Barotrauma
Hungry Europans
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Обновление: 22 окт. 2023 в 1:51

- Added korean translation by tafaret
- Updated simplified chinese translation.
- Adjusted stack sizes to 32 in containers to be in line with vanilla. (Excluded are raw meat and non-stackable items)
- Changed "Kitchen Sink" and "Kitchen Counter" to have dedicated mobile container slots to bring them in line with vanilla storage.
- Reworked "Refrigerator". It now has a built-in battery that keeps your meat fresh for ~5min during a power outage.

Обновление: 19 окт. 2023 в 7:26

- Added "Entertainer" talent tree to the chef.
- Added more talents to the chef. Both existing and completely new ones.
- Added "Bagpipe" instrument. Created by Draconis13.
- Added a random chance for the fryer, stove and oven to start a fire if their condition is below 50% while they're active.
- Added "Pomegrenade Jam".
- Added "Whoopee Cushion" which can be randomly obtained from a "Meal of Madness".
- Added packs of nuggets to cafeterias instead of buying loose nuggets. | not yet in translation file
- Added "Sea Weed" ingredient. Harvested from a cluster of sea weed like other medical plants. Can be grown inside "Hydroponic Planter".
- Added "Sea Weed Strip".
- Added "Nori". Made by letting sea weed strips dry.
- Added "Moloch Sushi". Unlocked with the "Delicacies" talent.
- Added compatibility for bots and force feeding. Now bots can eat and drink by themselves and players can be force fed if they're stunned/unconcious and not in water. (Bots will only eat and drink whenever they start taking damage from hunger or thirst which is at roughly 60%)
- Added recolored variants for the default office and cafeteria chair. The cafeteria chair is craftable.
- Added recolored and adjusted variants for tables which are also usable and display items on them. Mainly food and drink items can be stored on them, but also a few other items like hats. Only the cafeteria table is cratable.
- Added different strength stages for some buffs and adjusted food and drinks accordingly. The more advanced a meal is to cook, the better the buff will be. If you're affected by a weaker buff and consume something with a stronger buff, the weaker buff will merge into the stronger buff with half its duration. (Example: Moloch Milk = 25% damage resistance with 100s duration after eating ice cream = 50% damage resistance converts the 25% for 100s to 50% for 50s) Only applies to Crawler and Moloch products for now.
- Added 4 different types of ice cream and ice cream waffle cones. Due to the complexity of ice cream it is not possible to poison it.
- Added moloch cheese and adjusted recipes like burgers to require it.
- Added new affliction "Quenched" which prevents your thirst from increasing.
- Added tea kettle, different types of tea mixes and tea cups. All teas will give your "Quenched" for some time and provide some other effects depending on the tea. It's about tea time!
- Added leaves to plants that can be used to brew tea.
- Added optional "Filthy Europan (Enable Extra Needs)" which enables your needs to urinate and defecate. Take care of those needs in time or you'll have an embarrassing accident.
- Added "Embarrassed" affliction. Being embarrassed temporary lowers all your skills by up to 90%. Drinking alcohol or sleeping helps getting rid of embarrassment faster. Reaper's Tribute will cleanse your mind.
- Added craftable toilet to flush down 5 medium or small size items with each flush. Can be used to get rid of non-deconstructable items. Also used to empty your bladder and defecate if you're playing with Filthy Europan enabled.
- Added option to sleep in beds. While sleeping: Slowly heal any wounds, reduce the rate of hunger and thirst by 50% and forget about your embarrassing moments 150% faster.
- Added option to break bottles and use broken bottles as temporary melee weapons that break after 5 hits.
- Added nuggets, a faster to make food for each meat type.
- Added Jerky, a cheap and easy to make food from any kind of raw meat. It does not feature any benefits other than reducing your hunger while making you a bit thirsty.
- Added empty cans. Cans will no longer disappear after drinking, allowing you to deconstruct them for aluminium. Can also be thrown at people.
- Added Couwola Cola and Couwola Cola Zero. Available in bottles and cans. Very effective against drunkness and thirst. Can't be crafted.
- Added Couwola Cola liquor crate variant.
- Added various Couwola Cola merchandise you can find in the world or through events.
- Added custom impact sounds for soda cans.
- Added "Internal Burns" affliction caused by strong alcoholic beverages.
- Changed "Starvation Conciousness Regainer" to also reduce a bit of "Hungry for Human Meat".
- Changed how alcoholic beverages apply effects. All their effects are now delayed by 10 seconds. This allows to overdose on alcohol so be careful how much you drink when you're already at your limit! (Internal burns and reducing husk infection are excluded from the delay)
- Completely rewrote the throw mechanic of ingredients and bottles to work like the new deep diver duck. Now the actual item is the projectile instead of spawning a clone. This way the item keeps its condition and doesn't get reset back to 100% when thrown.
- Fixed drunkness with no debuffs from the "Drunken Sailor" talent wearing off too fast while not affecting alcoholism and made it apply a less effective damage resistance compared to normal drunkness. Also reduced screen effects and added a slight chance of making you confused. This way it's not as boring to drink alcohol with that talent enabled and you're not completely overpowered.
- Fixed drinks that reduce drunkness not reducing the "Drunken Sailor" drunkness.
- Fixed being able to drink/eat underwater.
- Fixed chef outfit 2 not working with Robotrauma.
- Fixed and reimplemented the special effects when drinking "Reaper's Tribute".
- Fixed and reimplemented fading to a black screen to simulate unconciousness when stunned for longer than a few seconds.
- Fixed pop nuts sometimes not playing the pop sound in multiplayer.
- Fixed vending machines glowing too bright.
- Increased max. stun duration from 30 to 120 seconds and made adrenaline a treatment for stun. Unsuccessful injections reduce stun by only 15s and have a 50% chance to cause nausea.
- Made poop hit characters when thrown. A person hit by poop will be embarrassed for 2min 30sec which temporarily reduces all their skills by 70%-90% depending on how embarrassed they are.
- Made tonic drinkable like other drinks.
- Made empty cans hit characters when thrown.
- Made kegs sellable. They earn you somewhat less than selling the drinks bottled up.
- Merged "Chef" and "Recipes" talent trees of the chef.
- Readjusted production rate of plants. Every time a plant wants to drop produce it has a chance of 60% to drop the normal fruit, 30% to drop a leaf and 10% to drop a mutated fruit.
- Reworked kitchen sink. It'll now have to be manually told to refill something. This allows to only slightly impact performance when refilling something instead of always impacting your game performance.
- Reworked cooler crate. Fulgurium batteries now last twice as long as normal batteries and the crate can now be turned on and off.
- Reworked and optimized meat and ice cream spoilage. Meat will no longer be combinable, but it will no longer instantly start to decrease its condition. Every 10 seconds it'll lose 0.5% condition (2% for ice cream) if it's not contained within an actively refrigerated container.
- Reworked the hydroponic planter. It can now be turned on and off. If the planter is on but is missing ingredients, the lights will start to pulsate orange. The hydroponic planter now remembers the growth time. This means plants will now always grow every 900 seconds (15min) after turning it on, even when going through a loading screen. If one of the requirements for the hydroponic planter to grow a plant is missing, the growth timer will decrease by 1 every 2 seconds instead of resetting to 0 instantly. This way you don't have to wait another 15min if you lose power for a second when the timer was at 14min 59 seconds and about to grow a plant.

