Barotrauma

Barotrauma

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Hungry Europans
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31.946 MB
30 Mar, 2023 @ 11:15am
6 Apr, 2024 @ 9:17am
29 Change Notes ( view )

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Hungry Europans

In 1 collection by _]|M|[_
Barotrauma Deathwish
63 items
Description
A foods and drinks Mod for casual play and roleplay

Load Order:
- If you're playing with DynamicEuropa, it is important to put Hungry Europans ABOVE DynamicEuropa in your load order!

- If you're playing with Neurotrauma, it is important to put Hungry Europans ABOVE Neurotrauma in your load order!

- If you're playing with NEEDS, it is important to put Hungry Europans BELOW NEEDS in your load order!


Features:
  • Butchery:
    Kill the monsters of Europa and harvest their meat by using a Meat Cleaver on their corpse. The higher your butchery skill, the higher your chance of getting any meat and the faster you collect the meat.
    It also dictates how fast you can prepare it at the Cutting Board.
    Don't want to cook with it? Keep it and sell it at an outpost. Some meat may give you a good amount of money.

  • Cooking:
    Prepare and cook a variety of different meals which all apply buffs based on their ingredients. Increasing your cooking skill will let you cook faster.

  • A variety of Ingredients:
    A variety of ingredients can be used to cook food, but not all ingredients can be crafted. Some ingredients can only be bought from merchants or found in the world.

  • Meat Spoilage:
    Meat products will slowly spoil if not kept within a refrigerated container. Keeping it inside the INPUT slots of the Stove, Oven or Cutting Board will also prevent spoilage.

  • Optional Hunger & Thirst:
    Included in this mod is an item called "Hungry Europan" found in vending machines, that lets you enable hunger and thirst for the character that uses it. When activated, your character will have to eat and drink regularly. Food will reduce your hunger with every bite and also fill your stomach. While your stomach is full, you can't get hungry. If you eat too much you might start to puke. With every puke you'll lose 300 seconds of all your active food buffs. Drinking non-alcoholic beverages may help to digest slightly faster so you can eat more.
    Hunger and Thirst CAN NOT be forced onto other players! You can only apply the item with the afflictions to yourself! Hunger and Thirst can't be disabled for your current character once enabled!

  • Alcohol Rework:
    Become an alcoholic and stumble around your vessel. Being drunk now features slightly more effects and can make you addicted if you constantly get drunk. The more addicted you are, the longer it takes to defeat your addiction by suffering from alcohol withdrawal symptoms!
    You have a few new alcoholic beverages to choose from. Each comes with different strength and some may even have other side effects. Empty bottles can be thrown, used in some recipes or filled with dirty water to cook it into clean water.
    A chef can unlock and craft all alcoholic drinks in a brewing kettle. You can also find the drinks in vending machines, at cafeterias, at some merchants or even in wrecks and abandoned outposts.

  • Tools, Crafting Stations and Containers:
    You can buy a Stove, Oven, Cutting Board, Meat Cleaver Refrigerator and Cooler Crates to install on your submarine at merchants on non-specialized outposts and cities.

  • Cafeteria:
    You've seen these cafeteria windows at outposts, haven't you? Well now you can order food and drinks at them! They won't offer everything though.

  • Unlockable Recipes:
    Some meals are locked behind a recipe which can be unlocked by your chef. (Will be unlockable by finding or buying recipes in a future update as well!)
Also included are 3 submarines with kitchens already built into them:
- Bulker - Swordfish (Tier 1 | Starter)
- Bulker - Abyss Scout (Tier 2)
- Bulker - Abyss Carrier (Tier 3 | Designed for 16 player campaigns)

Looking for more submarines? See further below!

Butchery:
To obtain meat from corpses you'll need to use a meat cleaver. By buying and reading the "The Europan Vol. 66" from the general goods merchant at an "Outpost", "City" (and "Factory" if you're playing with DynamicEuropa), you can increase your butchery and cooking skills by 1. Though these magazines are sold out sometimes.
When you reach one of these stations with a difficulty of 20% or higher, you can buy "The Art of Deep Sea Cooking" which will increase your butchery and cooking skill by 10 instead of 1. The higher your skill, the higher your chance of obtaining meat from a corpse will be.

