies which work with most models.

Update: 17. Juli 2023 um 15:15

Update: 16. Juli 2023 um 17:35

Added takeover animations

Update: 8. Juli 2023 um 9:55