RimWorld
Alpha Mechs
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Mis à jour le : 24 juin à 7h15

v3.0:

- Updated for RimWorld 1.6

Mis à jour le : 3 déc. 2024 à 3h25

[Auto-generated text]: Update on 12/3/2024 12:25:24 PM.

Mis à jour le : 31 aout 2024 à 10h44

[Auto-generated text]: Update on 8/31/2024 7:44:13 PM.

Mis à jour le : 21 aout 2024 à 6h49

v2.02:

- Fix: Apoptosis mech resurrection ability should be working now, both for the player and for AI
- Fix: The warcasket armor should allow ranged attacks now
- Fix: The hyper-linkage chip (tier 4) was wrongly unlocking tiers 5 and 6
- Fix: Alpha mechs weren't showing up in regular mechanoid raids
- Added: a few new mech raid groups
- Tweak: All chips added by the mod and non-flammable and have 500 hit points now
- Tweak: Fireworms now explode in a Bomb explosion on death on the 8 surrounding tiles (The advanced version, Incinerators, with 2.9 radius)
- Tweak: Auras regenerate much faster now (The advanced version, Dominions, faster still)
- Tweak: Phalanxes explode in a Frostbite explosion on death (The advanced version, Hoplites, with bigger radius)
- Tweak: Nerfed the Siegemelter a lot. Ranged attack cooldown is now 4 seconds (from 2.1) and Flame damage reduced to 30 (from 45). Range reduced to 15, from 25. Please tell me if I went too far.
- Tweak: Buffed Starfire. Its ranged attack will now cause more damaging secondary attacks (their damage buffed from 1 to 7). Health scale of the mech raised to 7, from 5. Please tell me if I didn't go far enough.
- Tweak: Rotary needle gun set fixed to 1400, as some other mod modifies the value of the base needle gun to 20000, leaving Optio without guns
- Tweak: Guttersnipes deconstruct to steel and 12 plasteel to offset their plasteel cost a lil bit
- Tweak: Buffed Legate's shield considerably. Radius increased to 7 from 6. Hitpoints raised to 650 from 450 and chargeDurationTicks decreased to 1500 from 1800
- Tweak: Munifex's descriptions now tells players that it IS the friendly fire mech
- Tweak: Added an ultra-weak melee attack to Pristine Striders to avoid a red error popping when drafted

Mis à jour le : 3 avr. 2024 à 4h44

v2.01:

Tweaked values on the warcasket so they use the new VE carry capacity stat
Made ranged attacks possible with the warcasket's shield
Fixed several broken armor masks

Mis à jour le : 27 mars 2024 à 13h29

v2.0:

Updated for RimWorld 1.5

Mis à jour le : 15 janv. 2024 à 10h23

v1.102:

- Added: Replace stuff compatibility patch

Mis à jour le : 4 nov. 2023 à 8h18

v1.101:

Fix: Needlegun XML base was being overwritten

Mis à jour le : 23 juil. 2023 à 10h03

v1.1:

- Added: new prestige version of the Mechlord suit added in the Biotech DLC. Obviously only added if you have Royalty too
- Added: new prestige variants of the two mechanitor armors added by this mod

Mis à jour le : 31 mai 2023 à 1h49

v1.04:

- Fix: Replaced Find.CurrentMap usage
- Fix: Moved many of the research projects to the Ultratech level, for compatibility with tech advancing and research modifying mods