Обновление: 23 юни 2023 в 4:34

- Fixed glass fragments not getting removed at 0% condition.
- Fixed mutated tobacco bud using wrong affliction identifier which was causing an error.
- Added ability to empty out kegs.
- Changed kegs to be attachable. Empty keg will now be refilled with just RMB (aiming) when in water.
- Changed meat cleaver to now also be able to hit items. It is now a viable tool for destroying monster eggs.
- Updated english translation.
- Updated german translation.

Обновление: 19 юни 2023 в 14:36

- Added sound to the cooler crate's active state.
- Added ability to quickly empty out bottles.
- Adjusted production rate of tobacco bud and salt bulb plants to the same rate as all other plants as it was pretty much impossible to get the mutated variant to drop.
- Disabled smoke particles from stove and fryer. They didn't look that good, always rendered in front of the player and couldn't be positioned properly.
- Fixed sugar and flour packs not getting removed when completely empty.
- Fixed fabrication sounds still playing when something is fabricating, but there is currently not enough power to fabricate.
- Fixed broken light sprite on fryer.
- Fixed shaker blueprint using the wrong inventory icon.
- Fixed cooler crate sprite slightly including its light component texture in the bottom right corner.
- Made everything deconstructable.
- Made throwable objects collide with characters and inflict slight damage depending on their type and size. Original code for this was made by whosyourdaddy and further adjusted by me.
- Reduced deconstruction time of bananas and tobacco buds to match other plants.
- Updated english language file. Was missing some items and using a few wrong identifiers. I adjusted the identifiers for all languages myself, but the previously missing items may still need to be translated. Changed stuff is marked with "Patch 11" for translators.
- Updated german translation.
- Updated Latin American Spanish translation.