Cooking:
To get started with cooking you'll need to install some kitchen tools in your submarine. Get yourself a stove, oven, cutting board and fryer to be able to cook every recipe. You might also want to buy a kitchen counter for storage and better looking placement of the other item and a refrigerator to keep raw meat cool and prevent it from spoiling. Everything except for the cutting board needs power to work.
You can obtain all of these at the general goods merchant at "Outpost", "City" (and "Factory" if you're playing with DynamicEuropa) locations.

Lore friendly:
I try to stay as lore friendly as possible in regards of the included food and ingredients. So you won't see any ingredients like tomatoes and other stuff that doesn't exist on Europa.

Creatures that can currently be butchered for meat:
- Crawlers (Food buff: Increased swimming speed)
- Mudraptors (Food buff: Increased damage resistance and walking speed)
- Spinelings (Food buff: Increased melee damage and swimming speed)
- Threshers (Food buff: No need for oxygen)
- Hammerheads and their Spawnlings (Food buff: Increased melee damage)
- Moloch (Food buff: Damage resistance)
- Watcher (Food buff: Increased skill gain)
- Husk (Food buff: Husk infected become neutral towards you)
- Endworm (Food buff: Pressure resistance)
- Humans (Food buff: None)

Compatibility:
Since Hungry Europans doesn't override Human.xml, it is compatible with any character replacer mod.

Patches:

Credits:
- Sound effects provided by https://quicksounds.com/ and further adjusted by me
- Chef outfit by Laserman
- Latin-American-Spanish Translation by Deo
- Simplified Chinese Translation by HunterWill and Loafer.
- Korean Translation by tafaret
- Russian Translation by AkutoDa & Edem

You made or are looking for a submarine?
Post or look for submarines with kitchens made for this mod in Submarines for Hungry Europans
Popular Discussions View All (14)
116
4 Jun @ 11:53am
PINNED: Crash Reports, Errors and Bugs
_]|M|[_
107
2
3 Jun @ 3:55am
PINNED: Suggestions
Tinteex in Taiwan
57
27 May @ 11:25am
Translations
_]|M|[_
963 Comments
Dagda 10 hours ago 
Further elaborating on my lil' research; There's another mutated variant of plant that has these ridiculous damage values. I've gone ahead and deleted them both.
Captain 11 hours ago 
I am so hungry. I'm starving.
Dagda 22 hours ago 
@alexendacott, @DarkMein

Looking into the xml, your suspicions are true.

x8.33 times the structure damage of a 40mm GRENADE,
x4 the knockback,1.25x the range and x10 the ballast-flora damage of a FRAG GRENADE.


I'm gonna try simply deleting that item entry out of the xml, I'll report back whether or not it works.
Вареник 27 May @ 10:30pm 
А как писить то
Vault 25 May @ 11:40am 
The Europans... are hungry :fire: :pen: :paper:
alexendacott 18 May @ 4:50pm 
i know what you're talking about (the cursed mutated salt bulb), it is from hungry europans, and there is currently no way to disable it
you can only avoid it by placing the thing in or away from an area that isn't commonly full with water (ballast, airlock)
if you're using the orca you could also place it in the armory (just make sure to keep the armory hatch closed at all times unless you are certain there are no monsters outside)
DarkMein 18 May @ 4:36pm 
I have a question... and idk if this mod is the real cause of this.

Sometimes, when cultivating fruits, a mutated variant spawns, I know that mutated variants often explode but this particular one releases an explosion so big that it has even reached the reactor room making all of us explode.

In case this is from the mod, is there any way to disable this? Because we are playing a permadeath heavilly modded game and getting killed by a random event like this while gardening is something I want to avoid.
James 18 May @ 12:52pm 
thank you for the response
jakkapakkaman 18 May @ 12:45pm 
okay, so it just shows the you feel refreshed and the stomach is happy, but i do have the treatment options (drinks and food) showing up
_]|M|[_  [author] 18 May @ 12:18pm 
@James: No. You'll get error messages for every item and affliction from the mod that's currently present on your submarine, but that should only be a one time thing. After saving and reloading, there shouldn't be any more errors. I still recommend making a backup of your save before removing the mod.