Обновление: 10 юни 2023 в 17:13

- Changed the time it takes to heal cannibalism. It'll now take much longer to lose cannibalism, resulting in the withdrawal symptoms actually becoming dangerous and strengthening instead of curing you beforehand. Read the new values below.
- Fixed "Hungry for Human Meat" still causing psychosis at 40% and higher.
- Fixed "Brewing Kettle" creating smoke particles when brewing.
- Fixed being able to put a crate into the "Refill Station" output slots. They can only contain filled bottles now since it can't put items directly into the crate anyways.

New cannibalism values:
Lose about 10% cannibalism every 30 minutes while you're 20%-80% hungry for human meat.
Lose about 20% cannibalism every 30 minutes while you're 80%-100% hungry for human meat.
Gain up to 90% damage resistance when 80% hungry for human meat, but your health is also lowered by 50%.
Gain up to 99% damage resistance when 100% hungry for human meat and you're somehow still standing, but your health is lowered by 180%.
Recover faster from bleeding while 40-80% hungry for human meat.
Recover very fast from bleeding while 80-100% hungry for human meat.
Warning: Visual effects are very strong with high values of "Hungry for Human Meat"!

Обновление: 6 юни 2023 в 8:42

- Updated traditional chinese translation by Yei(ts)
- Updated russian translation by AkutoDa
- Fixed "Bag of Pomegrenade Chips" making your character thirsty, even if needs are not enabled for the character.

Обновление: 5 юни 2023 в 16:54

- Fixed the refill station on the Bulker - Abyss Carrier. Thanks to Dutsonator for finding that one!

Обновление: 4 юни 2023 в 11:02

- Fixed being unable to detach some brewing related machines after installing them.
- Fixed "Brewing Kettle" and "Distiller" so they can be mirrored horizontally.
- Adjusted "Oven" and "Fryer" to now be picked with your "Action" key like any other detachable object. (Default E)
- Changed "Liquor Crate Shelf" and "Liquor Crate Shelf (Small)" to have their inventories displayed vertically rather than horizontally.
- Added "SWORDFISH" lettering onto the Bulker - Swordfish.

Обновление: 3 юни 2023 в 8:17

The Brewing Update:
Submarine changes:
- Fixed bots getting stuck on shuttle docking ladders on Bulker - Abyss Carrier. (This time for real hopefully)
- Fixed and improved discharge coils on the Bulker - Abyss Scout. They'll now state if they're recharging and if they're ready on channel 0.
- Adjusted the Bulker - Abyss Carrier to fit a room for brewing. Armory was adjusted because of this, now featuring 6 slots less for depth charges. Supercapacitors have been moved into the upper armory and railgun shell racks have been moved to the lower armory.
- Added more loose panels/vents to the Bulker - Abyss Scout and Bulker - Abyss Carrier.
- Added Bulker - Swordfish | A new starter T1 attack submarine. Featuring 2 coilguns, a fixed railgun acting as torpedo launcher and 1 discharge coil.

General changes:
- Updated latin american spanish translation by Deo
- Added simplified chinese translation by HunterWill and Loafer.
- Added german translation by me.
- Added fooditem tag to eatable fruits. They can now be stored in any food related container.
- Added sound effects to interactions with some containers from this mod.
- Added an event to hire more chefs. Can be encountered at non-specialized outposts and cities. The amount of money you need to pay to hire the chef is randomized between 3500, 2500, 1250 and free of charge.
- Added cafeteria event to the cafeteria window item itself. It should now always trigger and convert any cafeteria window to the interactable one. (BEWARE: This also affects custom subs that use the cafeteria window for decoration!)
- Added mutated variant for salt bulbs (highly explosive!) and tobacco buds.
- Added 2 new growable plants + mutated variants: Bubble Berries and Pop Nuts (Found in the game files so maybe considered lore-friendly? It's probably cut content)
- Added new ingredient: Bubble Berry Jam
- Added new food/ingredient: Bread Slices
- Added new food item: Bubble Berry Jam Sandwich
- Added the ability to poison food. Drag and drop any poison onto any cooked/baked meal to poison it. Better remember what poison you put into what as you can't tell or remove it after applying it! (Effects don't stack so putting multiple of the same poison on the same meal does not increase the poison's effect!)
- Added craftable "Keg" for almost every beverage type.
- Added craftable "Distiller" where you can distill a bunch of ethanol using sugar and yeast shrooms.
- Added craftable "Brewing Kettle" where you can create kegs for all sorts of beverages, which you can then use to refill up to 20 bottles per keg.
- Added craftable "Refill Station" to refill bottles using a keg.
- Added craftable "Bottle Printer" to craft bottles more effectively.
- Added craftable "Liquor Crate" to store up to 20 bottles. Can be stored in a crate shelf and liquor crate shelf.
- Added craftable "Jar Crate" to store up to 8 jars. Can be stored in a crate shelf and liquor crate shelf.
- Added craftable "Liquor Crate Shelf" in 2 different sizes to store liquor and jar crates.
- Added craftable "Liquor Shelf" to store and display your bottles.
- Added craftable "Hydroponic Planter" to allow growing water plants.
- Added craftable "Cafeteria Cart" that can hold up to 30 different food and drink items.
- Added craftable "Kitchen Counter" which is waterproof and can store up to 30 small or medium items.
- Added crafting recipes to all kitchen related items/machines that previously had none.
- Added "Brewing Master" talent to the chef to unlock all recipes for the kegs.
- Added empty bottles for every bottle type and adjusted recipes. (TODO INGREDIENTS LIKE KETCHUP BOTTLES)
- Added glass fragments you can obtain from smashing or deconstructing bottles or be crafted from quartz. Use these fragments at a fabricator to fabricate specific bottles. Can be eaten.
- Added a new sprite for the beer bottles so they no longer share their shape with water bottles.
- Added unique sprites to the "The Europan Vol.66" magazine and "The Art of Deep Sea Cooking by Aunt Doris" book.
- Added clean water variant for every bottle type.
- Added custom impact sounds to bottles, jars, salt and pepper shakers, sugar, synthetiflour and food items.
- Added ambient sound to cafeteria windows.
- Increased the availability of synthetic ingredients as they can't be crafted.
- Adjusted recipes that require water to accept any bottle type and removed alternative crafting recipes to clear up the recipe list a bit, as they are no longer required.
- Adjusted the cannibalism related afflictions to not be visible in health scanners or menus for others. No longer can anyone tell if you're a cannibal by just grabing and looking at you.
- Changed "Sugar" to no longer require a salt bulb for crafting, but instead require 2 sugary plant products which are: Pomegrenade, Bubble Berry, Popped Pop Nut (And all of their mutated variants).
- Changed "Kitchen Counter" into "Kitchen Sink" and increased its storage capacity by 2. It can now refill empty bottles and kegs with sea water.
- Changed "Starvation Conciousness Regainer" to be sold at medical shops and now require 30 medical skill instead of 90 cooking skill to craft it.
- Changed bottles to not stack. Get yourself a liquor crate and liquor shelfs to transport and store these more easily.
- Changed "Cooler Crate" to now spawn with a battery to prevent bought meat from spoiling right away when playing with DynamicEuropa and you buy meat from a butcher.
- Changed "Refrigerator" to also be able to contain empty bottles and jars.
- Changed "Hungry for Human Meat" affliction to not cause psychosis. Also changed its type to make the character bend over a bit and look more sick, the more hungry you get.
- Changed "Stomache Ache" affliction type to make the character bend over a bit and look more sick, depending how strong it is.
- Changed hunger and thirst affliction identifiers. They now use "hunger" and "thirst" instead of "he-hunger" and "he-thirst" and are set to override to hopefully make the mod more compatible with other food/hunger related mods by default. The old afflictions will start to convert into the new ones automatically upon loading your save file.

Обновление: 8 апр. 2023 в 20:31

Small Hotfix:
- Fixed cannibal heartbeat playing for all nearby players.
- Replaced captains quarters door with a lockable one on the Bulker - Abyss Scout.